Difference between revisions of "Frozen Fortitude (custom mission)"
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<b>Giant Miner Soldier</b> has identical stats to a regular [[Soldier Robot#Giant Soldier|Giant Soldier]], just that it uses the Equalizer instead. | <b>Giant Miner Soldier</b> has identical stats to a regular [[Soldier Robot#Giant Soldier|Giant Soldier]], just that it uses the Equalizer instead. | ||
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+ | ==== The White Knight ==== | ||
+ | {{Robot loadout|class=soldier|icon=boss metal gear crusader|giant=giant|name=The White Knight|primary=Cow Mangler 5000|secondary=Concheror|melee=Half-Zatoichi|hat=Capo's Capper|attribs={{info|{{common string|bot larger|120}}}}<br>{{buff|22500 {{common string|bot HP}}}}{{buff|+50{{common string|bot knockback resistance}}}}{{nerf|-60% {{common string|bot movement speed}}}}}} | ||
+ | |||
+ | <b>The White Knight</b> is the final boss of the mission, being a multi-phase boss with various different stat sets that change as the wave progresses. It can use the Concheror as it stands in spawn to give any freshly spawned bot a speedboost into battle, shoot powerful Cow Mangler 5000 shots out of spawn, and rush into battle with the Half-Zatoichi. | ||
=== Giant Demoman === | === Giant Demoman === |
Revision as of 13:01, 8 October 2019
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Frozen Fortitude | |
---|---|
Basic Information | |
Name: | Frozen Fortitude |
File name: |
mvm_winterbridge_rc4_int_frozen_fortitude
|
Developer(s): | Crinitus & Mince |
Map: | Winterbridge |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 900 |
Maximum possible credits: | 4950 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 8 |
Fixed respawn time: | No |
Tour: | Madness vs Machines |
Sentry Buster spawn time: | — |
Sentry Buster respawn time: | — |
Frozen Fortitude is an intermediate invasion mission made by Crinitus & Mince. It is available on the custom Winterbridge map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Easy | — | 2 | 12 | 24 | — | 3 | 100 | |
Shovel Knight |
Easy | The Dark Falkirk Helm | 2 | 6 | 12 | 6 | 6 | 100 | |
1B | Easy | — | 1 | 10 | 25 | — | 1 | 100 | |
Giant Demoknight |
Expert | Spawns at gate A's left if allowed -3 seconds of crits on kill |
1 | 2 | 2 | 10 | 12 | 100 | |
1C | Crusader |
Easy | — | 2 | 6 | 12 | — | 5 | 100 |
Super Heavyweight Champ |
Expert | Spawns at gate A's left if allowed | 1 | 1 | 1 | 15 | — | 100 | |
Support | Easy | — | 1 | 1 | ∞ | — | 2.5 | — | |
Wave 2 (500 Credits) | |||||||||
2A | Normal | Gatebot Ignores enemies |
4 | 12 | 24 | 5 | 5 | 100 | |
Armored Sandman Scout |
Expert | +5% movement speed |
1 | 2 | 2 | — | 15 | 100 | |
2B | Easy | — | 2 | 8 | 20 | — | 2.5 | 50 | |
Steel Gauntlet |
Expert | Gatebot | 1 | 3 | 8 | 5 | 5 | 50 | |
Giant Miner Soldier Type |
Expert | 1 | 2 | 2 | 5 | 15 | 100 | ||
2C | Hard | -3s seconds of crits on kill |
2 | 6 | 18 | — | 2.5 | 25 | |
Scimitar Sniper |
Easy | — | 1 | 8 | 16 | — | 1.25 | 25 | |
Giant Archer |
Expert | 2450 HP +25% fire rate bonus +50% knockback resistance -50% movement speed |
1 | 2 | 2 | 12.5 | 12.5 | 50 | |
Wave 3 (600 Credits) | |||||||||
3A | 15,000 | — | 1 | 1 | 1 | — | — | 100 | |
Normal | Gatebot 65 HP Loses Bonk! when gates are captured |
3 | 12 | 24 | 10 | 5 | 50 | ||
3B | Bushman |
Normal | — | 2 | 10 | 20 | — | 3 | 50 |
Zatoichi Demo |
Normal | — | 2 | 6 | 12 | 6 | 6 | 100 | |
Giant Jarate Master |
Expert | Gatebot Fires continuously Stops firing continuously after gates are captured |
1 | 2 | 3 | — | 10 | 100 | |
3C | Miner Soldier |
Easy | — | 2 | 10 | 36 | — | 2.5 | 100 |
Giant Neon Annihilator Pyro |
Expert | 3000 HP +40% knockback resistance -70% movement speed |
4 | 8 | 12 | 7.5 | 12 | 100 | |
Milk Scout |
Expert | Fires continuously -200% recharge rate +400% fire rate penalty | |||||||
Wave 4 (650 Credits) | |||||||||
4A | |||||||||
Apothecary Crusader |
Easy | — | 4 | 12 | 28 | — | 4 | 50 | |
Scimitar Sniper |
Easy | — | |||||||
Giant Miner Soldier Type |
Expert | Gatebot | 1 | 2 | 2 | 12 | 12 | 50 | |
4B | Nimble Swordsman |
Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
2 | 10 | 30 | — | 2.5 | 50 |
Giant Beast Heavy |
Expert | 4500 HP +70% knockback resistance -50% movement speed +100% fire vulnerability |
4 | 8 | 8 | — | 20 | 100 | |
Torture Chamber Soldier |
Easy | Fires continuously | |||||||
4C | Blind Gatebot Demo |
Normal | Gatebot Spawns at gate B's left if allowed Spawns at the left Ignores enemies before gates are captured |
1 | 5 | 10 | 6 | 6 | 50 |
Longcharge Knight |
Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
1 | 9 | 27 | — | 1.5 | 50 | |
Giant Crossbow Crusader |
Expert | Brass Bucket 3000 HP +50% knockback resistance -50% movement speed |
1 | 2 | 2 | 5 | 15 | 100 | |
4D | Tribal Sniper |
Easy | The Aztec Warrior Spawns at the left and right |
1 | 7 | 21 | — | 1 | 50 |
Conq Crusader |
Easy | Brass Bucket Spawns at gate B's left if allowed Spawns at the left and right |
1 | 6 | 12 | 4 | 4 | 50 | |
Giant Blacksmith Pyro |
Expert | 3500 HP 40% knockback resistance -60% movement speed |
1 | 3 | 3 | 8 | 12 | 100 | |
Wave 5 (600 Credits) | |||||||||
5A | Giant Elite Knight Heavy |
Easy | — | 1 | 1 | 1 | 5 | — | 100 |
5B | |||||||||
Resilient Crusader |
Easy | — | 4 | 12 | 20 | 4 | 4 | 50 | |
Laughing-Spell Wizard (Heavy Mittens) |
Easy | The Point and Shoot 100% crit chance | |||||||
Normal | Gatebot Spawns at gate B's left if allowed Spawns at the right 65 HP Loses Bonk! when gates are captured |
2 | 6 | 20 | 4 | 4 | 50 | ||
5C | |||||||||
Solar Sentinel |
Expert | — | 4 | 8 | 12 | 10 | 10 | 100 | |
Apprentice Pyromancer |
Normal | Pyromancer's Mask -50% damage penalty +50% fire rate penalty | |||||||
Axtinguisher Pyro |
Normal | Gatebot Spawns at gate B's left and right if allowed Spawns at the left and right |
2 | 10 | 20 | — | 2.5 | 50 | |
5D | Giant Executioner |
Expert | — | 1 | 3 | 3 | 6 | 12 | 50 |
Hyper League Scout |
Easy | Spawns at the left and right +75% recharge rate |
2 | 12 | 24 | — | 3 | 50 | |
Giant Archer |
Expert | 2450 HP +25% fire rate bonus +50% knockback resistance -50% movement speed |
1 | 3 | 3 | 8 | 12 | 50 | |
5E | |||||||||
Caber Demo |
Expert | Spawns at the left and right | 3 | 12 | 21 | — | 4.5 | 50 | |
Zatoichi Demo |
Normal | Spawns at the left and right | |||||||
5F | Master Pyromancer |
Expert | Fear Monger 3000 HP +40% knockback resistance -50% movement speed |
1 | 3 | 3 | 6 | 12 | 100 |
Support | Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
1 | 10 | 20 | 7.5 | 1.5 | — | |
Steel Gauntlet |
Hard | Gatebot Begins after 5A is all dead Spawns at the left and right |
1 | 2 | 20 | 6 | 6.5 | — | |
2/3 Axtinguisher Pyro |
Easy | Begins after 5E has finished spawning Spawns at the left and right |
1 | 10 | ∞ | — | 1.75 | — | |
1/3 Apothecary Crusader |
Easy | Begins after 5E has finished spawning Spawns at the left and right | |||||||
Wave 6 (600 Credits) | |||||||||
6A1 | Giant Nimble Swordsman |
Expert | 100% crit chance |
1 | 2 | 2 | 5 | 5 | 100 |
6A2 | The White Knight |
Expert | Spawns with full rage Fires continuously in phase 3 |
1 | 1 | 1 | 5 | — | 100 |
6B | Crusader |
Easy | Spawns at the left and right | 1 | 12 | 22 | 18 | — | 100 |
6C | Fan O'War Scout |
Easy | Spawns at the left and right | 1 | 10 | 40 | — | 0.5 | 100 |
Giant Tribal Bowman |
Easy | — | 1 | 4 | 4 | — | 12 | 100 | |
6D | 20,000 | +5 movement speed |
1 | 1 | 1 | 1 | — | 100 | |
Support | Crusader |
Easy | Begins after 6C is all dead Stops after 6D is all dead |
1 | 8 | ∞ | 9 | 1.5 | — |
16/20 Crusader |
Easy | Begins after 6D is all dead Spawns at the left and right |
1 | 10 | ∞ | 7 | — | — | |
3/20 Buffing Crusader |
Easy | Begins after 6D is all dead Spawns at the left and right | |||||||
1/20 Super Rare Crusader Dude (Crusader) |
Easy | Begins after 6D is all dead Spawns at the left and right |
Custom Robot List
Scout
Nimble Swordsman
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Nimble Swordsman | Three-Rune Blade |
Dark Falkirk Helm |
Does not hit self on miss |
These Scout robots have been trained how to use swords correctly to avoid causing themselves to bleed. With their new ability, it helps them in causing enemies to retreat from them once they get hit. However, their ability goes to waste if their victim has the ability to heal itself.
Soldier
Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Crusader | Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP |
These robots appear quite often in this mission and usually not much of them appear at once. However, if given the chance, more of them will join the other Crusaders in the battle. Kill them quick to prevent it from happening, but also be careful to not let them kill you or they will gain health!
Buffing Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Buffing Crusader | Buff Banner |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others mini-crits, letting all affected enemies deal 35% more damage. Eliminate it first to stop it from buffing other enemies!
Conq Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Conq Crusader | Concheror |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others to heal on hits and move faster. Eliminate it first to stop it from buffing other enemies!
Resilient Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Resilient Crusader | Battalion's Backup |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others to take 35% less damage and be immune to crits. Eliminate it first to stop it from buffing other enemies!
Demoman
Longcharge Knight
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Longcharge Knight | Tide Turner |
Claidheamh Mòr |
+2 seconds charge time |
Having a longer charge duration, Longcharge Knights can get to their far away foes with ease.
With their Tide Turner's ability to move freely while charging, this makes them dangerous to be dealt with. Finding higher ground or buying jump height can help in avoiding their attacks.
Medic
Apothecary Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Apothecary Crusader | Amputator |
Brass Bucket |
30% bigger in size 350 HP |
Apothecary Crusaders are robots that has more health than the regular Medic robot. It has the same attributes as the Crusader, with the added ability to heal surrounding allies while taunting.
Giant Scout
Solar Sentinel
Icon | Name | Melee | Attributes |
---|---|---|---|
Solar Sentinel | Sun-on-a-Stick |
3000 HP +25% damage dealt 30% knockback resistance +50% fire rate penalty -25% movement speed |
Solar Sentinel are Giant Scout robots that move slower, but can take more damage than a Giant Scout. While they move slower, their speed should not be underestimated and they should be killed as quick as possible.
In this mission, they are accompanied by Flare Pyros. Be more cautious when fighting Solar Sentinels while on fire.
Giant Soldier
Giant Miner Soldier (Type 1)
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Miner Soldier | Equalizer |
3800 HP +60% knockback resistance -50% movement speed |
Giant Miner Soldier has identical stats to a regular Giant Soldier, just that it uses the Equalizer instead.
The White Knight
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
The White Knight | Cow Mangler 5000 |
Concheror |
Half-Zatoichi |
Capo's Capper |
120% bigger in size 22500 HP +50% knockback resistance -60% movement speed |
The White Knight is the final boss of the mission, being a multi-phase boss with various different stat sets that change as the wave progresses. It can use the Concheror as it stands in spawn to give any freshly spawned bot a speedboost into battle, shoot powerful Cow Mangler 5000 shots out of spawn, and rush into battle with the Half-Zatoichi.
Giant Demoman
Giant Executioner
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Giant Executioner | Chargin' Targe |
Scotsman's Skullcutter |
Executioner |
3300 HP 50% knockback resistance +20% fire rate penalty -50% movement speed |
Giant Executioner are giant Demoman Robots that carry a Scotsman's Skullcutter. Be careful of their extra damage from their weapon, try to avoid hits from their melee weapon. Its slower swing speed should make it easier to evade hits.