Frozen Fortitude (custom mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Frozen Fortitude | |
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Basic Information | |
Name: | Frozen Fortitude |
File name: |
mvm_winterbridge_rc4_int_frozen_fortitude
|
Developer(s): | Crinitus & Mince |
Map: | Winterbridge |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 900 |
Maximum possible credits: | 4950 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 8 |
Fixed respawn time: | No |
Tour: | Madness vs Machines |
Sentry Buster spawn time: | — |
Sentry Buster respawn time: | — |
Frozen Fortitude is an intermediate invasion mission made by Crinitus & Mince. It is available on the custom Winterbridge map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Easy | — | 2 | 12 | 24 | — | 3 | 100 | |
Shovel Knight |
Easy | The Dark Falkirk Helm | 2 | 6 | 12 | 6 | 6 | 100 | |
1B | Easy | — | 1 | 10 | 25 | — | 1 | 100 | |
Giant Demoknight |
Expert | Spawns at gate A's left if allowed -3 seconds of crits on kill |
1 | 2 | 2 | 10 | 12 | 100 | |
1C | Crusader |
Easy | — | 2 | 6 | 12 | — | 5 | 100 |
Super Heavyweight Champ |
Expert | Spawns at gate A's left if allowed | 1 | 1 | 1 | 15 | — | 100 | |
Support | Easy | — | 1 | 1 | ∞ | — | 2.5 | — | |
Wave 2 (500 Credits) | |||||||||
2A | Normal | Gatebot Ignores enemies |
4 | 12 | 24 | 5 | 5 | 100 | |
Armored Sandman Scout |
Expert | +5% movement speed |
1 | 2 | 2 | — | 15 | 100 | |
2B | Easy | — | 2 | 8 | 20 | — | 2.5 | 50 | |
Steel Gauntlet |
Expert | Gatebot | 1 | 3 | 8 | 5 | 5 | 50 | |
Giant Miner Soldier Type |
Expert | 1 | 2 | 2 | 5 | 15 | 100 | ||
2C | Hard | -3s seconds of crits on kill |
2 | 6 | 18 | — | 2.5 | 25 | |
Scimitar Sniper |
Easy | — | 1 | 8 | 16 | — | 1.25 | 25 | |
Giant Archer |
Expert | 2450 HP +25% fire rate bonus +50% knockback resistance -50% movement speed |
1 | 2 | 2 | 12.5 | 12.5 | 50 | |
Wave 3 (600 Credits) | |||||||||
3A | 15,000 | — | 1 | 1 | 1 | — | — | 100 | |
Normal | Gatebot 65 HP Loses Bonk! when gates are captured |
3 | 12 | 24 | 10 | 5 | 50 | ||
3B | Bushman |
Normal | — | 2 | 10 | 20 | — | 3 | 50 |
Zatoichi Demo |
Normal | — | 2 | 6 | 12 | 6 | 6 | 100 | |
Giant Jarate Master |
Expert | Gatebot Fires continuously Stops firing continuously after gates are captured |
1 | 2 | 3 | — | 10 | 100 | |
3C | Miner Soldier |
Easy | — | 2 | 10 | 36 | — | 2.5 | 100 |
Giant Neon Annihilator Pyro |
Expert | 3000 HP +40% knockback resistance -70% movement speed |
4 | 8 | 12 | 7.5 | 12 | 100 | |
Milk Scout |
Expert | Fires continuously -200% recharge rate +400% fire rate penalty | |||||||
Wave 4 (650 Credits) | |||||||||
4A | |||||||||
Apothecary Crusader |
Easy | — | 4 | 12 | 28 | — | 4 | 50 | |
Scimitar Sniper |
Easy | — | |||||||
Giant Miner Soldier Type |
Expert | Gatebot | 1 | 2 | 2 | 12 | 12 | 50 | |
4B | Nimble Swordsman |
Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
2 | 10 | 30 | — | 2.5 | 50 |
Giant Beast Heavy |
Expert | 4500 HP +70% knockback resistance -50% movement speed +100% fire vulnerability |
4 | 8 | 8 | — | 20 | 100 | |
Torture Chamber Soldier |
Easy | Fires continuously | |||||||
4C | Blind Gatebot Demo |
Normal | Gatebot Spawns at gate B's left if allowed Spawns at the left Ignores enemies before gates are captured |
1 | 5 | 10 | 6 | 6 | 50 |
Longcharge Knight |
Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
1 | 9 | 27 | — | 1.5 | 50 | |
Giant Crossbow Crusader |
Expert | Brass Bucket 3000 HP +50% knockback resistance -50% movement speed |
1 | 2 | 2 | 5 | 15 | 100 | |
4D | Tribal Sniper |
Easy | The Aztec Warrior Spawns at the left and right |
1 | 7 | 21 | — | 1 | 50 |
Conq Crusader |
Easy | Brass Bucket Spawns at gate B's left if allowed Spawns at the left and right |
1 | 6 | 12 | 4 | 4 | 50 | |
Giant Blacksmith Pyro |
Expert | 3500 HP 40% knockback resistance -60% movement speed |
1 | 3 | 3 | 8 | 12 | 100 | |
Wave 5 (600 Credits) | |||||||||
5A | Giant Elite Knight Heavy |
Easy | — | 1 | 1 | 1 | 5 | — | 100 |
5B | |||||||||
Resilient Crusader |
Easy | — | 4 | 12 | 20 | 4 | 4 | 50 | |
Laughing-Spell Wizard (Heavy Mittens) |
Easy | The Point and Shoot 100% crit chance | |||||||
Normal | Gatebot Spawns at gate B's left if allowed Spawns at the right 65 HP Loses Bonk! when gates are captured |
2 | 6 | 20 | 4 | 4 | 50 | ||
5C | |||||||||
Solar Sentinel |
Expert | — | 4 | 8 | 12 | 10 | 10 | 100 | |
Apprentice Pyromancer |
Normal | Pyromancer's Mask -50% damage penalty +50% fire rate penalty | |||||||
Axtinguisher Pyro |
Normal | Gatebot Spawns at gate B's left and right if allowed Spawns at the left and right |
2 | 10 | 20 | — | 2.5 | 50 | |
5D | Giant Executioner |
Expert | — | 1 | 3 | 3 | 6 | 12 | 50 |
Hyper League Scout |
Easy | Spawns at the left and right +75% recharge rate |
2 | 12 | 24 | — | 3 | 50 | |
Giant Archer |
Expert | 2450 HP +25% fire rate bonus +50% knockback resistance -50% movement speed |
1 | 3 | 3 | 8 | 12 | 50 | |
5E | |||||||||
Caber Demo |
Expert | Spawns at the left and right | 3 | 12 | 21 | — | 4.5 | 50 | |
Zatoichi Demo |
Normal | Spawns at the left and right | |||||||
5F | Master Pyromancer |
Expert | Fear Monger 3000 HP +40% knockback resistance -50% movement speed |
1 | 3 | 3 | 6 | 12 | 100 |
Support | Easy | Spawns at gate B's left and right if allowed Spawns at the left and right |
1 | 10 | 20 | 7.5 | 1.5 | — | |
Steel Gauntlet |
Hard | Gatebot Begins after 5A is all dead Spawns at the left and right |
1 | 2 | 20 | 6 | 6.5 | — | |
2/3 Axtinguisher Pyro |
Easy | Begins after 5E has finished spawning Spawns at the left and right |
1 | 10 | ∞ | — | 1.75 | — | |
1/3 Apothecary Crusader |
Easy | Begins after 5E has finished spawning Spawns at the left and right | |||||||
Wave 6 (600 Credits) | |||||||||
6A1 | Giant Nimble Swordsman |
Expert | 100% crit chance |
1 | 2 | 2 | 5 | 5 | 100 |
6A2 | The White Knight |
Expert | Spawns with full rage Fires continuously in phase 3 |
1 | 1 | 1 | 5 | — | 100 |
6B | Crusader |
Easy | Spawns at the left and right | 1 | 12 | 22 | 18 | — | 100 |
6C | Fan O'War Scout |
Easy | Spawns at the left and right | 1 | 10 | 40 | — | 0.5 | 100 |
Giant Tribal Bowman |
Easy | — | 1 | 4 | 4 | — | 12 | 100 | |
6D | 20,000 | +5 movement speed |
1 | 1 | 1 | 1 | — | 100 | |
Support | Crusader |
Easy | Begins after 6C is all dead Stops after 6D is all dead |
1 | 8 | ∞ | 9 | 1.5 | — |
16/20 Crusader |
Easy | Begins after 6D is all dead Spawns at the left and right |
1 | 10 | ∞ | 7 | — | — | |
3/20 Buffing Crusader |
Easy | Begins after 6D is all dead Spawns at the left and right | |||||||
1/20 Super Rare Crusader Dude (Crusader) |
Easy | Begins after 6D is all dead Spawns at the left and right |
Custom Robot List
Scout
Fan O'War Scout
Icon | Name | Melee | Attributes |
---|---|---|---|
Fan O'War Scout | Fan O'War |
20% smaller in size +75% higher voice pitch 50% bigger head size +75% movement speed 65 HP -99% damage dealt Cannot pick up the bomb |
Small and frail, these Scout robots will rush towards their targets then mark them for death, causing hit targets to receive more damage for oncoming attacks for a period of time. When marked for death, being less offensive is recommended for survival.
Nimble Swordsman
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Nimble Swordsman | Three-Rune Blade |
Dark Falkirk Helm |
Does not hit self on miss |
These Scout robots have been trained how to use swords correctly to avoid causing themselves to bleed. With their new ability, it helps them in causing enemies to retreat from them once they get hit. However, their ability goes to waste if their victim has the ability to heal itself.
Soldier
Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Crusader | Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP |
These robots appear quite often in this mission and usually not much of them appear at once. However, if given the chance, more of them will join the other Crusaders in the battle. Kill them quick to prevent it from happening, but also be careful to not let them kill you or they will gain health!
Buffing Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Buffing Crusader | Buff Banner |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others mini-crits, letting all affected enemies deal 35% more damage. Eliminate it first to stop it from buffing other enemies!
Conq Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Conq Crusader | Concheror |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others to heal on hits and move faster. Eliminate it first to stop it from buffing other enemies!
Resilient Crusader
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Resilient Crusader | Battalion's Backup |
Half-Zatoichi |
Brass Bucket |
30% bigger in size 350 HP Spawns with full rage +900% buff duration |
Crusader robots with the ability to grant itself and others to take 35% less damage and be immune to crits. Eliminate it first to stop it from buffing other enemies!
Demoman
Blind Gatebot Demo
Loadout 1
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Blind Gatebot Demo | Splendid Screen |
Pain Train |
Gatebot Ignores enemies +1 seconds charge time +600% recharge rate Cannot pick up the bomb |
Loadout 2
Icon | Name | Primary | Attributes |
---|---|---|---|
Blind Gatebot Demo | Loose Cannon |
Fires continuously -90% damage dealt -99% explosion radius -99% fuse time +9,999,900% damage dealt to self |
As their name implies, Blind Gatebot Demos cannot see and lacks the ability to know when to attack their enemies. Despite being blind, they will charge whenever possible and charges incredibly more often than a Demoknight, which becomes a bit of a trouble once they all get together. Blocking their path will make them stop charging.
If they were to finish capturing the gates, they will all suicide.
Longcharge Knight
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Longcharge Knight | Tide Turner |
Claidheamh Mòr |
+2 seconds charge time |
Having a longer charge duration, Longcharge Knights can get to their far away foes with ease.
With their Tide Turner's ability to move freely while charging, this makes them dangerous to be dealt with. Finding higher ground or buying jump height can help in avoiding their attacks.
Medic
Apothecary Crusader
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Apothecary Crusader | Amputator |
Brass Bucket |
30% bigger in size 350 HP |
Apothecary Crusaders are robots that has more health than the regular Medic robot. It has the same attributes as the Crusader, with the added ability to heal surrounding allies while taunting.
Giant Scout
Solar Sentinel
Icon | Name | Melee | Attributes |
---|---|---|---|
Solar Sentinel | Sun-on-a-Stick |
3000 HP +25% damage dealt 30% knockback resistance +50% fire rate penalty -25% movement speed |
Solar Sentinel are Giant Scout robots that move slower, but can take more damage than a Giant Scout. While they move slower, their speed should not be underestimated and they should be killed as quick as possible.
In this mission, they are accompanied by Flare Pyros. Be more cautious when fighting Solar Sentinels while on fire.
Giant Soldier
Giant Miner Soldier Type
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Miner Soldier | Equalizer |
3800 HP +60% knockback resistance -50% movement speed |
Giant Miner Soldier has identical stats to a regular Giant Soldier, just that it uses the Equalizer instead.
Giant Miner Soldier Type
Icon | Name | Melee | Attributes |
---|---|---|---|
Giant Miner Soldier | Escape Plan |
Gatebot 3000 HP No mark for death +60% knockback resistance -35% movement speed |
For every health it loses, its speed will instead gradually increase, meaning it can move fast when its weak. Before it gains high speed, its path should be blocked to prevent it from speeding with the bomb and should be taken out quickly with a few teammates.
Giant Demoman
Giant Executioner
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Giant Executioner | Chargin' Targe |
Scotsman's Skullcutter |
Executioner |
3300 HP 50% knockback resistance +20% fire rate penalty -50% movement speed |
Giant Executioner are giant Demoman Robots that carry a Scotsman's Skullcutter. Be careful of their extra damage from their weapon, try to avoid hits from their melee weapon. Its slower swing speed should make it easier to evade hits.
Giant Heavy
Giant Elite Knight Heavy
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Giant Elite Knight Heavy | Fists |
Dark Falkirk Helm |
10,000 HP +75% damage dealt Damage causes airblast Regenerates 20 HP per second +60% knockback resistance +75% damage taken from fires +45% damage taken from bullets +33% damage taken from crits +50% fire rate penalty -77% movement speed +400% damage taken from explosions |
When focused on gates, this robot will gain a great amount of resistances, and can even replenish its health naturally. It lacks resistances for regular melee attacks and becomes extremly vulnerable to explosive attacks, meaning the Grenade taunt and the Ullapool Caber will deal more damage.
Giant Sniper
Giant Tribal Bowman
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Tribal Bowman | Huntsman |
Aztec Warrior |
2450 HP Bleeds enemies for 5 seconds +40% knockback resistance -30% damage penalty -50% movement speed |
Giant Tribal Bowman are Giant Archers with the additional buff to cause bleed on any of its enemies, which will injure the victim further and expose their disguises if they're a Spy. When bleed is inflicted upon you, you can stop the bleeding by using med-kits found in the map.
Giant Jarate Master
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Jarate Master | Jarate |
Fires continuously 3000 HP +300% recharge rate +40% knockback resistance +400% fire rate penalty -50% movement speed |
These Jarate throwing Giants will throw Jarates whenever they're able to. However, their arms needs a 4 second cooldown before it can rethrow Jarate. While it cannot defend itself, defenders will have a hard time avoiding being coated by Jarate. Spies should be careful, as any bot who sees a Spy covered in Jarate will see through his disguises.
They appear alongside Bushwacka Snipers which always gains critical hits whenever it has mini-crits.
Boss Robots
The White Knight
Loadout 1
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
The White Knight | Concheror |
Capo's Capper |
120% bigger in size Spawns with full rage 22,500 HP +90% knockback resistance +899900% buff duration -90% rage given to players -51% movement speed Can't jump |
Loadout 2
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
The White Knight | Concheror |
Capo's Capper |
120% bigger in size Spawns with full rage 22,500 HP +100% knockback resistance +899,900% buff duration -90% rage given to players Can't move Can't jump |
Loadout 3
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
The White Knight | Cow Mangler 5000 |
Concheror |
Capo's Capper |
120% bigger in size Fires continuously +50% bigger hand size Spawns with full rage 22,500 HP +100% damage dealt Sets enemies on fire for 6 seconds +100% knockback resistance +899,900% buff duration -90% rage given to players +150% fire rate penalty Can't move Can't jump |
Loadout 4
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
The White Knight | Concheror |
Half-Zatoichi |
Capo's Capper |
120% bigger in size Spawns with full rage 22,500 HP Fire rate bonus gained based on health lost, up to 70% +200% damage dealt while health below 50% of max Heals 2500 health on kill of victim's base health restored for self on kill +5 seconds of speed boost on kill +50% knockback resistance +899,900% buff duration -90% rage given to players -50% fire rate penalty -50% damage dealt while health above 50% of max No honorbound -60% movement speed |
The White Knight is the final boss of the mission, being a multi-phase boss with various different stat sets that change as the wave progresses. It can use the Concheror as it stands in spawn to give any freshly spawned bot a speedboost into battle, shoot powerful Cow Mangler 5000 shots out of spawn, and rush into battle with the Half-Zatoichi.