Difference between revisions of "Ultra high settings"
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== r_lod == | == r_lod == | ||
− | By default (r_lod "-1"), the game lowers the level of detail on objects at a distance from the camera, to save on framerate. Setting r_lod to "0" disables this, forcing the game to always display the highest detail version of each model | + | By default (r_lod "-1"), the game lowers the level of detail on objects at a distance from the camera, to save on framerate. Setting r_lod to "0" disables this, forcing the game to always display the highest detail version of each model. |
== Comparison == | == Comparison == |
Revision as of 19:46, 10 December 2010
Ultra high setting are "hidden" graphic settings which cannot be enabled through the game's menus. Because enabling all of these settings can cause heavy GPU and CPU usage, their use is mostly suited to screenshots and machinima.
Some of the below settings may require the command sv_cheats 1
to be enabled.
Contents
mat_picmip [defunct]
mat_picmip was the most well known and had one of the biggest visual "gains". This setting used numbers ranging from -10 to 4, -10 being the best quality and 4 being the worst. See the comparison image above.
However, as of the June 10, 2010 Patch, mat_picmip is locked between -1 and 4, corresponding to the settings which have always been available in the game's menu under the "Texture detail" dropdown. This was done to address "significant performance and instability issues" for some users.[1]
mp_usehwmmodels and mp_usehwmvcds
Setting mp_usehwmmodels and mp_usehwmvcds to "1" enables the high polygon versions of the player models, as seen in the "Meet the" videos. This makes player models more detailed, and gives them more realistic facial expressions. However, it does not work for the Pyro.
cl_burninggibs
Setting this command to "1" will cause gibs from players who are killed while on fire to display fire effects.
cl_new_impact_effects
If set to "1", this uses the Source Engine's updated, threaded particle system (as opposed to the original engine's system) to render bullet impact effects. The results are most noticeable on glass.
r_lod
By default (r_lod "-1"), the game lowers the level of detail on objects at a distance from the camera, to save on framerate. Setting r_lod to "0" disables this, forcing the game to always display the highest detail version of each model.
Comparison
Below is a comparison of the standard settings and the high settings. The high settings picture also has 16xAA enabled, whereas the standard has none.
External links
- The hidden "Ultra High" settings. - Steam Users' Forums.