Difference between revisions of "July 5, 2012 Patch/zh-hans"
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** 新增可以开启或者关闭HUD边框的选项 | ** 新增可以开启或者关闭HUD边框的选项 | ||
** 新增可以开启或者关闭HUD边框运动的选项 | ** 新增可以开启或者关闭HUD边框运动的选项 | ||
− | ** 新增可以开启或关闭天空 | + | ** 新增可以开启或关闭天空[[w:Depth of field|景深距离]]的选项 |
* 修正了[[Sandvich/zh-hans|三明治]]和[[Buffalo Steak Sandvich/zh-hans|水牛排三明治]]被扔下时使用了错误的模型 | * 修正了[[Sandvich/zh-hans|三明治]]和[[Buffalo Steak Sandvich/zh-hans|水牛排三明治]]被扔下时使用了错误的模型 | ||
* 修正了[[Robot Chicken Hat]]看不见蓝队皮肤的问题 | * 修正了[[Robot Chicken Hat]]看不见蓝队皮肤的问题 |
Latest revision as of 08:10, 8 January 2020
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来源: Team Fortress 2 Update Released (英语)
补丁说明
Team Fortress 2
- 在高级选项中增加有关Pyro世界的选项:
- 新增可以开启或者关闭HUD边框的选项
- 新增可以开启或者关闭HUD边框运动的选项
- 新增可以开启或关闭天空景深距离的选项
- 修正了三明治和水牛排三明治被扔下时使用了错误的模型
- 修正了Robot Chicken Hat看不见蓝队皮肤的问题
- 修正了伤害平衡十字镐和逃跑计划的袖子上看不见团队颜色的问题
- 修正了逃跑计划允许呼叫医生的问题
- 修正了Beggar's Bazooka过载时在世界中的随机目标上爆炸的问题
- 修正了全面狙杀令击中身体的伤害惩罚体现在其它狙击武器上的问题
- 修正了器官切割锯的嘲讽治疗能作用于使用逃跑计划的玩家上的问题
- 修正了Rainblower的嘲讽攻击能穿透墙壁的问题。
- 改良彩虹放射器的粒子效果。
- 更新地图Sd_Doomsday:
- 修正了玩家掉落澳元素于平台上时,火箭头仍旧打开的问题
- 修正了当玩家带着澳元素接触到平台的瞬间死掉时,平台依旧上升的问题
- 更新本地化文件
- 更新游戏力回馈的文件:
- 给Baby Face's Blaster添加后坐力以及装填、拿出、暴击产生的力回馈
- 给Beggar's Bazooka、Cleaner's Carbine、Hitman's Heatmaker、Pretty Boy's Pocket Pistol和Scorch Shot添加后坐力
- 给霰弹枪、Baby Face's Blaster、SMG、Cleaner's Carbine
未归档更新
- 修正逃跑计划在蓝队看起来像伤害平衡十字镐的问题
变更文件
- 注意:下列变更记录是从游戏的两个修订版本的diff生成的。该数据可能并不完整或准确。
修订版变更
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd