Difference between revisions of "Illustrative Rendering in Team Fortress 2"
Ken Kaneki (talk | contribs) |
|||
Line 14: | Line 14: | ||
*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats. | *The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats. | ||
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | *The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | ||
− | *In 0:55, some classes are different in the video. | + | *In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs. |
− | **Scout appears to wield Nailgun which it didn't make it to the final game. | + | **Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker. |
− | **Soldier's RPG is from | + | **Soldier's RPG is from Trailers 1 and 2. |
− | **Pyro | + | **Pyro has a hose connecting it's flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it. |
− | **In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is | + | **In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]]. |
− | **Heavy's | + | **Heavy's class emblem uses the beta skull and crossbones, seen in [[Meet the Heavy]]. |
− | + | **At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revlolver. | |
− | |||
− | ** | ||
**Medic and Soldier's face is slightly different. | **Medic and Soldier's face is slightly different. | ||
Revision as of 21:26, 20 February 2020
Illustrative Rendering in Team Fortress 2 | |
---|---|
Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
- In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
- Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
- Soldier's RPG is from Trailers 1 and 2.
- Pyro has a hose connecting it's flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it.
- In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
- Heavy's class emblem uses the beta skull and crossbones, seen in Meet the Heavy.
- At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, making it resemble the Festive Revlolver.
- Medic and Soldier's face is slightly different.
Resources
|