Difference between revisions of "Illustrative Rendering in Team Fortress 2"
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'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | '''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | ||
− | + | == Video == | |
{{youtube|ebvbVO1QE5o}} | {{youtube|ebvbVO1QE5o}} | ||
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== Trivia == | == Trivia == | ||
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** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revolver. | ** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revolver. | ||
** Medic and Soldier's face is slightly different. | ** Medic and Soldier's face is slightly different. | ||
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== Resources == | == Resources == |
Revision as of 22:38, 20 February 2020
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Video
Trivia
- The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
- In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
- Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
- Soldier's RPG is from Trailers 1 and 2.
- Pyro has a hose connecting their flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it.
- In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
- Heavy's class emblem uses the beta skull and crossbones, seen in Meet the Heavy.
- At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, making it resemble the Festive Revolver.
- Medic and Soldier's face is slightly different.
Resources
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