Difference between revisions of "Crucial Revenge (custom mission)"
BrazilianNut (talk | contribs) m (→Vaccinator Medics: Fixed inconsistencies in attributes and last table saying Medic was equipped with Scout cosmetics.) |
BrazilianNut (talk | contribs) m (→Custom Robot) |
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− | Small Armored Sandman Scouts are tougher versions of a [[Scout_Robot#Hyper_League_Scout|Hyper League Scout]]. Similar to a [[Heavy Robot#Steel Gauntlet|Steel Gauntlet]], they take more damage from melee attacks but less damage from ranged attacks. | + | Small '''Armored Sandman Scouts''' are tougher versions of a [[Scout_Robot#Hyper_League_Scout|Hyper League Scout]]. Similar to a [[Heavy Robot#Steel Gauntlet|Steel Gauntlet]], they take more damage from melee attacks but less damage from ranged attacks. |
=== Pyro === | === Pyro === | ||
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{|class="wikitable grid" style="text-align:center" | {|class="wikitable grid" style="text-align:center" | ||
|- | |- | ||
− | !class="wikitable header"|{{common string | + | !class="wikitable header"|{{common string|Icon}} |
!class="wikitable header"|{{common string|Name}} | !class="wikitable header"|{{common string|Name}} | ||
!class="wikitable header"|{{item name|Primary}} | !class="wikitable header"|{{item name|Primary}} | ||
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|secondary=Kritzkrieg | |secondary=Kritzkrieg | ||
|attribs={{buff|Spawns with full charge}}{{common string|bot 100 crit chance}}{{buff|+300% {{common string|bot uber charge rate}}}}{{nerf|{{Item name|Syringe Gun}} has -90% {{common string|bot damage penalty}}}}{{nerf|-2 seconds {{common string|bot uber duration}}}}{{nerf|-70% {{common string|bot heal rate}}}} | |attribs={{buff|Spawns with full charge}}{{common string|bot 100 crit chance}}{{buff|+300% {{common string|bot uber charge rate}}}}{{nerf|{{Item name|Syringe Gun}} has -90% {{common string|bot damage penalty}}}}{{nerf|-2 seconds {{common string|bot uber duration}}}}{{nerf|-70% {{common string|bot heal rate}}}} | ||
− | + | }} | |
Similar to a [[Medic_Robot#.C3.9Cber_Medic_.28Type_2.29|Über Medic {{common string|type|2}}]], <b>Kritzkrieg Medic</b> bots regain their übercharge back quickly but has a shorter über duration and low healing rate. | Similar to a [[Medic_Robot#.C3.9Cber_Medic_.28Type_2.29|Über Medic {{common string|type|2}}]], <b>Kritzkrieg Medic</b> bots regain their übercharge back quickly but has a shorter über duration and low healing rate. | ||
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− | These variants of the <b>Vaccinator Medic</b> are all larger than a regular robot and | + | These variants of the <b>Vaccinator Medic</b> are all larger than a regular robot and have more health than an usual Medic Robot. |
===== Vaccinator Medic (Type 4) ===== | ===== Vaccinator Medic (Type 4) ===== | ||
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}} | }} | ||
− | '''King Heavy''' is the final boss in this mission. This boss robot's unique | + | '''King Heavy''' is the final boss in this mission. This boss robot's unique abilities are being able to penetrate up to 4 enemies per bullet and to deflect projectiles better than a regular [[Heavy_Robot#Giant_Deflector_Heavy|Giant Deflector Heavy]]. While it can penetrate up to 4 enemies at once, the penetration rarely helps itself to push the defenders back. The level 2 Attack Projectiles upgrade it possesses is excellent at countering Soldiers and Demomen; Soldiers and Demomen aren't fully useless when dealing with this boss however, as Soldiers still have the banner and Demos can switch to a Stickybomb Launcher. |
== See also == | == See also == |
Revision as of 11:09, 18 March 2020
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Crucial Revenge | |
---|---|
Basic Information | |
Name: | Crucial Revenge |
File name: |
mvm_barren_final1_adv_crucial_revenge
|
Developer(s): | Super Somario |
Map: | Barren |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 800 |
Maximum possible credits: | 5900 |
Minimum respawn wave time: | 6 |
Maximum respawn wave time: | 12 |
Fixed respawn time: | No |
Tour: | Madness vs. Machines |
Sentry Buster spawn time: | 20 seconds |
Sentry Buster respawn time: | 30 seconds |
Crucial Revenge is an advanced Mann vs. Machine mission created by Super Somario. It is available on the custom Barren map.
Contents
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (650 Credits) | |||||||||
1A-1 | Normal | 1/2 Melee only | 10 | 10 | 60 | 0 | — | 60 | |
1A-2-1 | Expert | — | 1 | 1 | 1 | 0 | — | 75 | |
1A-2-2 | Expert | — | 1 | 1 | 1 | 5 | — | 75 | |
1B | |||||||||
Hard | — | 10 | 10 | 30 | 10 | 0 | 60 | ||
Hard | — | ||||||||
Normal | Spawns at the left | 3 | 3 | 15 | 15 | — | 30 | ||
1C-1 | Expert | — | 10 | 10 | 20 | 1 | — | 150 | |
1C-2 | Expert | — | 1 | 1 | 1 | 10 | — | 200 | |
Wave 2 (600 Credits) | |||||||||
2A-1 | |||||||||
Expert | — | 10 | 10 | 40 | 0 | 0 | 100 | ||
Normal | — | ||||||||
2A-2 | Armored Sandman Scout Type |
Expert | Spawns at the left | 2 | 2 | 10 | 5 | — | 50 |
2B-1 | 25,000 HP | — | 1 | 1 | 1 | 0 | — | 100 | |
2B-2 | Normal | — | 10 | 10 | 30 | 30 | — | 150 | |
Expert | — | 5 | 5 | 15 | 30 | — | 50 | ||
Expert | — | 1 | 1 | 2 | 45 | 5 | 50 | ||
Support | Easy | Begins after 2B-2 has finished spawning | 1 | 1 | 100 | 0 | 0 | 50 | |
Easy | Begins after 2B-2 has finished spawning Spawns at the left |
1 | 1 | 100 | 0 | 0 | 50 | ||
Expert | — | 2 | — | — | 25 | 30 | — | ||
Wave 3 (700 Credits) | |||||||||
3A | Chief Blast Soldier 20,000 HP |
Expert | — | 1 | 1 | 1 | 0 | 0 | 100 |
3B-1 | Expert | — | 6 | 12 | 60 | 0 | 0 | 60 | |
Type 1 |
Expert | — | 2 | 2 | 6 | 3 | 0 | 120 | |
3C | 15,000 HP | — | 1 | 1 | 1 | 5 | — | 200 | |
Expert | — | 2 | 6 | 6 | 15 | 45 | 90 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Hard | Begins after 3B has finished spawning Spawns at the left |
2 | 2 | 100 | 0 | 0 | 30 | |
Hard | Begins after 3C has finished spawning Melee only 100% crit chance |
3 | 3 | 1000 | 5 | 0 | 100 | ||
Expert | — | 2 | — | — | 25 | 30 | — | ||
Expert | — | 2 | — | — | 15 | 55 | — | ||
Wave 4 (700 Credits) | |||||||||
4A-1 | |||||||||
Hard | Fires continuously | 6 | 12 | 36 | 0 | 0 | 100 | ||
Normal | — | ||||||||
4A-2 | Expert | Spawns at the left | 1 | 1 | 5 | 5 | 30 | 50 | |
4B-1 | |||||||||
Expert | — | 4 | 4 | 4 | 0 | 30 | 100 | ||
Hard | Spawns with full Über | ||||||||
4B-2 | Expert | Spawns at the left | 2 | 2 | 10 | 5 | 15 | 50 | |
4C | |||||||||
Expert | — | 2 | 6 | 6 | — | 20 | 100 | ||
Hard | Spawns with full Über | ||||||||
4D | |||||||||
Expert | — | 2 | 2 | 2 | 0 | 20 | 100 | ||
Expert | Spawns with full Über | ||||||||
Support | Easy | Begins after 4B-1 is all dead Spawns at the left |
2 | 2 | 100 | 0 | 0 | 100 | |
Easy | Begins after 4B-1 is all dead Spawns at the left |
3 | 3 | 100 | 0 | 0 | 100 | ||
Expert | — | 3 | — | — | 25 | 30 | — | ||
Wave 5 (900 Credits) | |||||||||
5 | Expert | — | 1 | 1 | 5 | 0 | 0 | 450 | |
Expert | — | 1 | 1 | 5 | 0 | 0 | 450 | ||
Support | |||||||||
1/3 | Easy | Spawns with full Über |
6 | 6 | 50 | — | 0 | 0 | |
1/3 | Hard | Spawns with full Über | |||||||
1/3 | Hard | Spawns with full Über | |||||||
Expert | — | 2 | — | — | 15 | 55 | — | ||
Expert | — | 1 | — | — | 40 | 90 | — | ||
Wave 6 (1050 Credits) | |||||||||
6A | 40,000 HP | — | 1 | 1 | 1 | — | — | 100 | |
Expert | — | 6 | 6 | 30 | 0 | 0 | 100 | ||
Expert | — | 7 | 7 | 35 | 0 | 0 | 100 | ||
Expert | — | 2 | 2 | 10 | 10 | 0 | 100 | ||
6B |
Hard | Spawns at the left and mid +900% |
10 | 10 | 30 | 5 | 0 | 50 | |
Type 1 |
Expert | — | 3 | 6 | 9 | 5 | 20 | 100 | |
Expert | — | ||||||||
6C |
King Heavy 40,000 HP |
Expert | — | 1 | 1 | 1 | 8 | — | 100 |
Support | |||||||||
1/3 | Hard | Begins after 6B is all dead | 8 | 8 | 800 | — | 0 | 450 | |
1/3 | Normal | Begins after 6B is all dead | |||||||
1/3 | Hard | Begins after 6B is all dead | |||||||
Hard | Vision range 2500 The Razorback |
2 | — | — | 15 | 55 | — | ||
Expert | — | 3 | — | — | 25 | 30 | — | ||
Expert | — | 1 | — | — | 40 | 90 | — |
Custom Robot
Scout
Armored Sandman Scout (Custom Type)
Icon | Name | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|
Armored Sandman Scout | Sandman |
Batter's Helmet |
Courtly Cuirass |
30% bigger in size 650 HP +70% recharge rate -30% damage taken from ranged attacks +50% knockback resistance Extra 90% vertical airblast resistance -22% movement speed +100% damage taken from melees |
Small Armored Sandman Scouts are tougher versions of a Hyper League Scout. Similar to a Steel Gauntlet, they take more damage from melee attacks but less damage from ranged attacks.
Pyro
Dragon's Fury Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Pyro | Dragon's Fury |
Does not attempt to airblast |
A Pyro equipped with the Dragon's Fury. The bot A.I. is not programmed to work with the Dragon's Fury, so the bots treat the Dragon's Fury as a weapon that can shoot bullets. Therefore, it attempts to use it's Dragon's Fury at any range (unless it has limited vision range) and does not know it can airblast.
Medic
Kritzkrieg Medic
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Kritzkrieg Medic | Syringe Gun |
Kritzkrieg |
Spawns with full charge 100% crit chance +300% ÜberCharge rate Syringe Gun has -90% damage penalty -2 seconds seconds Über duration -70% heal rate |
Similar to a Über Medic Type, Kritzkrieg Medic bots regain their übercharge back quickly but has a shorter über duration and low healing rate.
Vaccinator Medics
In this mission, these robots will never use their übercharge, but they will always resist 80% of their selected damage type. It is best that you can take down any Vaccinator Medics not set to the current damage type that affects you so your teammates can help kill their patient or the other Vaccinator Medics.
Vaccinator Medics (Type 1-4)
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | Medi Gun |
30% bigger in size Uses resistance bubbles as übercharge Resistance bubble type is bullets 650 HP +19900% ÜberCharge rate +900% heal rate 80% bullet damage resisted with Vaccinator's passive resistance 80% bullet damage resisted with Vaccinator's resistance bubble Deploys Über after 999 seconds |
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | Medi Gun |
30% bigger in size Uses resistance bubbles as übercharge Resistance bubble type is blast 650 HP +19900% ÜberCharge rate +900% heal rate 80% blast damage resisted with Vaccinator's passive resistance 80% blast damage resisted with Vaccinator's resistance bubble Deploys Über after 999 seconds |
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | Medi Gun |
30% bigger in size Uses resistance bubbles as übercharge Resistance bubble type is fire 650 HP +19900% ÜberCharge rate +900% heal rate 80% fire damage resisted with Vaccinator's passive resistance 80% fire damage resisted with Vaccinator's resistance bubble Deploys Über after 999 seconds |
These variants of the Vaccinator Medic are all larger than a regular robot and have more health than an usual Medic Robot.
Vaccinator Medic (Type 4)
Icon | Name | Secondary | Attributes |
---|---|---|---|
Vaccinator Medic | Medi Gun |
Uses resistance bubbles as übercharge Resistance bubble type is blast +19900% ÜberCharge rate +900% heal rate 80% blast damage resisted with Vaccinator's passive resistance 80% blast damage resisted with Vaccinator's resistance bubble Deploys Über after 999 seconds |
This Vaccinator Medic robot variant is identical to the first 3 types, just that it lacks the extra health and is not larger than a regular Medic Robot.
Bosses
King Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
King Heavy | [[Australium Minigun|Template:Dictionary/items/australium minigun]] |
Class Crown |
90% bigger in size Turns killed enemies into ashes 40000 HP Projectile penetrates up to 4 enemies Destroy Projectiles upgrade is level 2 +70% knockback resistance Extra 20% airblast resistance Extra 50% vertical airblast resistance |
King Heavy is the final boss in this mission. This boss robot's unique abilities are being able to penetrate up to 4 enemies per bullet and to deflect projectiles better than a regular Giant Deflector Heavy. While it can penetrate up to 4 enemies at once, the penetration rarely helps itself to push the defenders back. The level 2 Attack Projectiles upgrade it possesses is excellent at countering Soldiers and Demomen; Soldiers and Demomen aren't fully useless when dealing with this boss however, as Soldiers still have the banner and Demos can switch to a Stickybomb Launcher.