Difference between revisions of "Talk:Item quality"

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m (Possible unused Rarity2 and Rarity3 names)
m (Possible unused Rarity2 and Rarity3 names: they're fine, add them to the page)
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[[User:Catlord|Catlord]] ([[User talk:Catlord|talk]]) 07:19, 23 April 2020 (UTC)
 
[[User:Catlord|Catlord]] ([[User talk:Catlord|talk]]) 07:19, 23 April 2020 (UTC)
 
: Since it's currently unused, I don't think put the name in there should be good, as Valve can possibly change it any time. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 09:15, 23 April 2020 (UTC)
 
: Since it's currently unused, I don't think put the name in there should be good, as Valve can possibly change it any time. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 09:15, 23 April 2020 (UTC)
 +
:: The names in the code are fine, valve is never going to change it. It's been years at this point. '''[[User:404UNF|404UNF]]''' <sup>[[User_talk:404UNF|(talk)]]</sup> 18:21, 23 April 2020 (UTC)

Revision as of 18:21, 23 April 2020

Talk archives
Intel blu idle.png May 2011

Strange Quality items.

It appears that any weapon from a crate is now a strange weapon, We need to fully explore these new weapons to see if they have any other unique characteristics--Nintyuk 04:25, 24 June 2011 (PDT)

There aren't any. They count kills and "level up"; seems to be the limit of their functionality. ~ Ath (talk) 04:43, 24 June 2011 (PDT)

Strange quality items have their killcount reset when traded. --Phaser Rave 13:57, 25 June 2011 (PDT)

The Chargin Targe doesn't appear to tally any kills even if you kill with the charge, probably because it's not an active weapon, but a passive one. I haven't submitted a bug report on this yet, so if anyone wants to, be my guest. The Riet 18:05, 25 June 2011 (PDT)

There needs to be a full list of all the weapons. It seems some weapons do not have a "strange" counterpart. Havox 03:05, 12 July 2011 (PDT)

There is a full list and it's been available since the Strange weapons were added to the game. Click here. 404 User Not Found 08:06, 12 July 2011 (PDT)
The list isnt available at that link (as of my check just now) FRIENDLYUNIT 23:44, 7 August 2011 (PDT)

The article stated that "Strange quality weapons can be found by unboxing Mann Co. Supply Crates of a certain series" ... I'm now editing to reflect Nintyuk's statement above that all weaponss from crates come out strange. Edit back if that statement is wrong. FRIENDLYUNIT 23:44, 7 August 2011 (PDT)

  • Only series >19 have strange quality (crates added during/after the Uber Update), but someone said "do not re-add the list of Crate Series #'s that contain Strange weapons" in the comments._. So I'll just revert it, I guess. Rocket Ship BBQ 10:30, 8 August 2011 (PDT)

"Strange" Quality Ranks.

Found these in tf_english.txt:

  • "KillEaterRank0" "Strange"
  • "KillEaterRank1" "Unremarkable"
  • "KillEaterRank2" "Scarcely Lethal"
  • "KillEaterRank3" "Mildly Menacing"
  • "KillEaterRank4" "Somewhat Threatening"
  • "KillEaterRank5" "Uncharitable"
  • "KillEaterRank6" "Notably Dangerous"
  • "KillEaterRank7" "Sufficiently Lethal"
  • "KillEaterRank8" "Truly Feared"
  • "KillEaterRank9" "Spectacularly Lethal"
  • "KillEaterRank10" "Gore-Spattered"
  • "KillEaterRank11" "Wicked Nasty"
  • "KillEaterRank12" "Positively Inhumane"
  • "KillEaterRank13" "Totally Ordinary"
  • "KillEaterRank14" "Face-Melting"
  • "KillEaterRank15" "Rage-Inducing"
  • "KillEaterRank16" "Server-Clearing"
  • "KillEaterRank17" "Epic"
  • "KillEaterRank18" "Legendary"
  • "KillEaterRank19" "Australian"
  • "KillEaterRank20" "Hale's Own"
What I didn't see anywhere (though I didn't look very hard) was the requirements for each rank... 404 User Not Found 07:49, 24 June 2011 (PDT)

Unusual weapons?

I've seen several people requesting unusual weapons on trading sites, but I have yet to see anyone with one. Do they actually exist? -- Swarfega  T  C  13:29, 26 June 2011 (PDT)

Nope. Well not for now anyway. User Moussekateer signature sprite.pngMoussekateer·talk 13:30, 26 June 2011 (PDT)
Strange so why are people asking for them? -- Swarfega  T  C  13:32, 26 June 2011 (PDT)
Often times, people will use Unusual rarity, then leave something in the notes like "Ignore "Unusual" rarity, I'm looking for Strange" or something, as most trading sites such as the TF2 Trading Post don't have "Strange" rarity in the system yet. At least, that's what I did when I put in a trade on the trading post for Strange weapons. I selected "Unusual" 404 User Not Found 13:37, 26 June 2011 (PDT)
I guess so, but Ive seen plenty with no comments, I guess theyre just assuming the pros know what they mean. Thanks guys. -- Swarfega  T  C  13:38, 26 June 2011 (PDT)
Technically, there is one Unusual weapon, but it's fairly common due to how easy it is to trade for one or obtain the components needed to craft it. ButteredToast 05:38, 1 August 2011 (PDT)
I am guessing you are talking about Unusual Horseless Headlessmann's Headtaker. Drsteiner12 21:23, 13 January 2013 (PST)

Strange Weapon Drops

While I have no good solid evidence, I have heard a few people say they actually had strange weapons drop for them. Has anyone seen some more solid evidence of this being the case?

It may be another instance of that bug where people got Scrap/Reclaimed/Refined Metal as a "drop", when in actuality it was the crafting system or something failing to properly give the metal. This might be the case with the crates. People may not have received the weapon properly from the crate and then later obtained it as a drop. 404 User Not Found 18:24, 29 June 2011 (PDT)

Strange bug

How would I proceed if I were to add a bug to the strange quality section?

Since it's limited to one weapon, should I add it to that particular weapon or in this page? -- Mistah Phoenix (talk) 17:17, 20 July 2011 (PDT)

My instinct would be to put it on its own page, specifying that the item is Strange. I'm not entirely sure, but this is supported by the lack of a 'Bugs' section on this page. Shane Alvarado 17:26, 20 July 2011 (PDT)
Shane is correct, such information is not relevant to the description of item qualities; and should be placed on the weapon page in question, citing the strange requirement for reproduction. ~ Ath (talk) 08:10, 21 July 2011 (PDT)

Is it easier to read?

Well I seen update in this page but I think it's harder to read. Does anyone think like me? Hinaomi 06:53, 28 July 2011 (PDT)

No it isn't just you. The only thing the previous edits did was desynchronize the color table and backpack examples. It has since been undone. -- Lagg Backpack Stickybomb Launcher.png 07:54, 28 July 2011 (PDT)

Vintage Quality First Distribution

I'm not sure, but before I go ahead and edit, wasn't it all items that you had before the Mann-Conomy update that became vintage, and not just "certain items"? The preceding unsigned comment was added by Rocket Ship BBQ (talk) • (contribs)

Nope, It wasn't. Otherwise there would be many Vintage metals, 119 badges and so on. Also, don't forget to sign your messages with four tildes. (~~~~) ~ Ath (talk) 08:32, 1 August 2011 (PDT)
Alright, sorry, memory slip Rocket Ship BBQ 08:33, 1 August 2011 (PDT)

Customized Weapons?

I was playing a game of arena_granary, and a bunch of people had customized weapons. The names were a bright green, and they had different stats

Here's a pic as proof, with a Medic wielding a Customized Crusader's Crossbow

http://cloud.steampowered.com/ugc/541775700440613177/17199E2671692E34827857FB63A8882FAA3AAFE5/

Anyone know what these are? This was the first time i've seen them, and the wiki doesn't mentioned anything about Customized quality-MKCSTEALTH 06:24, 5 August 2011 (PDT)

It's an unused quality. You were playing on a server that was running a plugin to customize weapon attributes and quality. User Moussekateer signature sprite.pngMoussekateer·talk 07:43, 5 August 2011 (PDT)

Ah ok. Thanks-MKCSTEALTH 08:39, 5 August 2011 (PDT)

See! I told you guys the quality color of Customized was green due to a bug in the source engine. And yet the table lists it as Vintage. I think it was Pilk who changed it to Vintage-colored. 404 User Not Found 13:06, 5 August 2011 (PDT)
Yeah, It's lime green colored. I saw it in VS Saxton Hale mod. Hinaomi 19:16, 5 August 2011 (PDT)
Since no one wants to understand that we do this according to the tuples in the HUD files and not just what you happen to see with your eyes I took a screenshot of ClientScheme.res' relevant tuples. Note the highlighted line. Pilk's edit is correct, do not change it: File:User Lagg seriously.png -- Lagg Backpack Stickybomb Launcher.png 15:31, 7 August 2011 (PDT)
^I hate to point this out (especially to a Wiki Cap owner), but, please, I beg you, be considerate. Not everyone edits HUDs. This isn't SPUF. :( Rocket Ship BBQ 15:42, 7 August 2011 (PDT)
Me having a wiki cap does not make me immune to criticism. Don't worry about it, but I will say that this page comes very close to be technical documentation (but we still make a point to not cross that line). Because of that those that wish to make changes need to have some level of knowledge of the files in the GCFs. In fact it is a prerequisite and this page could not exist in the state it does now if we simply went by in-game observations. -- Lagg Backpack Stickybomb Launcher.png 19:32, 7 August 2011 (PDT)
Yeah, but they do have a point. Sorry, I found your statement rather harsh. Rocket Ship BBQ 19:57, 7 August 2011 (PDT)
I'm a harsh person when warnings and clear explanations are not paid attention to. If I wasn't nothing would get done. If you have a problem with it take it to my talk page, otherwise keep this talk page on topic. -- Lagg Backpack Stickybomb Launcher.png 11:09, 8 August 2011 (PDT)
As I said to you before, Lagg (or was it Pilk that I said this to? Oh well, I'll say it again). Yes, Customized uses the Vintage color, but there's an error ingame where Customized shows up as neon green. It's a well-documented error. 404 User Not Found 14:29, 8 August 2011 (PDT)
I'm well aware of the bug. Which is why I noted that how we document it here is correct and took a screenshot of the relevant .res block where the tuples were. If you feel that it absolutely must be mentioned make a footnote for it near the color table but do not change the table's RGB value. -- Lagg Backpack Stickybomb Launcher.png 08:56, 9 August 2011 (PDT)

Trade Bug for Strange Weapons

Just discovered that if you trade the new strange weapons, not all the stats correctly reset. For example I just trade for a strange medigun, the ubers reset but the assists did not. CartooN 06:51, 19 August 2011 (PDT)

"Completed" Qualities

In the August 18, 2011 Patch, there's an undocumented change saying: "Added string for potential new item quality called 'Completed'". Can anyone confirm this and possibly make a template or wait until Valve releases further info? -BLU Fancy Fedora.png Aom776 11:41, 2 September 2011 (PDT)

You can confirm it by searching for "Completed" in tf_english.txt; there is no need for a template because as the change says, it's a "potential" quality - it does not yet exist. ~ Ath (talk) 12:16, 2 September 2011 (PDT)
Completed quality was added to the beta. How about now? Kodiak 7 20:02, 23 September 2011 (PDT)
Any thing can be in the beta, e.g. "All classes have double Health". Beta means nothing to the actual game (IMO). User M-NINJA Signature.png 20:11, 23 September 2011 (PDT)

New Strange Colours

Is there a hex code for them yet? I am not sure if they accept embedded images here, but here is the new colour: newstrangecolour.png Krakash 15:54, 2 September 2011 (PDT)

#d06a2e. Seb26 has already updated the CSS accordingly. User RagnarHomsar Userlink.png RagnarHomsar 15:55, 2 September 2011 (PDT)

Community weapons description

I think Valve removed the description "Given to valuable Community Contributors" on community weapons, but i don't know when. Please can someone confirm this? Thanks.Plumpkins 13:57, 17 September 2011 (PDT)

The description wasn't removed, only the implementation for attaching it was changed. ~ Ath (talk) 11:28, 18 September 2011 (PDT)

Article Future

Well since each quality now has it's own article, the short summaries here seem rather redundant. This page could probably be deleted, but I think it'd be better in this case if was changed into a small stub regarding what Quality is as a concept, and covering the fine details. There is much misinformation regarding Quality, an explanation would probably be very helpful. Thoughts? ~ Ath (talk) 17:08, 25 September 2011 (PDT)

It could be useful. I suppose, in a sense, it would be like deleting the Weapons page, because there are articles for each individual weapon already. Shane Alvarado 12:50, 3 October 2011 (PDT)

You Beta Add This

Does anyone think we should add the Beta quality to this page?--Scout Decal Black.png ScoutKast 20:44, 26 September 2011 (PDT)

Beta isn't a quality... User Moussekateer signature sprite.pngMoussekateer·talk 20:51, 26 September 2011 (PDT)
um...err...hmm...yeah...you're right, it isn't. Sorry, I though it was because the font for it in the tags was light green. Never mind. --Scout Decal Black.png ScoutKast 20:55, 26 September 2011 (PDT)

Completed

Recently the quality "Completed" was added to the beta, I think it's related to strange weapons, should this be added? Untouch 07:36, 3 October 2011 (PDT)

It is in Beta, not in the main game, so it shouldn't be there. And no speculations, of course DrAkcel (T | C) 07:38, 3 October 2011 (PDT)
To elaborate on this quality, I reinstalled the TF2 Beta, and checked ClientScheme.res for the "Completed" quality RGB values, and found "134 80 172". I popped those numbers into Photoshop and created this image:
completedrarity.png
I don't remember the hex color code for the color, but that image above is what color the quality is. I rather like the color. 404: User Not Found (talk) 18:11, 7 October 2011 (PDT)

Festive

Does "Festive" count as a item quality? The preceding unsigned comment was added by Damian0358 (talk) • (contribs)

Not really; festive weapons can also be strange. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 16:11, 23 December 2011 (PST)
As I stated on the discussion board, Festive is not an item quality at all. The "festive" prefix in a Festive weapon's name isn't a prefix at all. It's actually the weapons name (for example Festive Bat is actually the item's name). Before I had found this article, I was originally pushing to get Festive weapons into their own separate articles. But yes, to conclude this reply, Festive is not an item quality at all. It's part of the weapons item name. 404: User Not Found (talk) 16:34, 23 December 2011 (PST)
One more question, are the "Festive" weapons "Unique"? (because how the words are colored) The preceding unsigned comment was added by Damian0358 (talk) • (contribs)
Unique and Strange. And you must sign your comment with ~~~~ before save page. Hinaomi Killicon unarmed combat.png 07:02, 24 December 2011 (PST)
Tip for Hinaomi, use "nowiki" (inside < and > brackets), then put ~~~~ in between "nowiki" and "/nowiki". The nowiki tags prevent things like a signature from replacing the four tildes. 404: User Not Found (talk) 07:42, 24 December 2011 (PST)
I forgot that one. Thanks 404. Hinaomi Killicon unarmed combat.png 09:31, 24 December 2011 (PST)

Sharp Dresser qualities

In a template below it is mentioned that the sharp dresser is available in every weapon quality, I would fix this myself but it's too messy for me to figure out. Reconciliation-Talk 10:22, 9 June 2012 (PDT)

Thanks for the heads-up, the template is in the process of being rewritten but I'll fix the bug now. User Rebmcr Sig.png 10:23, 9 June 2012 (PDT)

Red items

Dafuq is this? http://www.tf2outpost.com/backpack/1 Look at his Detonator. Taser9001 07:52, 17 June 2012 (PDT)

And how did he get community sparkles on his ring? Taser9001 07:55, 17 June 2012 (PDT)
After shock and thinking about that dafug things. Here is real vison =_= http://www.tf2items.com/id/sneeza/ User Hinaomi Hinaomi-sig.png Hinaomi 08:22, 17 June 2012 (PDT)
Dammit. The magic is gone. XD Taser9001 09:08, 17 June 2012 (PDT)

Possible weapon qualities

Can someone fix this, the Scottish Handshake is missing and so is all the new Weapons from the pyromania update Madsser 07:42, 29 June 2012 (PDT)

Please don't add topics to the top of the page on talk pages. Reconciliation-Talk 07:49, 29 June 2012 (PDT)

Temptates for possible qualities (wqc, hqc, mqc)

Wiki made warning when I tried to edit /ru version of the article, something like this:

Total size of included temptates is too large. Some temptates will not be included.

As you can see, mqc and all temptates after it just don't work (red links).
Can someone increase the max allowed size of temptates for this article? If not, then it will be needed to remake all large temptates...
Btw I made similar tables with qualities and prices (if it will help somehow).
Killicon deflect flaming arrowhs.png ANGEL_UNDEAD 06:32, 7 July 2012 (PDT)

  • These templates are alrady being remade. Watch this space! User Rebmcr Sig.png 06:40, 7 July 2012 (PDT)

Vintage items

Bill's Hat, Earbuds, and Companion Cube Pin. Why aren't these items in the table? Klenium 08:44, 7 July 2012 (PDT)

We don't include glitched items and we have no plans to rZ 08:46, 7 July 2012 (PDT)
Actually the vintage CCP isn't a glitch so I'll fix that rZ 08:49, 7 July 2012 (PDT)
I've added a note to the possible hat / misc qualities table links stating the fact that the glitched qualities are not included on the table, to help avoid this type of confusion. Hope it helps! T1ncann3r 12:05, 1 February 2013 (PST)

Update history

Well I saw many people add this template several times and removed by moderator, why don't we just discuss here that should it add or not? User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 06:49, 7 April 2013 (PDT)

If i remember correctly, there has to be a minimum amount of update history notes in order to use that template. Kinda obvious not to use it when there is little amount of update history. Ashes 11:34, 7 April 2013 (PDT)

Strange miscs

An item can have only one quality
With the release of strangifiers this is no longer right. You can have Strange Vintage Camera Beards, Strange Unusual Bonk Boys or Strange Genuine Mercs Pride Scarves. Should this be changed? The name color of such items stay orange, but their name says "Mann Co. Select Unusual Bonk Boy" and they keep their effect. Hans (talk) 05:20, 17 October 2013 (PDT)

It's still in the rule that An item can have only one quality. Because the color still only 1 color (Strange color one), which mean they no longer contained old quality, they just only contain the quality's name. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 07:19, 17 October 2013 (PDT)

Tables

You should remove the div.qc height: 100%; style. The preceding unsigned comment was added by Klenium (talk) • (contribs) 06:53, 17 March 2014

What? I checked the template and I don't see any "div.qc height: 100%; style", are you drunk or somethings? Also sign your comment next time. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:04, 17 March 2014 (PDT)
1WGwpXH.png If you remove that style, we can see the text. Klenium (talk) 10:14, 24 March 2014 (PDT)
1 I can see the text just fine. What's your browser/os? Darkid (Talk | Contribs) 11:26, 24 March 2014 (PDT)
win7/firefox27. It works fine in chrome, but I don't know why, because td.qc has height: 24px; and width: 24px;, the width and the height of div.qc both are 100%. This isn't logical, so you need to remove one. (again forgot the sign, lel) Klenium (talk) 00:30, 27 March 2014 (PDT)

Antique Variant

I was entering in TF2R, when I stumbled upon this: http://tf2r.com/k6blwc0.html An Antique Demoman's Fro. Correct me if I am wrong, but I heard that if certain hats/weapons were crafted before the mannconomy update, they were replaced by vintage quality. This might be one of the Rarity2/3 qualities, or it may have been a vintage item in another update. Can anyone help me on this? DC64 (talk) 19:30, 22 April 2014 (PDT)

I think this isn't really anything of note, TF2R has done a lot of stuff with fake qualities before. I don't think the Rarity2/3 qualities were ever accessible ingame, anyway. --Omolong (talk) 08:50, 28 April 2014 (PDT)

Valve Weapons

In the table at the top of the page, the word 'valve' links to the company, not the item quality. Is this intentional? Saint hax (talk) 05:55, 28 April 2014 (PDT)

Yeah, it is intentional. The way the template is set up means that it links to the Valve page instead of the quality. The Valve page does link to the quality, however, so I don't see much issue. --Omolong (talk) 08:50, 28 April 2014 (PDT)

SMG

On this page SMG appears as "Submachine Gun". Why is it needed? (Damn I always forget the sign...) Klenium (talk) 04:17, 7 June 2014 (PDT)

The SMG page has this as its first line: "The Submachine Gun, often abbreviated as SMG, is the stock secondary weapon for the Sniper." I assume that this is why it is listed as Submachine Gun. --Omolong (talk) 05:53, 7 June 2014 (PDT)

Double quality items

"An item can have only one quality, which is determined when the item is created and remains unchanged, except in rare circumstances."

This statement was briefly discussed about a year and a half ago but things have developed since then so I am going to revive the topic.

Someone defended the statement on the grounds that double quality items only have a single colour, which seems flimsy to me, since surely the name would be a better metric to decide that? Especially if items are only designed to display a single colour. However, ultimately choosing the name or the colour sounds like a matter of opinion and not an objective measure.

So what would be more objective? If you go by the Steam API it seems it is only capable of listing an item as having a single quality, which is far more objective, however are the limits of the API reflective of what the creators actually think or intend? The description of Strangifiers says that it adds the Strange quality to items but only changes/upgrade[s] it to Strange if it is normal (the latter being the more common outcome of strangifier use). Also the description of the Unlocked Creepy Crates that the items could be "Haunted and Strange" it seems they actually consider such items as having two qualities, even if they cannot currently be defined that way in the API.

This very wiki already shows all the Scream Fortress 2014 items and the HHHH as coming in the Strange quality, even though by the definition of this page that would be untrue since in those cases the Strange quality only exists as a secondary one. So there is a clear contradiction here, either all those items come in two qualities, just like the Creepy Crates say they do — meaning the statement that they only come in a single quality is wrong. Or; we ignore that, make up our own metric for definition item qualities (completely going against the spirit of a wiki) and continue to claim that items only come in one quality — in which case the Scream Fortress VI items and the HHHH should have their Strange quality removed, a notion which is clearly nonsense.

Worse, that statement was written before Strangifiers were released, it is clearly out-of-date and incorrect at this point, especially when it comes to the idea that items changing qualities is "rare". I would just go ahead and change it myself, if the previous talk page discussion didn't already say that it shouldn't be changed, hence why I have supplied this wall of text instead. But here is a proposed revision:

"Except under certain circumstances, such as being Strangified, an item will only have a single quality, which is determined when the item is created and remains unchanged."

- Tasty Salamanders (talk) 18:41, 16 March 2015 (PDT)

Considering the fact that the item still only has one dominant quality (as seen in the API) and the fact that this page is more of a technical documentation of item qualities, the statement holds true. Just because the name is different, it doesn't mean the item has a second quality. However, a note on that subject might be helpful. TBotV63 (talk) 13:26, 14 August 2015 (PDT)

Possible unused Rarity2 and Rarity3 names

I looked through the source code that leaked today, and I have found possible names for the Rarity2 and Rarity3 qualities in the econ item constants definition file. They are Tournament and Favored. I'm not sure if this has been discovered yet, and i am 99% sure it's TF2 because it's with the rest of the TF2 qualities. Catlord (talk) 07:19, 23 April 2020 (UTC)

Since it's currently unused, I don't think put the name in there should be good, as Valve can possibly change it any time. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 09:15, 23 April 2020 (UTC)
The names in the code are fine, valve is never going to change it. It's been years at this point. 404UNF (talk) 18:21, 23 April 2020 (UTC)