Difference between revisions of "Knockback"
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When taking [[damage]] from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast will push its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including [[taunt]]s and consumption of a [[lunchbox]] item. Items that can reduce or prevent the effects of knockback include the [[Mantreads]], the [[Quick-Fix]]'s [[ÜberCharge]], and the [[Cozy Camper]]. The only items that increase the effects of knockback are the [[Shortstop]] and the [[Thermal Thruster]]. | When taking [[damage]] from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast will push its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including [[taunt]]s and consumption of a [[lunchbox]] item. Items that can reduce or prevent the effects of knockback include the [[Mantreads]], the [[Quick-Fix]]'s [[ÜberCharge]], and the [[Cozy Camper]]. The only items that increase the effects of knockback are the [[Shortstop]] and the [[Thermal Thruster]]. | ||
+ | |||
+ | the heavy weapon guy (sasha) receives 50% less knockback from damage sources exept sentry gun bullets! | ||
+ | source: tf2's ApplyPushFromDamage function: | ||
+ | if ( IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) | ||
+ | { | ||
+ | // Heavies take less push from non sentryguns | ||
+ | vecForce *= 0.5; | ||
+ | } | ||
== Explosions == | == Explosions == |
Revision as of 07:20, 8 May 2020
“ | This American boot just kicked your ass back to Russia!
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— The Soldier
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” |
Knockback is the movement of a player caused by an outside source.
When taking damage from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast will push its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. Items that can reduce or prevent the effects of knockback include the Mantreads, the Quick-Fix's ÜberCharge, and the Cozy Camper. The only items that increase the effects of knockback are the Shortstop and the Thermal Thruster.
the heavy weapon guy (sasha) receives 50% less knockback from damage sources exept sentry gun bullets! source: tf2's ApplyPushFromDamage function:
if ( IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) { // Heavies take less push from non sentryguns vecForce *= 0.5; }
Contents
Explosions
The explosive projectiles fired by weapons such as the Rocket Launcher and Stickybomb Launcher are among the most powerful sources of knockback and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knockback experienced. Classes that utilize explosives will often take advantage of this mechanic to propel themselves great distances.
Explosion sources | ||||||
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Rockets | ||||||
Rocket Launcher1 | Direct Hit | Black Box | Rocket Jumper2 | Liberty Launcher | ||
Cow Mangler 5000 | Original | Beggar's Bazooka | Air Strike | Sentry Gun3 | ||
Grenades | ||||||
Grenade Launcher1 | Loch-n-Load | Loose Cannon | Iron Bomber | |||
Stickybombs | ||||||
Stickybomb Launcher1 | Scottish Resistance | Sticky Jumper2 | Quickiebomb Launcher | |||
Exploding flares | ||||||
Detonator2 | Scorch Shot2 | |||||
Environment | ||||||
Pumpkin bombs | ||||||
Notes |
1 Includes Festive, Botkiller, and Australium variants. |
Damage over time / Self damage
Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
Damage over time / Self damage sources | ||||||||
---|---|---|---|---|---|---|---|---|
Bleeding | ||||||||
Flying Guillotine | Boston Basher | Three-Rune Blade | Wrap Assassin | Southern Hospitality | Tribalman's Shiv | |||
Fire | ||||||||
Cow Mangler 50001 | Flame Thrower2 | Backburner | Degreaser | Phlogistinator | Rainblower | Nostromo Napalmer | Flare Gun2 | |
Detonator | Manmelter | Scorch Shot | Sharpened Volcano Fragment | Huo-Long Heater3 | Huntsman2,4 | Fortified Compound4 | ||
Notes |
1Charge shot only. |
2Includes Festive, Botkiller and Australium variants. |
3Flame ring only. |
4Flaming arrows only. |
Special cases
- Force-A-Nature – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
- Shortstop - Alternate fire causes the Scout to shove a single enemy at melee range, launching the victim in the direction the player is aiming while dealing 1 damage.
- Compression blast – Launches victim backwards aerially without inflicting damage.
- Scorch Shot – Launches victim back a distance, the distance increases when the victim is on fire.
- Loose Cannon – Launches victim back a distance proportional to how far the cannonball travels upon a direct hit.
- Natascha – The effects of slowdown are similar to knockback and will cancel any animations the victim is in.
- Sentry Gun – Sentry Gun bullets and rockets push targets away.
- Backstabs - If by any means a player manages to survive a backstab they will receive a great amount of knockback.
- Critical hits – Launches airborne targets significantly backwards.
- Bumper Cars - The bumper cars in Merasmus's Carnival of Carnage can knock each other around when two carts from opposite teams collide.
Related achievements
Scout
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Demoman
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Foundry achievements
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Astro-chievements
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Bereavements/Hellchievements
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Merasmachievements
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