Difference between revisions of "Hybrid"
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{{custom map}} | {{custom map}} | ||
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{{Map infobox | {{Map infobox | ||
|game-type=Control Point | |game-type=Control Point | ||
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|link=[https://steamcommunity.com/sharedfiles/filedetails/?id=1415248744 Steam Workshop]<br>[https://gamebanana.com/maps/200454 GameBanana] | |link=[https://steamcommunity.com/sharedfiles/filedetails/?id=1415248744 Steam Workshop]<br>[https://gamebanana.com/maps/200454 GameBanana] | ||
}} | }} | ||
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{{quotation|'''Hybrid''' promotional text|Control Points Hybrid is an unusual but surprisingly versatile map built with both competitive and community server players in mind, with a complexity comparable to CP Steel.}} | {{quotation|'''Hybrid''' promotional text|Control Points Hybrid is an unusual but surprisingly versatile map built with both competitive and community server players in mind, with a complexity comparable to CP Steel.}} | ||
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'''Hybrid''' is a custom [[Control Points]] map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point. A game is won when a team owns all four Control Points. After both the Courtyard and Warehouse are captured by the same team, a '''push''' begins, in which the team has one minute of decreased respawn time and Sewers access, and the enemy cannot capture the Courtyard or Warehouse until the push is over. | '''Hybrid''' is a custom [[Control Points]] map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point. A game is won when a team owns all four Control Points. After both the Courtyard and Warehouse are captured by the same team, a '''push''' begins, in which the team has one minute of decreased respawn time and Sewers access, and the enemy cannot capture the Courtyard or Warehouse until the push is over. | ||
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== Gameplay demonstration == | == Gameplay demonstration == | ||
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{{youtube|width=400|3HLxkJJy1J8}} | {{youtube|width=400|3HLxkJJy1J8}} | ||
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==Locations== | ==Locations== | ||
===Courtyard=== | ===Courtyard=== | ||
[[Image:Cp_hybrid_courtyard.jpg|thumb|right|Screenshot of the Courtyard.]] | [[Image:Cp_hybrid_courtyard.jpg|thumb|right|Screenshot of the Courtyard.]] | ||
The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn. | The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn. | ||
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===Warehouse=== | ===Warehouse=== | ||
[[Image:Cp_hybrid_warehouse.jpg|thumb|right|Screenshot of the Warehouse.]] | [[Image:Cp_hybrid_warehouse.jpg|thumb|right|Screenshot of the Warehouse.]] | ||
The Warehouse Control Point can be reached by taking the far-right path on BLU or the far-left path on RED. It also connects to the Courtyard through two large arched doorways. The Warehouse is the second slowest Control Point. | The Warehouse Control Point can be reached by taking the far-right path on BLU or the far-left path on RED. It also connects to the Courtyard through two large arched doorways. The Warehouse is the second slowest Control Point. | ||
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===Intelligence (B and R)=== | ===Intelligence (B and R)=== | ||
[[Image:Cp_hybrid_intelligence.jpg|thumb|right|Screenshot of Intelligence Control Point B.]] | [[Image:Cp_hybrid_intelligence.jpg|thumb|right|Screenshot of Intelligence Control Point B.]] | ||
The area in which Control Point B is contained is directly to the far-left of BLU spawn, and Control Point R is to the far-right of RED spawn. Each Intelligence Control Point is also connected to the Courtyard through small rectangular doorways, and connect to each-other via the Sewers. These Control Points share the fastest capture speed out of all the Control Points on the map. | The area in which Control Point B is contained is directly to the far-left of BLU spawn, and Control Point R is to the far-right of RED spawn. Each Intelligence Control Point is also connected to the Courtyard through small rectangular doorways, and connect to each-other via the Sewers. These Control Points share the fastest capture speed out of all the Control Points on the map. | ||
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===Sewers=== | ===Sewers=== | ||
[[Image:Cp_hybrid_sewers.jpg|thumb|right|Screenshot of the Sewers.]] | [[Image:Cp_hybrid_sewers.jpg|thumb|right|Screenshot of the Sewers.]] | ||
The Sewers is a passage inbetween Control Points B and R that is inaccessible for most of the game. The area only becomes useable when one team activates a push. They will be able to use the Sewers as a one-way secondary entrance into the enemy's Intelligence Control Point. | The Sewers is a passage inbetween Control Points B and R that is inaccessible for most of the game. The area only becomes useable when one team activates a push. They will be able to use the Sewers as a one-way secondary entrance into the enemy's Intelligence Control Point. | ||
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== Control point timings == | == Control point timings == | ||
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{{Control Point Timing | {{Control Point Timing | ||
| MAPNAME = Hybrid | | MAPNAME = Hybrid | ||
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| ROWS = 5 | | ROWS = 5 | ||
}} | }} | ||
+ | == Trivia == | ||
+ | * Development of Hybrid started in an attempt to fully develop the game mode in the custom map [https://gamebanana.com/maps/198653 ato_mission_rc1] by Soldier_engie-demo. | ||
+ | * Hybrid's game mode changed multiple times during development, as well as numerous control point and respawn wave timing changes. | ||
+ | * A [https://gamebanana.com/maps/203946 Domination] and [https://gamebanana.com/maps/207880 Pre-Fortress 2] version of Hybrid were made independently by Jack5, but are not maintained similarly. | ||
{{CustomMapNav}} | {{CustomMapNav}} | ||
[[Category:Custom maps]] | [[Category:Custom maps]] |
Revision as of 02:45, 13 June 2020
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Hybrid | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial, spytech, warehouse |
Setting: | Nighttime |
“ | Control Points Hybrid is an unusual but surprisingly versatile map built with both competitive and community server players in mind, with a complexity comparable to CP Steel.
— Hybrid promotional text
|
” |
Hybrid is a custom Control Points map which has gameplay that combines motifs of symmetric Control Points and Attack/Defend. In order for a team to progress, they must own both the Courtyard and Warehouse Control Points in order to attack the enemy's Intelligence Control Point. A game is won when a team owns all four Control Points. After both the Courtyard and Warehouse are captured by the same team, a push begins, in which the team has one minute of decreased respawn time and Sewers access, and the enemy cannot capture the Courtyard or Warehouse until the push is over.
Contents
Gameplay demonstration
Locations
Courtyard
The Courtyard is the quickest Control Point to reach but takes the longest to capture. It is accessible directly out of each spawn by taking one of the two passages in front of each spawn.
Warehouse
The Warehouse Control Point can be reached by taking the far-right path on BLU or the far-left path on RED. It also connects to the Courtyard through two large arched doorways. The Warehouse is the second slowest Control Point.
Intelligence (B and R)
The area in which Control Point B is contained is directly to the far-left of BLU spawn, and Control Point R is to the far-right of RED spawn. Each Intelligence Control Point is also connected to the Courtyard through small rectangular doorways, and connect to each-other via the Sewers. These Control Points share the fastest capture speed out of all the Control Points on the map.
Sewers
The Sewers is a passage inbetween Control Points B and R that is inaccessible for most of the game. The area only becomes useable when one team activates a push. They will be able to use the Sewers as a one-way secondary entrance into the enemy's Intelligence Control Point.
Control point timings
Hybrid | ||||
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Control Point | Multiplier | Seconds | ||
Courtyard | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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Warehouse | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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Intelligence (B & R) | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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Trivia
- Development of Hybrid started in an attempt to fully develop the game mode in the custom map ato_mission_rc1 by Soldier_engie-demo.
- Hybrid's game mode changed multiple times during development, as well as numerous control point and respawn wave timing changes.
- A Domination and Pre-Fortress 2 version of Hybrid were made independently by Jack5, but are not maintained similarly.
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