Difference between revisions of "Team Fortress 2 Classic"
Technochips (talk | contribs) (added more tf2classic maps) |
Technochips (talk | contribs) m (fixed name) |
||
Line 198: | Line 198: | ||
! class="header" width="50%" | {{common string|cwt notes}} | ! class="header" width="50%" | {{common string|cwt notes}} | ||
|- | |- | ||
− | ! {{Table icon|RPG|Rocket Launcher|title= | + | ! {{Table icon|RPG|Rocket Launcher|title=R.P.G.|link={{FULLPAGENAME}}}} |
| align="center" | {{Icon killicon|weapon=RPG}} <!-- Rocket Launcher att --> | | align="center" | {{Icon killicon|weapon=RPG}} <!-- Rocket Launcher att --> | ||
| align="center" | 1 | | align="center" | 1 |
Revision as of 13:30, 1 August 2020
Team Fortress 2 Classic is a re-imagining of the 2008 era of the original Team Fortress 2, adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.
This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created on January 9th, 2015.
The first version's release date was to be sometime earlier in December 2014, however, there is a fuzzy line between the 2014 release date of TF2 1.0.0.9 and that of Team Fortress 2 Classic.
The current Project Lead is 'Drudlyclean the Skeledude' as of May 13th, 2018.
Contents
Updates
Death & Taxes
The long awaited 2.0 update was announced as a multi-day update named Death & Taxes on July 1st, 2020, and was fully released on July 4th, 2020.
Day 1
Day 1[1] officially introduces the VIP gamemode, along with the Civilian class. With it, three new VIP maps were also introduced.
Day 2
Day 2[2] introduced 9 weapons, 5 of them being "old stocks" (weapons based on beta weapons) and 4 of them being "new stocks" (brand new weapons).
Day 3
Day 3[3] introduces the Domination gamemode and the four-team mode, with new 3 maps.
Day 4
Day 4[4] introduces a VIP version of Badwater with minor differences, 6 returning weapons, and 15 brand new achievements. It also introduces 3 new medals for those who had roles in TF2C, and improved bots. These changes are all accompanied by the patch notes, which list all of these changes in detail.
Game modes
While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.
VIP
Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian.
Domination
Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.
Four Team

Four Team is a sub-game mode where four teams fight over objectives instead of the traditional two. This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).
Four Team supports any existing game modes, as long as it is logically symmetrical.
Future game modes
Overpowered
Overpowered is a game mode in a similar fashion to popular community game modes, such as Vs. Saxton Hale and Freak Fortress 2, where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use melee weapons. All other players, which are put on the RED team, will be given a brief amount of time to build up their defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise, the RED team wins either by killing the Henchman or capturing the Control Point.
Maps
Map | Map Type | File Name | Setting | |
---|---|---|---|---|
![]() |
Flask | Arena (Four-Team) | arena_flask
|
Desert |
![]() |
Amaranth | Attack/Defend | cp_amaranth
|
Alpine |
![]() |
Furnace Creek | Attack/Defend | cp_furnace_rc
|
Desert |
![]() |
Tidal | Control Point | cp_tidal_v4
|
Industrial |
![]() |
Casbah | Capture the Flag | ctf_casbah
|
Industrial |
![]() |
Landfall | Capture the Flag | ctf_landfall
|
Alpine Forest |
![]() |
Hydro | Domination (Four-Team) | dom_hydro
|
Industrial |
![]() |
Oil Canyon | Domination | dom_oilcanyon
|
Desert |
![]() |
Badwater Basin | VIP | vip_badwater
|
Desert |
![]() |
Blackstone Harbor | VIP | vip_harbor
|
Urban City |
![]() |
Mineside | VIP | vip_mineside
|
Desert |
![]() |
Trainyard | VIP | vip_trainyard
|
Industrial |
Classes
Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new game mode-specific classes into the game. These classes can only be played on their specific game modes. These include:
Civilian
Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown. He is voiced by Benjamin "Benjamoose" Rudman[5].
Bio
Henchman
The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the number of players in the server, and the ability to Charge at enemies. When the Henchman receives damage, his damage output increases, up to a maximum of +210%. He can only use melee weapons.
Weapons
The mod adds several new weapons, ranging from cut weapons such as the Nail Gun, to community-created weapons like the Hunting Revolver.
Scout
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Nail Gun Nail Gun |
![]() |
25 | 125 | Base: 15 Crit: 45 |
![]()
|
Soldier
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Rocket Launcher R.P.G. |
![]() |
1 | 20 | Base: 145 Crit: 435 |
![]()
|
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Pyro
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Flare Gun Flare Gun |
![]() |
N/A | 16 | Base: 30 Crit: 90 |
![]()
|
Demoman
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Boots Gunboats |
N/A | N/A | N/A | N/A | ![]() |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Grenade Dynamite Pack |
![]() |
1 | ∞ | Base: 160 Crit: 480 Bomblets: Base: 80 |
![]()
|
![]() Proximity Mine Launcher Mine Layer |
![]() |
3 | 24 | Base: 100 Crit: 300 |
![]()
|
Heavy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Lunch Box Sandvich |
N/A | N/A | N/A | N/A | ![]()
|
Engineer
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Coilgun Coilgun |
![]() |
8 | 16 | Base: 25 Crit: 75
Base: 75 |
![]()
|
Medic
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Medi Gun Kritzkrieg |
N/A | N/A | N/A | N/A | ![]()
|
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Taser Shock Therapy |
![]() |
N/A | N/A | Base: 10 Crit: 30
Base: 100 |
![]()
|
![]() Syringe Uberspritze |
![]() |
N/A | N/A | Base: 65 Crit: 195 |
![]()
|
Sniper
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Sniper Rifle Hunting Revolver |
![]() |
6 | 24 | Base: 40 Crit: 120 Base: 120 |
![]()
|
![]() Bow Huntsman |
![]() |
N/A | 12 | 0%:
Base: 50 100%: Base: 120 |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Kukri Fishwhacker |
![]() |
N/A | N/A | Base: 65 Crit: 195 |
![]()
|
Spy
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Tranquilizer Gun Tranquilizer Gun |
![]() |
1 | 24 | Base: 20 Crit: 60 |
![]()
|
Civilian
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Umbrella Umbrella |
![]() |
N/A | N/A | Base: 35 Crit: 105 |
Gallery
- OLDYLWSign.png
Old version the YLW team logo for four team battles before it was remade by it's original creator, VernoGuy.
- Team green.png
Smaller logo of the GRN team for buildings and holograms.
- Team yellow.png
Smaller logo of the YLW team for buildings and holograms.
References
See also
External Links
|