Difference between revisions of "Medieval Mode"

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Revision as of 14:54, 27 December 2010

File:Medieval mode tf2.png
Promotional for Medieval Gamemode
Welcome...to the Dominatening!
The Demoman

Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
  • Third-person mode can be enabled without sv_cheats by using the command tf_medieval_thirdperson 1.

Allowed weapons

See also: Category:Medieval weapons

Maps

The Medieval Mode is currently only available by default on the map Degroot Keep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
100px Degroot Keep cp_degrootkeep

Strategy

Main article: Medieval Mode strategy

Chat parser

Promotional Logo For the Medieval Gamemode
This section is currently under construction and incomplete.

When playing on Medieval maps, an "auto-roleplay" Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Word Replacements

Original Text Replacement
are be
is
my mine
over there yonder
thank you grammercy
the ye
you thou
u
buy obtain
purchase
away aroint

Punctuation

Original Text Replacement
! , verily!
, verily I say!
, verily I sayeth!
, I say!
, I sayeth!
! Huzzah!
! Hear Hear!
! What-ho!
! Ho!
! Fie!
, indeed!
Original Text Replacement
? , I say?
, I wonder?
, wonder I?
, what say thee?
, what sayeth thee?
, what say thou?
, what sayeth thou?
, I ponder?
, I pondereth?
, pray tell?
, ho?
, do tell?

Insults

Original Text Replacement
idiot <adjective>, <adjective> <insult word>
fool
bastard

Classes

Original Text Replacement
Demoman blademaster
knight
paladin
drunkard
swordsman
Engineer
engy
blacksmith
craftsman
ironsmith
smithy
golemist
machinist
heavy bouncer
boxer
brawler
bruiser
Medic apothecary
bonesetter
leech
medicine man
healer
nursemaid
priest
cleric
witchdoctor
Pyro firebrand
fire mage
fire magus
flamewielder
masked salamander
pyromaniac
Original Text Replacement
Scout advance guard
explorer
runner
scouteth
spotter
Soldier
solly
champion
mercenary
shovelman
warrior
Sniper australian
bowman
fletcher
hunter
ranger
Spy backstabber
blackguard
haunt
pickpocket
pilferer
rogue
thief
cutpurse
vagabond


Added to beginning of chat messages

  • Forsooth,
  • I say,
  • I sayeth,
  • Forsooth, I say,
  • Forsooth, say I,
  • Forsooth, sayeth I,
  • Hark!
  • Harketh!
  • By <god>,
  • By the Will of <god adjective> <god>,
  • By the <body part adjective> <body part> of the <god adjective> <god>,
  • By <god adjective> <god>'s <body part adjective> <body part>,
  • Avast,
  • Zounds,
  • Perchance,
  • Pray tell,
  • Prithee,
  • What hey,
  • What ho,
  • Pray,
  • Surely
  • Pray pardon,
  • Alas,
  • In short,
  • My Lord,
  • My Lady,
  • By my faith,
  • If it pleases you,
  • I pray you,
  • In truth,
  • By my trowth,
  • In sooth,
  • By my word,
  • S'wounds,
  • Z'wounds,
  • <god>'s wounds,
  • <god>'s <body part>,
  • Heigh-ho,
  • Ah,
  • Quoth I,
  • Listen,
  • Listen thee,
  • Hear me,
  • Now hear me,
  • I warrant
  • Come,
  • Kind sire,
  • Sire,
  • There is much in what you say, and yet,

Added to end of chat messages

  • Anon!
  • Hum.
  • Good sir!
  • Good sire!
  • Milady!
  • My Liege!
  • Guvnor!

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified. This was added in the December 22, 2010 Patch.
  • The rules for chat modification are defined in File:Autorp.txt (direct link).
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.