Difference between revisions of "Medieval Mode"
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=== Notes === | === Notes === | ||
* Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}. | * Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}. | ||
− | * Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified | + | * Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified. |
* The rules for chat modification are defined in [[File:Autorp.txt]] ([http://wiki.tf2.com/w/images/7/7d/Autorp.txt direct link]). | * The rules for chat modification are defined in [[File:Autorp.txt]] ([http://wiki.tf2.com/w/images/7/7d/Autorp.txt direct link]). | ||
* Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English. | * Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English. | ||
+ | |||
+ | == Previous Changes == | ||
+ | '''[[December 22, 2010 Patch]]''' | ||
+ | * Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified). | ||
{{AustralianChristmasNav}} | {{AustralianChristmasNav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] |
Revision as of 16:26, 28 December 2010
“ | Welcome...to the Dominatening!
Click to listen
— The Demoman
|
” |
Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Contents
Gameplay mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
- Third-person mode can be enabled without sv_cheats by using the command
tf_medieval_thirdperson 1
.
Allowed weapons
See also: Category:Medieval weapons
- All Melee weapons.
- Scout: Bonk! Atomic Punch, Crit-a-Cola, and Mad Milk
- Soldier: Buff Banner and Battalion's Backup
- Demoman: Chargin' Targe
- Heavy: Sandvich, Dalokohs Bar, and Buffalo Steak Sandvich
- Medic: Crusader's Crossbow
- Sniper: Huntsman, Razorback, and Darwin's Danger Shield
- Spy: Disguise Kit, Invisibility Watch, Cloak and Dagger, Dead Ringer, and Enthusiast's Timepiece
- Any taunt kills associated with permitted weapons.
Maps
The Medieval Mode is currently only available by default on the map Degroot Keep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
Map | File Name | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |
Strategy
Main article: Medieval Mode strategy
Chat parser
- This section is currently under construction and incomplete.
When playing on Medieval maps, an "auto-roleplay" Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Word Replacements
Original Text | Replacement |
---|---|
are | be |
is | |
my | mine |
over there | yonder |
thank you | grammercy |
the | ye |
you | thou |
u | |
buy | obtain |
purchase | |
away | aroint |
Punctuation
|
|
Insults
Original Text | Replacement |
---|---|
idiot | <adjective>, <adjective> <noun> |
fool | |
bastard |
Adjectives | |||
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Nouns | |||
---|---|---|---|
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Classes
|
|
Added to beginning of chat messages
|
|
Gods | |||
---|---|---|---|
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|
God adjectives | |||
---|---|---|---|
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Body parts | |||
---|---|---|---|
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Body part adjectives | |||
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Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to0
. - Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified.
- The rules for chat modification are defined in File:Autorp.txt (direct link).
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Previous Changes
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).