Difference between revisions of "Anti-Soldier strategy"
SniphsClear (talk | contribs) m (→Black Box) |
The Neotank (talk | contribs) (→Weapon Specific) |
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=== Rocket Launchers === | === Rocket Launchers === | ||
− | *Rockets move | + | *Rockets move slowly. Try to dodge them by strafing left and/or right. |
==== [[Rocket Launcher]] ==== | ==== [[Rocket Launcher]] ==== | ||
{{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}} | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}} | ||
+ | *The Rocket Launcher is very versatile and is a powerful weapon, but can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. | ||
==== [[Direct Hit]] ==== | ==== [[Direct Hit]] ==== | ||
{{Icon weapon|weapon=Direct Hit|icon-size=100x100px}} | {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}} | ||
− | *The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance. | + | *The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range, where the Direct Hit's low splash damage radius becomes readily apparent. |
==== [[Black Box]] ==== | ==== [[Black Box]] ==== | ||
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=== [[Shotgun]] === | === [[Shotgun]] === | ||
{{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | ||
+ | *The Shotgun is usually used when a Soldier does not want to use the rocket launcher, either because he is out of loaded rockets, or because he wishes to conserve them. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | ||
=== Banners === | === Banners === | ||
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==== [[Battalion's Backup]] ==== | ==== [[Battalion's Backup]] ==== | ||
{{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | ||
− | *Watch out for a Soldier with this when Übercharging with the Kritzkrieg since it renders the effect | + | *Watch out for a Soldier with this when Übercharging with the Kritzkrieg since it renders the effect useless. The Backup-wielding Soldier should be a top priority in this case. |
=== [[Gunboats]] === | === [[Gunboats]] === | ||
{{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | ||
− | *Soldiers using the Gunboats often take the high ground. Prevent this from happening, as on the ground, the Soldier is less effective without his Shotgun. | + | *Soldiers using the Gunboats often take the high ground. Prevent this from happening, as on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. |
=== [[Shovel]] / [[Frying Pan]] === | === [[Shovel]] / [[Frying Pan]] === | ||
{{Icon weapon|weapon=Shovel|icon-size=100x100px}}{{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | {{Icon weapon|weapon=Shovel|icon-size=100x100px}}{{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | ||
+ | *Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you can't avoid the Soldier, fight him head-on, as you should have an advantage. | ||
=== [[Equalizer]] === | === [[Equalizer]] === | ||
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=== [[Pain Train]] === | === [[Pain Train]] === | ||
{{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | ||
+ | *If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant. | ||
===[[Item sets#Soldier|The Tank Buster]]=== | ===[[Item sets#Soldier|The Tank Buster]]=== | ||
[[File:Backpack Soldier Bundle.png|100px|The Tank Buster Set]] | [[File:Backpack Soldier Bundle.png|100px|The Tank Buster Set]] | ||
+ | *A Soldier using the Tank Buster item set will be less vulnerable to sentry guns, but can only fire three rockets before needing to reload or to use his melee weapon. If you can catch the Soldier before he reloads, you will have a major advantage over him. | ||
== See also== | == See also== |
Revision as of 00:09, 29 December 2010
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The Soldier is a devastating, bulky predator who has an above average health and powerful rockets, but he lags behind with his cumbersome speed and ammo.
Contents
General
- Keeping your distance will negate much of the Soldier's rocket power.
- His slow mobility can cripple his attempt to catch up with a retreat.
Weapon Specific
A list of useful tidbits about the Soldier's tools, and how to counter them.
Rocket Launchers
- Rockets move slowly. Try to dodge them by strafing left and/or right.
Rocket Launcher
- The Rocket Launcher is very versatile and is a powerful weapon, but can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage.
Direct Hit
- The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range, where the Direct Hit's low splash damage radius becomes readily apparent.
Black Box
- Mobility is key as this Rocket Launcher will grant the Soldier with more health each time he hits you.
- Reflecting rockets from the Black Box will instead grant you the health bonus if it hits an enemy.
- The Soldier has less ammunition before he needs to reload, granting you an opening when he does.
Rocket Jumper
- Although there is practically no use in serious gameplay, the Soldier might use this to assault higher positions, so tread carefully with a height advantage.
Shotgun
- The Shotgun is usually used when a Soldier does not want to use the rocket launcher, either because he is out of loaded rockets, or because he wishes to conserve them. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons.
Banners
- Target the Soldier when his banner is active to quickly end the team buff.
- Friendly Soldiers will take advantage of banner buffs to charge their own banners. Take them out before they do so.
Buff Banner
- Activating the Battalion's Backup will protect you from the Mini-Crit buff of an enemy Soldier's Buff Banner.
- The Mini-Crit buff has a short range, encouraging the team to cluster. Use rockets, grenades, and stickies to break up or kill the team.
Battalion's Backup
- Watch out for a Soldier with this when Übercharging with the Kritzkrieg since it renders the effect useless. The Backup-wielding Soldier should be a top priority in this case.
Gunboats
- Soldiers using the Gunboats often take the high ground. Prevent this from happening, as on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat.
Shovel / Frying Pan
- Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you can't avoid the Soldier, fight him head-on, as you should have an advantage.
Equalizer
- If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol.
Pain Train
- If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant.
The Tank Buster
- A Soldier using the Tank Buster item set will be less vulnerable to sentry guns, but can only fire three rockets before needing to reload or to use his melee weapon. If you can catch the Soldier before he reloads, you will have a major advantage over him.
See also
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