Difference between revisions of "Anti-Soldier strategy"
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{{Quotation|'''The Pyro'''|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}} | {{Quotation|'''The Pyro'''|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}} | ||
− | [[Image:Soldierhumiliation.png|right| | + | [[Image:Soldierhumiliation.png|right|100px]] |
The Soldier is a devastating, bulky predator who has an above average health and powerful rockets, but he lags behind with his cumbersome speed and ammo. | The Soldier is a devastating, bulky predator who has an above average health and powerful rockets, but he lags behind with his cumbersome speed and ammo. | ||
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==General== | ==General== | ||
+ | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
+ | ! class="header" colspan="1" width="200"| Attributes | ||
+ | ! class="header" colspan="1" width="800"| Anti Soldier Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Soldier_badge_RED.png|40px]] [[Classes|Role]] | ||
+ | | | ||
+ | *The Soldier is the main force of a team, so they will be most of the enemy you will be facing. When facing multiple amounts of them alone, retreating to your allies is the best choice. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | ||
+ | | | ||
+ | *The Soldier has the second largest amount of health from the get-go, so out-damaging him is a must have. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]] | ||
+ | | | ||
+ | *His slow mobility can cripple his attempt to catch up with a retreat. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
+ | | | ||
*Keeping your distance will negate much of the Soldier's rocket power. | *Keeping your distance will negate much of the Soldier's rocket power. | ||
− | + | |} | |
==Weapon Specific== | ==Weapon Specific== | ||
− | A list of useful tidbits about the | + | A list of useful tidbits about the Scout's tools, and how to counter them. |
− | === | + | ===Primary Weapons=== |
− | |||
− | ==== | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Soldier Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}}<br>[[Rocket Launcher]] | ||
+ | | | ||
*The Rocket Launcher is very versatile and is a powerful weapon, but can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. | *The Rocket Launcher is very versatile and is a powerful weapon, but can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}}<br>[[Direct Hit]] |
− | {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}} | + | | |
*The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range, where the Direct Hit's low splash damage radius becomes readily apparent. | *The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range, where the Direct Hit's low splash damage radius becomes readily apparent. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Black Box|icon-size=100x100px}}<br>[[Black Box]] |
− | {{Icon weapon|weapon=Black Box|icon-size=100x100px}} | + | | |
*Mobility is key as this Rocket Launcher will grant the Soldier with more health each time he hits you. | *Mobility is key as this Rocket Launcher will grant the Soldier with more health each time he hits you. | ||
*The Soldier has less ammunition before he needs to reload, granting you an opening when he does. | *The Soldier has less ammunition before he needs to reload, granting you an opening when he does. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Rocket Jumper|icon-size=100x100px}}<br>[[Rocket Jumper]] | ||
+ | | | ||
+ | *Although there is practically no use in serious gameplay, the Soldier might use this to assault higher positions, so tread carefully with a height advantage. | ||
+ | |} | ||
− | ==== | + | ===Secondary Weapons=== |
− | |||
− | |||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Soldier Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Shotgun]] | ||
+ | | | ||
*The Shotgun is usually used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets, or because he wishes to conserve them. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | *The Shotgun is usually used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets, or because he wishes to conserve them. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}} |
− | + | <br>[[Buff Banner]] | |
− | + | | | |
− | |||
− | |||
− | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}} | ||
*Activating the Battalion's Backup will protect you from the Mini-Crit buff of an enemy Soldier's Buff Banner. | *Activating the Battalion's Backup will protect you from the Mini-Crit buff of an enemy Soldier's Buff Banner. | ||
*The Mini-Crit buff has a short range, encouraging the team to cluster. Use rockets, grenades, and stickies to quickly kill or break up the enemy team. | *The Mini-Crit buff has a short range, encouraging the team to cluster. Use rockets, grenades, and stickies to quickly kill or break up the enemy team. | ||
− | + | |- | |
− | ==== | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | + | <br>[[Battalion's Backup]] |
+ | | | ||
*Watch out for a Soldier with this when Übercharging with the Kritzkrieg since it renders the effect useless. The Backup-wielding Soldier should be a top priority in this case. | *Watch out for a Soldier with this when Übercharging with the Kritzkrieg since it renders the effect useless. The Backup-wielding Soldier should be a top priority in this case. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | ||
+ | <br>[[Gunboats]] | ||
+ | | | ||
+ | *Soldiers using the Gunboats often take the high ground. Prevent this from happening, as on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. | ||
+ | |} | ||
− | === | + | ===Melee Weapons=== |
− | |||
− | |||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | {{Icon weapon|weapon=Shovel|icon-size=100x100px}}{{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | + | ! class="header" colspan="1" width="200"| Weapon |
+ | ! class="header" colspan="1" width="800"| Anti Soldier Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shovel|icon-size=100x100px}}{{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | ||
+ | <br>[[Shovel]] / [[Frying Pan]] | ||
+ | | | ||
*Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you can't avoid the Soldier, fight him head-on, as you should have an advantage. | *Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you can't avoid the Soldier, fight him head-on, as you should have an advantage. | ||
*Good Soldiers can get unusually high Crit rates due to their proficiency with their primary weapons. Always consider this when facing one brandishing a melee weapon. | *Good Soldiers can get unusually high Crit rates due to their proficiency with their primary weapons. Always consider this when facing one brandishing a melee weapon. | ||
− | + | |- | |
− | === | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Equalizer|icon-size=100x100px}} |
− | {{Icon weapon|weapon=Equalizer|icon-size=100x100px}} | + | <br>[[Sandman]] |
+ | | | ||
*If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol. | *If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol. | ||
*On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase the more abuse he's taken. | *On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase the more abuse he's taken. | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | ||
+ | <br>[[Pain Train]] | ||
+ | | | ||
+ | *If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant. | ||
+ | |} | ||
− | === | + | ===Item Set=== |
− | |||
− | |||
− | === | + | {| class="wikitable grid" cellpadding="0" cellspacing="0" |
− | [[File:Backpack Soldier Bundle.png|100px|The Tank Buster Set]] | + | ! class="header" colspan="1" width="200"| Set |
+ | ! class="header" colspan="1" width="800"| Anti Soldier Strategy | ||
+ | |- | ||
+ | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Backpack Soldier Bundle.png|100px|The Tank Buster Set]] | ||
+ | <br>[[Item sets#Scout|The Tank Buster]] | ||
+ | | | ||
*A Soldier using the Tank Buster item set will be less vulnerable to Sentry Guns, but can only fire three rockets before a reload, and lacks a Shotgun. If you can catch the Soldier before he reloads, you will have a major advantage over him. | *A Soldier using the Tank Buster item set will be less vulnerable to Sentry Guns, but can only fire three rockets before a reload, and lacks a Shotgun. If you can catch the Soldier before he reloads, you will have a major advantage over him. | ||
+ | |} | ||
== See also== | == See also== |
Revision as of 02:20, 31 December 2010
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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“ | Mmmmmmmrrrrrrrpppghhh!
Click to listen
— The Pyro
|
” |
The Soldier is a devastating, bulky predator who has an above average health and powerful rockets, but he lags behind with his cumbersome speed and ammo.
Contents
General
Attributes | Anti Soldier Strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon Specific
A list of useful tidbits about the Scout's tools, and how to counter them.
Primary Weapons
Weapon | Anti Soldier Strategy |
---|---|
Rocket Launcher |
|
Direct Hit |
|
Black Box |
|
Rocket Jumper |
|
Secondary Weapons
Weapon | Anti Soldier Strategy |
---|---|
Shotgun |
|
| |
| |
|
Melee Weapons
Item Set
See also
|