Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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=== Requirements ===
 
=== Requirements ===
 
* Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
 
* Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
* [http://www.fraps.com/ Fraps], [http://upload.gaiatools.com/files/tr_target_weaponref_1.rar tr_target_weaponref], [http://wiki.teamfortress.com/w/images/a/ab/Weapon_demonstration_config.txt weaponref.cfg], and [http://wiki.teamfortress.com/w/images/6/67/Weapon_demonstration_HudDamageAccount.txt HudDamageAccount.res].
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* [http://www.fraps.com/ Fraps] or Wegame and [[Source Recorder]], [http://upload.gaiatools.com/files/tr_target_weaponref_1.rar tr_target_weaponref], [http://wiki.teamfortress.com/w/images/a/ab/Weapon_demonstration_config.txt weaponref.cfg], and [http://wiki.teamfortress.com/w/images/6/67/Weapon_demonstration_HudDamageAccount.txt HudDamageAccount.res].
 
* Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example)
 
* Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example)
 
:{{c|Note}} If you do edit your game files to test a weapon, ''make sure to not create a weapon with a quality that cannot exist.'' For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield ''will'' create a Vintage Danger Shield.
 
:{{c|Note}} If you do edit your game files to test a weapon, ''make sure to not create a weapon with a quality that cannot exist.'' For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield ''will'' create a Vintage Danger Shield.

Revision as of 14:12, 31 December 2010

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons in Team Fortress 2.

  • The idea: To have one consistent video style to demonstrate how weapons work.
  • The objective: To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel
  • The benefits: Consistent, one video per page (quiets those wanting to add their own video), looks good

Reference video

Following the structure of the following video should give you a basic idea of what is expected.

See Scattergun for an embedding example.

Guidelines

Requirements

  • Being able to run TF2 at a resolution of either 1280x720 or 1920x1080 (16:9 ratio), at more than 30 frames per second, on medium settings or higher, with DirectX 9, and at least 2x antialiasing.
  • Fraps or Wegame and Source Recorder, tr_target_weaponref, weaponref.cfg, and HudDamageAccount.res.
  • Having the item you want to demonstrate in either normal or vintage quality (no nametag, no description tag, no gifted weapons, and no community weapons); you can edit your game files to give yourself the item (Golden Wrench for example)
Pictogram comment.png Note If you do edit your game files to test a weapon, make sure to not create a weapon with a quality that cannot exist. For example, replacing a Vintage Razorback to make it a Darwin's Danger Shield will create a Vintage Danger Shield.
Pictogram comment.png Note Please also make sure that no attributes (such as damage, ammo etc) are left on a weapon that doesn't actually have it. For example, a Vita-saw placed over an Ubersaw, but uses the Ubersaw's attributes still.

Preparation

  • The video should be recorded on tr_target_weaponref. Download the map and put it in your maps folder.
  • The configuration file to use is available here. Save it as weaponref.cfg in your cfg folder.
  • Disable any custom HUD you may have; download this file and save it as HudDamageAccount.res in your resource/ui folder (create it if it doesn't already exist).
  • No skins, no custom models, and no custom sounds.
  • Disable the Steam overlay or go offline; quiet all background applications that would interfere with the recording.
  • Open TF2, open the console, and type: map tr_target_weaponref. Wait for the map to load.
  • Once the map has loaded, pick the class corresponding to the weapon you want to demonstrate.
  • Edit the loadout to remove all headgear and misc. items. Pick all stock weapons (except the weapon to demonstrate, obviously); possible exceptions when weapons are meant to be demonstrated together (for example, Jarate + Bushwacka)
  • Wait for the setup time to finish, verify that your new loadout has been equipped (by taunting)
  • Open the console (press the ` key) and type exec weaponref. Four bots will spawn: A Pyro in front of you, a Soldier on the right at mid-range, a Medic on the left at long-range, and a Spy behind the crates on the left (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing "F" makes the bots fire. Pressing "N" toggles noclip.
  • Open your backpack, click the weapon you want to demonstrate, and press "Keep" so that your avatar equips it in the loadout preview. Rotate the loadout preview to show off the weapon.
  • Move your mouse over the weapon slot, wait for the tooltip to appear.
  • Always have auto-reloading disabled; reload only when out of ammo; always let the reload animation finish completely, reloading everything. Take your time.

Recording

  • Start recording, but don't move your mouse until you have had the time to read all the attributes on the tooltip.
  • Press close to close your backpack.
  • Demonstrate the weapon. There are exceptions, but the process generally goes like this:
    • Wait a few seconds doing nothing.
    • Shoot once at the Pyro. Wait a bit.
    • Finish off the Pyro.
    • Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.
    • Kill the Medic.
    • Eventually, try to hit the target at the far back (it is not destructible, but a small "HIT!" effect will show)
    • If the weapon has a tauntkill, tauntkill the Spy (he is hiding behind one of the crates)
    • Once done, reload completely, then taunt, and wait for the camera to move all the way back to first-person perspective. Try not to explode.
  • End the recording.

Post-processing

  • You may not modify contrast, speed, size etc. of the video.
  • Add one of the training_vid_*.mp3 files in team fortress 2 content.gcf -> sound\misc. If necessary, adjust the relative volumes between music and in-game sounds to match the ratio of the reference video. Default volume should be okay though.
  • Convert your video to a web-friendly format: It is recommended to use x264vfw, single-pass, quantizer-based, with q smaller than or equal to 20.
  • It is recommended to record using Fraps or Source Recorder. With the latter, however, you cannot record the first step, backpack view, of the process but you can add it in using a video editor.
  • The video should not be longer than about a minute.

Submission

Please upload your video to Youtube, as "Unlisted". Then provide the URL to this video on the talk page. Keep the original video file, as you will have to upload it to some file hosting service in order for it to be uploaded to the Official TF2 Wiki's Youtube Channel.

Weapons

Note: Reservations are only a suggestion. When you have the choice between multiple weapons, choose the ones that are not reserved, but don't hesitate to demonstrate weapons that have been reserved anyway.
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