Difference between revisions of "Hideout"
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− | '''Hideout''' is a community-made [[Mann vs. Machine]] map created by [https://steamcommunity.com/id/mikroscopic Mikroscopic]. It takes place on an industrial tropical island. It was created for [[Operation Canteen Crasher]], and later appeared in [[Operation Memes vs Machines]]. | + | '''Hideout''' is a community-made [[Mann vs. Machine]] map created by [https://steamcommunity.com/id/mikroscopic Mikroscopic]. It takes place on an industrial tropical island. It was created for [[Operation Canteen Crasher]], and later appeared in both [[Operation Memes vs Machines]] and [[Operation Digital Directive]]. |
Hideout features one [[Hideout Intermediate (mission)|Intermediate mission]], and one [[Hideout Advanced (mission)|Advanced mission]]. For Operation Memes vs Machines, one Intermediate mission: [[Chili Sabotage (mission)|Chili Sabotage]] by [https://steamcommunity.com/id/giant_soldier_slowbarrage/ colonel barrage] and [https://steamcommunity.com/id/CreatorForce/ CreatorForce] was created. | Hideout features one [[Hideout Intermediate (mission)|Intermediate mission]], and one [[Hideout Advanced (mission)|Advanced mission]]. For Operation Memes vs Machines, one Intermediate mission: [[Chili Sabotage (mission)|Chili Sabotage]] by [https://steamcommunity.com/id/giant_soldier_slowbarrage/ colonel barrage] and [https://steamcommunity.com/id/CreatorForce/ CreatorForce] was created. | ||
− | {{ | + | |
+ | == Locations == | ||
+ | ===Hatch Area=== | ||
+ | *''''The Beautiful Bomb Hatch'''': Contains flowers by the bomb area, complete with two different pathways for the robots. | ||
+ | ===Middle=== | ||
+ | *''''The Helipad'''': Medium health kits right by a metal crate, and a helipad for a safe landing! | ||
+ | ===Front=== | ||
+ | *''''The Dirty Robot Spawns'''': Contains a sandy terrain, rocks, and most importantly, ROBOTS! | ||
+ | == Changelog == | ||
+ | {{Changelog| | ||
+ | === B3 Changelog === | ||
+ | * Added nobuild zone to tops of barrel crates and the tank in cave area | ||
+ | * Fixed broken detail sprites | ||
+ | * Adjusted fog and water lod settings | ||
+ | * Added aditional cosmetic details | ||
+ | === B1 Changelog === | ||
+ | * Opened part of window in upper right building at mid | ||
+ | * Fixed nav issues near hatch | ||
+ | * Fixed misaligned respawn room visualizer textures on player spawn | ||
+ | * Fixed deathpit not instantly killing robots | ||
+ | === A3 Changelog === | ||
+ | * Added second ramp up to upper walkway near front | ||
+ | * Adjusted size and position of pickups | ||
+ | * Fixed forward upgrade station not working after failing a wave | ||
+ | * Fixed clipping around sheet metal step near front | ||
+ | * Fixed nav mesh around dump truck prop | ||
+ | === A2 Changelog === | ||
+ | * Added more health and ammo around the map | ||
+ | * Added more cover around mid area | ||
+ | * Lowered the amount of engie nest hints | ||
+ | * Fixed unwalkable displacements near bot spawn | ||
+ | * Fixed forward upgrade station remaining disabled after losing a wave}} | ||
+ | |||
+ | == Bugs == | ||
+ | * Sentry Busters are unable to navigate to a sentry, placed on top of the boxes, to the left of the helipad. They will instead instantly detonate. | ||
+ | * Past the railings, against the wall where the red flowers are, classes other than [[Scout]] are unable to collect [[Credits]]. | ||
+ | |||
+ | == Gallery == | ||
+ | |||
+ | <gallery> | ||
+ | File:Hideout_1.jpg|The helipad with a few crates | ||
+ | File:Hideout_2.jpg|RED's spawn | ||
+ | File:Hideout_3.jpg|The robot's spawn | ||
+ | File:Hideout_4.jpg|The bomb planting area right out of RED's spawn. | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | {{Digital Directive nav}} | ||
{{Canteen Crasher nav}} | {{Canteen Crasher nav}} | ||
{{Memes vs Machines nav}} | {{Memes vs Machines nav}} |
Revision as of 22:00, 16 April 2021
![]() | “You are so small! Is funny to me!” This article is an unreleased Custom map stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: None added |
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Hideout | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial, tropical |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Hideout is a community-made Mann vs. Machine map created by Mikroscopic. It takes place on an industrial tropical island. It was created for Operation Canteen Crasher, and later appeared in both Operation Memes vs Machines and Operation Digital Directive.
Hideout features one Intermediate mission, and one Advanced mission. For Operation Memes vs Machines, one Intermediate mission: Chili Sabotage by colonel barrage and CreatorForce was created.
Contents
Locations
Hatch Area
- 'The Beautiful Bomb Hatch': Contains flowers by the bomb area, complete with two different pathways for the robots.
Middle
- 'The Helipad': Medium health kits right by a metal crate, and a helipad for a safe landing!
Front
- 'The Dirty Robot Spawns': Contains a sandy terrain, rocks, and most importantly, ROBOTS!
Changelog
Changelog:
B3 Changelog
- Added nobuild zone to tops of barrel crates and the tank in cave area
- Fixed broken detail sprites
- Adjusted fog and water lod settings
- Added aditional cosmetic details
B1 Changelog
- Opened part of window in upper right building at mid
- Fixed nav issues near hatch
- Fixed misaligned respawn room visualizer textures on player spawn
- Fixed deathpit not instantly killing robots
A3 Changelog
- Added second ramp up to upper walkway near front
- Adjusted size and position of pickups
- Fixed forward upgrade station not working after failing a wave
- Fixed clipping around sheet metal step near front
- Fixed nav mesh around dump truck prop
A2 Changelog
- Added more health and ammo around the map
- Added more cover around mid area
- Lowered the amount of engie nest hints
- Fixed unwalkable displacements near bot spawn
- Fixed forward upgrade station remaining disabled after losing a wave
Bugs
- Sentry Busters are unable to navigate to a sentry, placed on top of the boxes, to the left of the helipad. They will instead instantly detonate.
- Past the railings, against the wall where the red flowers are, classes other than Scout are unable to collect Credits.
Gallery
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