Difference between revisions of "Anti-Heavy strategy"
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− | * | + | *All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes. |
+ | *When any of the Heavy's weapons are spun up, the Heavy moves much slower. A preoccupied Heavy can easily be taken down. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br>[[Minigun]] / [[Iron Curtain]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|icon-size=100x100px}}{{Icon weapon|weapon=Iron Curtain|icon-size=100x100px}}<br>[[Minigun]] / [[Iron Curtain]] | ||
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− | *The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if | + | *The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if you are facing a Heavy at mid-to-close range with his Minigun out. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]] | ||
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*Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon. | *Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon. | ||
− | *At long distances this weapon's slow down has little effect. | + | *At long distances this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]] | ||
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− | + | *With the Brass Beast spun up, the Heavy becomes slightly more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. | |
− | *With the Brass Beast spun up, the Heavy becomes more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. | ||
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===Secondary Weapons=== | ===Secondary Weapons=== | ||
Revision as of 02:42, 5 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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The Heavy is the sturdiest class, but also the least maneuverable. He has a huge amount of health and heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.
Contents
General
Attributes | Anti-Heavy Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Heavy Strategy |
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| |
Minigun / Iron Curtain |
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Natascha |
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Brass Beast |
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Secondary Weapons
Weapon | Anti-Heavy Strategy |
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Shotgun |
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Edibles
Weapon | Anti-Heavy Strategy |
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| |
Sandvich |
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Dalokohs Bar |
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Buffalo Steak Sandvich |
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Melee Weapons
Weapon | Anti-Heavy Strategy |
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Fists |
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K.G.B |
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G.R.U |
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Warrior's Spirit |
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Fists of Steel |
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Class Set
Set | Anti-Heavy Strategy |
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The Hibernating Bear |
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See also
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