Difference between revisions of "User:Lolimsogreat21/Sandbox2/Scout"
(Clearing the sandbox....and adding others) (Tag: Replaced) |
(Improving helpful overview...in my sandbox.) |
||
Line 375: | Line 375: | ||
| x9 = 139px | | x9 = 139px | ||
| y9 = 150px | | y9 = 150px | ||
+ | }} | ||
+ | |||
+ | ==Goldrush== | ||
+ | ===Stage 1=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Goldrush, stage 1 - overview indicators | ||
+ | | image = GoldrushSection1.jpg | ||
+ | | - | ||
+ | | area1 = Elevated tracks | ||
+ | | x1 = 154px | ||
+ | | y1 = 70px | ||
+ | | area2 = Cliffs | ||
+ | | x2 = 197px | ||
+ | | y2 = 117px | ||
+ | | area3 = Hut | ||
+ | | x3 = 357px | ||
+ | | y3 = 170px | ||
+ | | area4 = Tunnel | ||
+ | | x4 = 480px | ||
+ | | y4 = 30px | ||
+ | | area5 = Imperial building | ||
+ | | x5 = 544px | ||
+ | | y5 = 92px | ||
+ | | area6 = Red deck | ||
+ | | x6 = 591px | ||
+ | | y6 = 139px | ||
+ | | area7 = Ditch | ||
+ | | x7 = 651px | ||
+ | | y7 = 73px | ||
+ | | area8 = Attic | ||
+ | | x8 = 708px | ||
+ | | y8 = 11px | ||
+ | | area9 = Mine shaft | ||
+ | | x9 = 732px | ||
+ | | y9 = 142px | ||
+ | }} | ||
+ | |||
+ | ===Stage 2=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Goldrush, stage 2 - overview indicators | ||
+ | | image = Gold Rush Section two.png | ||
+ | | - | ||
+ | | area1 = Watchtower | ||
+ | | x1 = 291px | ||
+ | | y1 = 258px | ||
+ | | area2 = House | ||
+ | | x2 = 172px | ||
+ | | y2 = 218px | ||
+ | | area3 = Bridge | ||
+ | | x3 = 225px | ||
+ | | y3 = 143px | ||
+ | | area4 = Sniper's ledge | ||
+ | | x4 = 193px | ||
+ | | y4 = 51px | ||
+ | | area5 = Battlement | ||
+ | | x5 = 445px | ||
+ | | y5 = 98px | ||
+ | | area6 = Choke area | ||
+ | | x6 = 563px | ||
+ | | y6 = 113px | ||
+ | | area7 = Main buildings | ||
+ | | x7 = 631px | ||
+ | | y7 = 111px | ||
+ | | area8 = Sentry deck | ||
+ | | x8 = 678px | ||
+ | | y8 = 154px | ||
+ | }} | ||
+ | |||
+ | ===Stage 3=== | ||
+ | {{User:Wookipan/Map overview | ||
+ | | title = Goldrush, stage3 - overview indicators | ||
+ | | image = Gold Rush Section three.png | ||
+ | | - | ||
+ | | area1 = Truck house | ||
+ | | x1 = 539px | ||
+ | | y1 = 360px | ||
+ | | area2 = Basin | ||
+ | | x2 = 486px | ||
+ | | y2 = 391px | ||
+ | | area3 = Platform | ||
+ | | x3 = 455px | ||
+ | | y3 = 429px | ||
+ | | area4 = Main deck | ||
+ | | x4 = 389px | ||
+ | | y4 = 443px | ||
+ | | area5 = Main hallway | ||
+ | | x5 = 341px | ||
+ | | y5 = 401px | ||
+ | | area6 = Sentry deck | ||
+ | | x6 = 294px | ||
+ | | y6 = 333px | ||
+ | | area7 = Sniper's deck | ||
+ | | x7 = 274px | ||
+ | | y7 = 459px | ||
+ | | area8 = Valley | ||
+ | | x8 = 199px | ||
+ | | y8 = 441px | ||
+ | | area9 = Chokepoint | ||
+ | | x9 = 134px | ||
+ | | y9 = 354px | ||
+ | | area10 = House | ||
+ | | x10 = 45px | ||
+ | | y10 = 386px | ||
+ | | area11 = Battlements | ||
+ | | x11 = 77px | ||
+ | | y11 = 520px | ||
}} | }} |
Revision as of 12:25, 14 July 2021
Contents
Badwater
Badwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Barnblitz
Barnblitz - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Attacker's Yard 2 Approach 3 Left shed 4 Platform 5 Defender's yard 6 Entrance 7 Dropdown 8 Upper level 9 House entrance 10 Second story 11 Third story 12 Roof 13 Left entrance 14 Main entrance 15 Right entrance A BLU first spawn B BLU second spawn C RED first spawn D RED second spawn E RED final spawn Locations
Spawns
|
Bloodwater
Helpful overview
Bloodwater - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Side path 2 Cliffs 3 Rocks 4 Bunker 5 Front steps 6 Backroof 7 Yard 8 Backsteps 9 Roof 10 Side room 11 Bridge 12 Attic 13 Alley 14 Chicken wire room 15 Sniper's hut 16 Back Yard 17 Platforms 18 Pit 19 Map room
Locations
|
Borneo
Borneo - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Shed 2 Small house 3 Maintenance building 4 Grey structure 5 Bridge 6 Hill interior 7 Tunnel 8 Giant garage 9 Casali building A BLU first spawn B BLU second spawn C BLU third spawn D RED first spawn E RED second spawn Locations
Spawns
|
Brimstone
Goldrush
Stage 1
Goldrush, stage 1 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Elevated tracks 2 Cliffs 3 Hut 4 Tunnel 5 Imperial building 6 Red deck 7 Ditch 8 Attic 9 Mine shaft
Locations
|
Stage 2
Goldrush, stage 2 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Watchtower 2 House 3 Bridge 4 Sniper's ledge 5 Battlement 6 Choke area 7 Main buildings 8 Sentry deck
Locations
|
Stage 3
Goldrush, stage3 - overview indicators |
---|
Mouseover the markers to see the name of the location
1 Truck house 2 Basin 3 Platform 4 Main deck 5 Main hallway 6 Sentry deck 7 Sniper's deck 8 Valley 9 Chokepoint 10 House 11 Battlements
Locations
|