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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]] | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br>[[Natascha]] |
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− | *Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon. | + | *Natascha has a longer spin-up than the Minigun. Hit and run tactics are more effective on Heavies using this weapon. |
− | *At long distances this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. | + | *At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape. |
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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]] | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Brass Beast|icon-size=100x100px}}<br>[[Brass Beast]] |
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| *With the Brass Beast spun up, the Heavy becomes slightly more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. | | *With the Brass Beast spun up, the Heavy becomes slightly more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range. |
| + | *The Brass Beast has an even slower spin-up time than the Natascha, so hit-and-run tactics are much more effective here. |
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Revision as of 14:03, 10 January 2011
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The Heavy is the sturdiest class, but also the least maneuverable. He has a huge amount of health and heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.
General
Role
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- The Heavy's large size and weapon makes him a great shield for his allies. Taking him out can make your assault far easier.
- The Heavy is often the focus of many pushes. Taking out the Heavy can often defeat an entire push.
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Health
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- The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus their fire on Heavies in order to take them down quickly.
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Speed
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- The Heavy's size and speed make him an easy target for Snipers and Spies. Try to catch him off guard and take him out quickly, before he can spin his gun up and start firing on you, a single Sniper Headshot can take out a Heavy.
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Power
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- The Heavy's Minigun is quite a formidable weapon. It will quickly take care of any unaware class in seconds, so remain far away and wait for the Heavy's Minigun to stop spinning to strike.
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Weapon Specific
A list of useful tidbits about the Heavy's tools, and how to counter them.
Primary Weapons
- All of the Heavy's primary weapons all require a moment to spin up before he can start firing. This makes him vulnerable to ambushes.
- When any of the Heavy's weapons are spun up, the Heavy moves much more slowly. A preoccupied Heavy can easily be taken down.
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Minigun / Iron Curtain
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- The Minigun can be spun up more quickly than the Heavy's other primary weapons. Be aware of this and retreat if you are facing a Minigun-wielding Heavy at mid-to-close range.
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Natascha
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- Natascha has a longer spin-up than the Minigun. Hit and run tactics are more effective on Heavies using this weapon.
- At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape.
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Brass Beast
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- With the Brass Beast spun up, the Heavy becomes slightly more vulnerable to projectile weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range.
- The Brass Beast has an even slower spin-up time than the Natascha, so hit-and-run tactics are much more effective here.
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Secondary Weapons
Shotgun
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- Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.
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Edibles
- Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his team reaches them.
- Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
- The Heavy is relatively defenseless when eating an edible, try to attack a Heavy while he is eating.
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Sandvich
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- The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating before engaging him.
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Dalokohs Bar
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- This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.
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Buffalo Steak Sandvich
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- Attack from a distance while retreating, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage from all of your weapons.
- The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless while eating.
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Melee Weapons
Fists
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- The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight.
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K.G.B
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- If the Heavy has a critical buff from the K.G.B., stay back until it wears off. Your death will just extend the effect.
- The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening.
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G.R.U
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- Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves. Try to kill them before they switch to their primary weapon and spin it up.
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Warrior's Spirit
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- The Warrior's Spirit inflicts more damage per hit than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that you are able to kill him.
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Fists of Steel
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- Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
- Heavies will most likely switch to their primary weapon when you approach them with your melee weapon out. Try to ambush them from behind instead if you're trying to take them out with your melee weapon.
- A Heavy with the Fists of Steel out is hard to kill, even without a Medic. Use teamwork to take down the Heavy from outside of melee range.
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Class Set
The Hibernating Bear
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- A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and slow movement with the Brass Beast spun up. Hit-and-run tactics may prove to be effective against a Heavy using this set.
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See also