Difference between revisions of "Doe's Doom (mission)"

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== Basic Strategies ==
 
== Basic Strategies ==
This mission, like how [[Day of Wreckening (mission)|Day of Wreckening]] introduced the use of Extended [[Concheror]] Soldiers in Intermediate, introduces Extended backup soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to crits and resistant to all other damage from players.
+
This mission, like how [[Day of Wreckening (mission)|Day of Wreckening]] introduced the use of Extended [[Concheror]] Soldiers in Intermediate, introduces Extended [[Battalion's Backup|Backup]] Soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to [[Critical hits]] and resistant to all other damage from players.
  
 
In wave 4 of this mission, Backup Soldiers drop in groups along with 7 [[Flare Gun]] Pyros and a Giant [[Huo-Long Heater|Heater]] Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.
 
In wave 4 of this mission, Backup Soldiers drop in groups along with 7 [[Flare Gun]] Pyros and a Giant [[Huo-Long Heater|Heater]] Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.

Revision as of 22:23, 26 November 2021

Doe's Doom
Basic Information
Name: Doe's Doom

File name:

mvm_decoy_intermediate
Developer(s): Valve
Map: Decoy
Mission type: Invasion
Waves: 7
Difficulty: Intermediate
Starting credits: 400
Maximum possible credits: 7075
Minimum respawn wave time: 7
Maximum respawn wave time: 14
Fixed respawn time: No
Tour: Oil Spill
Sentry Buster spawn time: 5 seconds
Sentry Buster respawn time: 27 seconds

Doe's Doom is an intermediate invasion mission available on the Decoy map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (800 Credits)
1A
Scout
1/4 Easy
3/4 Hard

Melee only
5 15 64 5 400
1B
Soldier
Expert 1 1 1 8 30 100
Pyro
Easy 3 12 12 10 7 300
Wave 2 (825 Credits)
2A-1
Tank
24,000 1 200
2A-2
Demoman
Easy 5 5 5 15 0 50
2B
Demoman
Easy 2 10 10 55 3 100
Demoman
Easy Pictogram minus.png -150% fire rate penalty
2 10 10 40 9 150
2C
Heavy
Easy 6 6 6 5 1 150
2D
Heavy
Easy 4 14 14 20 4 150
2E
Scout giant fast
Easy 1 1 1 37 1 25
Wave 3 (1000 Credits)
3A
Scout stun
Hard 5 15 30 7 250
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
3B-1
Soldier
Easy 4 10 30 15 5.5 200
3B-2
Soldier
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
4 4 8 18 7 50
3C
Pyro
Easy Fires continuously 5 15 40 18 4 500
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
Support
Spy
Expert 2 2 90 20
Wave 4 (600 Credits)
4A
Heavy steelfist
Hard 9 9 9 100
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
4B-1
Demoknight
Hard 1/2 Flank defenders's right
1/2 Flank defenders's left
1 10 24 1 1.5 100
4B-2
Soldier crit
Normal 9 9 9 20 200
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
4C
Demoknight
Hard 1/2 Flank defenders's right
1/2 Flank defenders's left
4 12 24 4 50
Heavy heater
Expert 9 9 18 40 34 150
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png +800%
Wave 5 (1000 Credits)
5A-1
Pyro
Easy Fires continuously 5 14 14 6 100
5A-2
Soldier infinite
Expert 1 1 1 200
5A-3
Soldier infinite
Expert 6 6 6 35 350
Medic
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
Pyro
Easy Fires continuously
5B
Soldier
Easy 4 12 40 28 8 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% ÜberCharge rate
5C
3/4
Scout
Easy 4 16 40 45 1 150
1/4
Scout stun
Hard
Support
Sniper
Normal 1 1 60 20
Wave 6 (750 Credits)
6A-1
Scout
Hard Melee only 6 10 55 4 300
6A-2
Heavy
Easy 1 4 10 6 7 150
Demoman
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
2 4 16 10 15 150
6B
Heavy
Easy 6 12 12 20 9 150
Support
Sniper
Normal 2 2 10 20
Spy
Expert 4 4 15 20
Wave 7 (1100 Credits)
7
Tank
20,000 1 200
Heavy gru
Easy 1 5 5 1 100
Heavy
Easy 1/2 Flank defenders's right
1/2 Flank defenders's left
2 8 8 1 6 200
Tank
20,000 1 11 200
Heavy
Expert 5 10 10 90 50 200
Medic
Medic
Medic
Medic

Quick-Fix Medic
Easy
Support
Spy
Expert 2 2 15 35
Scout
Easy Melee only 3 12 60 6 200

Basic Strategies

This mission, like how Day of Wreckening introduced the use of Extended Concheror Soldiers in Intermediate, introduces Extended Backup Soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to Critical hits and resistant to all other damage from players.

In wave 4 of this mission, Backup Soldiers drop in groups along with 7 Flare Gun Pyros and a Giant Heater Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.

Trivia

  • The name of the mission is a reference to the Soldier's alias, Jane Doe.[1]

References

See also