Difference between revisions of "Template:Did you know/Previously featured facts"

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*...that if you reload after firing one shot of the [[Shotgun]], two shells are reloaded instead of one?
 
*...that if you reload after firing one shot of the [[Shotgun]], two shells are reloaded instead of one?
  
*...that the first aluminum baseball [[Bat]] were produced in the 1970s, at least two years after the game's setting?
+
*...that the first aluminum baseball [[Bat]] was produced in the 1970s, at least two years after the game's setting?
  
 
*...that the [[Demoman]] is the only class whose emblem differs from the logo on their shoulder?
 
*...that the [[Demoman]] is the only class whose emblem differs from the logo on their shoulder?

Revision as of 22:21, 13 January 2011

Did you know...



  • ...that the Heavy's Showdown taunt (code-wise) kills with a wide yet invisible bullet?
  • ...that if you shoot an enemy in the head with the Sniper Rifle while you are not scoped, it will not count as a headshot even if the enemy dies?
  • ...that the Sniper's parents live on Adelaide Street, Australia (Red House on the left)?
  • ...that despite breaking upon a backstab, the promotional image of the Razorback shows it with a Knife embedded in it, and very much intact?
  • ...that Pipeline is the first official map to take place at night?



  • ...that when you reload the Pistol as a Scout the animation in the first person view differs from the one in third person?
  • ...that in Meet the Sniper, when the Demoman's Bottle is embedded in his skull, his eye actually appears to be (mostly) undamaged?
  • ...that both teams appear to be run by a mysterious woman known only as the Administrator?
  • ...that competitive players of the Heavy sometimes use a trackball instead of a mouse to turn around quickly?
  • ...that although the Pyro is right handed, he (or she?) holds the Fire Axe left-handed?
  • ...that the Demoman will still drink from his Bottle and belch when it is smashed?


  • ...that the original design for the Heavy had a mullet hairdo? [1]
  • ...that according to in-game calendars, Team Fortress 2 takes place in June 1968? [2]
  • ...that there is a currently unusued class, the Civilian?
  • ...that the Payload has the words 'Cry some more' scratched onto the front?
  • ...that the Demoman lost his original set of foster parents at the age of six in a failed attempt to blow up the Loch Ness Monster?
  • ...that the Pyro has a flowery purse in his (or her) locker?
  • ...the the Engineer is nicknamed 'Hardhat' (to the Scout), 'Engy' (to the Soldier), 'Truckie' (to the Sniper), 'My hard-hatted friend' (to the Medic) and 'Laborer' (to the Spy)?
  • ...that pressing the alternate fire button while constructing a building allows you to rotate it?
  • ...that the illustrative style of Team Fortress 2 is commonly mistaken for cel-shading when in fact, it uses rim highlights instead of outlines to emphasise silhouettes and is therefore the opposite?




  • ...that the Engineer's favorite equation is in fact part of the equation that governs character lighting in-game?
  • ...that every official texture in Team Fortress 2 was hand-painted by the art team, with many of them having visible brushstrokes?
  • ...that a player standing on an enemy Teleporter exit when someone teleports will result in the player being telefragged?
  • ...that the picture on the road sign seen at the beginning of Meet the Sniper is the symbol for a headshot in game?
  • ...that Heavy's Minigun fires 4 shots per 1 ammo point and it takes him 20 seconds of nonstop firing to run out of ammo, meaning that "Sasha" only fires 2400 rounds per minute and not 10000 as the Heavy says in Meet the Heavy?
  • ...that the Engineer is the shortest class?
  • ...that the Soldier embarked on a Nazi killing spree for which he was awarded several medals that he designed and made himself, and that his rampage ended immediately upon hearing about the end of the war in 1949?
  • ...that the Scout trained himself to run so that he could beat his older brothers to fights in the south streets of Boston?




  • ...that if the Demoman hits anything with his Bottle, there is a chance it may break?
  • ...that the Heavy's custom Minigun weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute, costing four hundred thousand dollars to fire for twelve seconds?
  • ...that the Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane?
  • ...that the Engineer has eleven PhDs in hard science?
  • ...that the Rocket Jump Waltz is not technically a waltz as it is written in 4/4 time as opposed to 3/4 time?
  • ...that the song the Engineer plays during the Meet the Engineer video is a real song, called 'Someone Else's Song' and was originally written by Jeff Tweedy of the American Country band Wilco for their album 'Being There' in 1996?




  • ...that the emblem on the Heavy's sleeve was originally a skull and crossbones?
  • ...that sub-front companies for RED include 'Brown Nugget Mining', 'Cornwell' and the 'Happy Farmers Cooperative'?
  • ...that BLU stands for 'Builders League United' and RED for 'Reliable Excavation (and) Demolition'?
  • ...that early models of Team Fortress 2 involved assigning one player on a team as the commander, who would then give orders to his team-mates from an overhead map?




  • ...that adjusted for inflation since 1968 (the year in which Team Fortress 2 supposedly takes place), it costs $2,458,735.08 to fire the Heavy's Minigun for twelve seconds?
  • ...that if an Engineer is killed while carrying a toolbox, the dropped toolbox will provide full ammo and metal to the player that picks it up?
  • ...that the Team Fortress 2 Dev-team runs a blog featuring concept art, community spotlights and details of the game's development?
  • ...that the Soldier has a crew cut hairstyle underneath his helmet ?
  • ...that the Sniper and the Spy are the only characters to wear a wrist watch?




  • ...that the "Spy" Voice command where you call a specific class a Spy that you have your crosshair centered on also works with the enemy?
  • ...that the in-game calendars say that June 1968 started on a Wednesday [3], when really it started on Template:W?
  • ...that Team Fortress 2 has won awards from IGN, GameSpy and 1up for artistic direction?
  • ...that in first person mode, the Sniper is wearing gloves on both hands, but from a third person perspective, such as taunting, he is only wearing a glove on his left hand?
  • ...that a Medic or Dispenser can heal a player faster than they can drown, allowing players to possibly stay underwater indefinitely?
  • ...that if a Teleporter exit is destroyed while the entrance is still charging, the entrance will only stop glowing once it has finished charging?
  • ...that in his HUD icon, the Heavy is not wearing his fingerless gloves?
  • ...that in his HUD icon, the Demoman's patch is on the wrong eye?




  • ...that the cigarette the Spy throws when he performs his Disguise Kit taunt acts as a physics object and can bounce off walls and objects?
  • ...that the Spy's HUD icon features his outdated beta design?
  • ...that when a Spy drops his disguise while being ÜberCharged by an enemy Medic, he will glow his team color while the Medic continues to glow his?
  • ...that RED and BLU each have their own website?
  • ...that it takes about a second for a Sentry Gun to do a full 360?
  • ...that the Bat is the fastest swinging melee weapon in the game to compensate for it's damage?
  • ...that if 4 Engineers were banging on a Sentry Gun while it was being built, it would build in 0.625 seconds?
  • ...that the Pyro gives a 'thumbs up' gesture when using the 'Good Job' Voice Command?




  • ...that the consumption of a Sandvich is both an 'attack' and a taunt?
  • ...that Valve created a set of Team Fortress 2 Trading Cards that were never officially released, featuring characters, levels, and weapons?
  • ...that any class may consume dropped Sandviches and not just the Heavies that wield them?
  • ...that the Scout is able to run so fast and perform double jumps both due to his extraordinary agility but also his consumption of large quantities of coffee?




  • ...that the Heavy Update details were leaked before release by beta playtesters at the Something Awful Forums?
  • ...that in player view, the ammo belt on Natascha is on the left side, but in global view the ammo belt is on the right side?
  • ...that despite RED standing for Reliable Excavation Demolition, and BLU being an acronym for Builder's League United, BLU almost always is attacking while RED is defending?
  • ...that according to the text on some water towers in-game, some Team Fortress 2 Maps are set in the fictional location of Carrison, Template:W?
  • ...that in player view, the sticky grenade holder on the sticky Grenade Launcher is on the left side, but in global view the sticky grenade holder is on the right side?
  • ...that a certain response after eating a Sandvich is a reference to Portal's 'Still Alive' song ("Moist and delicious! Hehaha!")?




  • ...that the Demoman was originally a white Scottish cyclops [5]?
  • ...that one of the initial ideas was to have a 'claymation' look with players that gibbed into chunks of clay?[6]
  • ...that RED Spies smoke white cigarettes, and BLU Spies smoke brown ones?
  • ...that the Heavy and the Sniper are the only classes to have a scripted death animation?
  • ...that the Civilian class possesses its own unique death scream?
  • ...that the Administrator possesses a sound file in which she commands the team to "Stop the courier", indicating that a Hunted mode may have been in the works?
  • ...that the BLU Soldier refers to the RED team contemptuously as "you RED team ladies"?




  • ...that eating a Sandvich gives the Heavy the ability to punch out all of someone's blood in three hits (though not in-game)?
  • ...that the numbers on the top front of the Train on the map Well spells 7331, which spelled backwards is 1337 (elite)?
  • ...that Valve have stated an interest in an animated series, comic or even a film based on Team Fortress 2?
  • ...that the one of the Pyro's hats appears to be the Engineer's absent left glove?
  • ...that holding down the primary attack button with the Electro Sapper equipped will deploy it continuously?




  • ...that in the German versions of Meet the Team videos the classes are implied to be robots, bleeding oil and exploding into cogs and screws when gibbed?
  • ...that in the Meet the Soldier video, a Scout is shown with his headphone over his right ear when it is normally worn on their left?
  • ...that the bullets the Heavy fires are 'Super Caliber' brand bullets?
  • ...that the Engineer drinks 'BLU Streak' brand beer?
  • ...that the BLU Soldier and Heavy have died in every Meet the Team video to date?




  • ...that the Scout and the Spy are the only classes without an emblem on their shoulder?
  • ...that the clock face that shows how much time you have left goes in a counter-clockwise direction?
  • ...that in the Meet the Soldier video, BLU have already secured RED's final Control point (judging from the color of the megaphones)?
  • ...that although RED's cover is that it operates as a demolitions company, it is BLU that delivers the Payloads to them?
  • ...that despite the Heavy being Russian, Natascha is the German spelling of the name?
  • ...that on the main screen, the Heavy and the Demoman are missing their shoulder logos?
  • ...that all the melee weapons (besides the Fire Axe) are one handed?




  • ...that Gold Rush matches take place at 9:07AM?
  • ...that if you reload after firing one shot of the Shotgun, two shells are reloaded instead of one?
  • ...that the first aluminum baseball Bat was produced in the 1970s, at least two years after the game's setting?
  • ...that the Demoman is the only class whose emblem differs from the logo on their shoulder?
  • ...that it was once possible to stop the trains on Well?[8]
  • ...that the BLU Spy has white cigarettes inside his Disguise Kit, despite them appearing brown on the player model?
  • ...that at least seven of the nine classes have a designated job and a unique motto that were given in Trailer 2, the exceptions being the Pyro and the Medic?
  • ...that a fully charged Medic can deploy his ÜberCharge, even when he isn't healing anybody?

  • ...that a common complaint with most Shotguns is that they reload too fast and hold too many shells?
  • ...that the balls the Sandman hits are 'All Ballers League' brand balls?
  • ...that the Scout's baseball can be reflected by a Pyros compression blast?
  • ...that a Scout can assist in his own death if he is hit by his reflected baseball then killed by an opponent?
  • ...that Natascha's model in the game files is 'Ludmila'?
  • ...that a Pyro can perform a rocket jump by air-blasting a rocket at his feet?

  • ...that the Sniper lives in his camper van?
  • ...that the Heavy's hands are so large, he grips the pump of his Shotgun with only his thumb and index finger?
  • ...that the readying animation for Bonk! Atomic Punch is NOT the same as the Bat and the ball-less Sandman yet Sandvich and the disquise kit is?
  • ...that the steering wheel is on the left-hand side in the Snipers camper van (as opposed to Australian cars which are right-sided)?
  • ...that the plural of "Dummkopf" is "Dummköpfe" and not "Dummkopfs"?
  • ...that the Medic and Heavy speak several phrases in German and Russian respectively?
  • ...that the Spy speaks phrases in Italian, French and Spanish?




  • ...that the liquid splash when equipping Bonk! Atomic Punch and Crit-a-Cola uses the same effect as the acid splatters emitted by the antlion workers in Half Life 2: Episode Two?
  • ...that the Sniper became a master of Jarate after being insulted by the enemy Spy?
  • ...that the map of Australia in the bottom right corner of the Jarate advertisement is missing Tasmania?
  • ...that there is a neutral grey suitcase in the game files, suggesting some form of one-flag CTF may have been scrapped before release? Although, even after release it has been supported, with the addition of the trail particle effects during the Classless Update, even the neutral briefcase recieved neutral particles.
  • ...that shooting an enemy at exactly the same time as your Sentry Gun (and killing them) will result in you assisting yourself?
  • ...that Pyros are not always guaranteed to get assists on people they set on fire, even if the enemy is still on fire when he is killed?
  • ...that although, in Meet the Soldier, the rockets fired at the beginning make the Crit sound, none actually have the Crit particle effect surrounding them?
  • ...that with the Soldier,using all 4 rockets,when you reload and do a taunt ,it's possible see the rockets clutched in his left hand?

See also