Difference between revisions of "Template:Class weapons table engineer primary"
GrampaSwood (talk | contribs) m (Undo edit by Beanie (Talk) (2984206) Not sure what the edit summary was supposed to mean, but it's listed as a negative stat in the description.) (Tag: Undo) |
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{{Info}}存到的復仇爆擊(最多 35 發)只有在自己的步哨被摧毀後才能使用。<br /> | {{Info}}存到的復仇爆擊(最多 35 發)只有在自己的步哨被摧毀後才能使用。<br /> | ||
| zh-hans = | | zh-hans = | ||
− | {{Pro}}在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 | + | {{Pro}}在你的步哨枪被摧毁时,步哨枪积累的每次杀敌可提供 2 次复仇爆击<br /> |
− | {{Pro}}每次助攻可提供 1 | + | {{Pro}}每次助攻可提供 1 次复仇爆击<br /> |
− | {{Info}} | + | {{Info}}积累的复仇爆击(最多 35 次)仅在步哨枪被摧毁时给予玩家<br /> |
− | {{Con}} | + | {{Con}}弹匣容量 -50%<br /> |
− | {{Con}} | + | {{Con}}不会出现随机爆击<br /> |
− | {{Con}} | + | {{Con}}复仇爆击在死亡时丢失<br/> |
}} | }} | ||
|- | |- | ||
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| tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız. | | tr = Cephane kaynağı bitene kadar yapılabilecek isabetsiz atışlar. Daha fazla bilgi için silahın sayfasına bakınız. | ||
| zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面 | | zh-hant = 金屬消耗完時武器也會沒有子彈可射。詳見武器個別頁面 | ||
− | | zh-hans = | + | | zh-hans = 在未命中敌方单位的情况下所能开火的最多次数。详情请见武器的页面。 |
}} | }} | ||
}} | }} | ||
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| tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız. | | tr = Oyuncunun metal rezervinden (200) 30 metal kullanır. Daha fazla bilgi için silahın sayfasına bakınız. | ||
| zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面 | | zh-hant = 每一發攻擊會從攜帶的金屬中消耗 30 單位金屬。詳見武器個別頁面 | ||
− | | zh-hans = | + | | zh-hans = 每次开火会耗费 30 单位金属(所持上限为 200 单位)。详情请见武器的页面。 |
}} | }} | ||
}} | }} | ||
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{{Con}}使用金屬作為彈藥來源。<br /> | {{Con}}使用金屬作為彈藥來源。<br /> | ||
| zh-hans = | | zh-hans = | ||
− | {{Pro}} | + | {{Pro}}击中后伤害值作为弹药量归还<br /> |
− | {{Pro}} | + | {{Pro}}对步哨枪正在攻击的目标伤害 +10%<br/> |
− | {{Pro}} | + | {{Pro}}不需要重新装填弹药<br /> |
− | {{Con}} | + | {{Con}}使用金属作为弹药<br /> |
− | {{Con}} | + | {{Con}}每次射击后弹药数 -30<br /> |
}} | }} | ||
|- | |- | ||
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{{Info}}發射電子能量球,而非散彈槍的子彈。<br /> | {{Info}}發射電子能量球,而非散彈槍的子彈。<br /> | ||
| zh-hans = | | zh-hans = | ||
− | {{Info}} | + | {{Info}}会发射能量光束来代替子弹<br/> |
− | {{Info}}可点燃友方的[[Huntsman/zh-hans|弓箭]] | + | {{Info}}可点燃友方的[[Huntsman/zh-hans|弓箭]]<br/> |
− | {{Pro}} | + | {{Pro}}不需要弹药<br/> |
− | {{Pro}} | + | {{Pro}}弹药无法被压缩空气反弹<br/> |
− | {{Pro}}击中时:被击中者损失至多 10% | + | {{Pro}}击中时:被击中者损失至多 10% 的医疗枪能量<br /> |
− | {{Pro}}击中时:被击中者损失至多 20% | + | {{Pro}}击中时:被击中者损失至多 20% 的隐身能量<br /> |
− | {{Con}} | + | {{Con}}对建筑仅造成 20% 的伤害<br/> |
− | {{Con}}弹匣容量减少 33% | + | {{Con}}弹匣容量减少 33%<br /> |
}} | }} | ||
|- | |- | ||
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{{Con}}修復建築物需以1單位金屬換取4單位建築生命值。<br /> | {{Con}}修復建築物需以1單位金屬換取4單位建築生命值。<br /> | ||
| zh-hans = | | zh-hans = | ||
− | {{Pro}}辅助开火能力:消耗 | + | {{Pro}}辅助开火能力:消耗 100 金属,远距离搬取建筑<br /> |
− | {{Pro}} | + | {{Pro}}发射特殊箭矢,可以修复友方建筑<br /> |
− | {{Con}} | + | {{Con}}弹匣容量 -34%<br /> |
− | {{Con}} | + | {{Con}}穿戴时主武器弹药携带量 -50%<br /> |
− | {{Con}} | + | {{Con}}搬运建筑时,为自己打上死亡标记,建筑放置后仍会持续数秒<br /> |
+ | {{Con}}修复建筑时,每修复 4 点生命值,就消耗 1 金属<br /> | ||
}} | }} | ||
|- | |- | ||
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{{Con}}連續射擊時準度降低。<br /> | {{Con}}連續射擊時準度降低。<br /> | ||
| zh-hans = | | zh-hans = | ||
− | {{Pro}}每次射击的子弹数 +50% | + | {{Pro}}每次射击的子弹数 +50%<br /> |
− | {{Pro}}部署速度 +50% | + | {{Pro}}部署速度 +50%<br /> |
− | {{Pro}} | + | {{Pro}}发射的弹丸分布宽大且固定<br /> |
− | {{Con}}伤害 -20% | + | {{Con}}伤害 -20%<br /> |
− | {{Con}} | + | {{Con}}连续射击时精准度下降<br /> |
}} | }} | ||
|} | |} |
Revision as of 05:07, 6 September 2022
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. +10% damage to the same target as your sentry. | |
Craft Pomson 6000 |
4 | ∞ | Base: 60 Crit: 180 |
Shoots an electric projectile instead of shotgun pellets. Does not require ammo (replaced with an ammo meter). | |
Craft Rescue Ranger |
4 | 16 | Base: 40 Crit: 120 |
Alt-Fire: Use 100 metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. |
This template is meant to be used in localized versions of the Engineer article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table engineer primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, fr, ja, pl, tr, zh-hant, zh-hans (add) |