Difference between revisions of "Gang Garrison 2"
Raptor Llama (talk | contribs) (Added note about age of screenshot, downsized the picture to 180px (was 200) to account for extra text.) |
GeminiViRiS (talk | contribs) (Added a better table for the class differences) |
||
Line 51: | Line 51: | ||
==Class Differences Between Gang Garrison 2 and Team Fortress 2== | ==Class Differences Between Gang Garrison 2 and Team Fortress 2== | ||
− | {| style=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="17%" colspan=2 | Team Fortress 2 | |
+ | ! class="header" width="17%" colspan=2 | Gang Garrison 2 | ||
+ | ! class="header" width="50%" rowspan=2 | Class Differences | ||
|- | |- | ||
− | | | + | ! class="header" | Class |
+ | ! class="header" | Health | ||
+ | ! class="header" | Class | ||
+ | ! class="header" | Health | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=scout|link=Scout}} [[Scout]] |
+ | | 125 | ||
+ | | Runner | ||
+ | | 100 | ||
+ | | The 2D environment makes dodging harder but makes double jumping and shortcuts easier. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=soldier|link=Soldier}} [[Soldier]] |
+ | | 200 | ||
+ | | Rocket Man | ||
+ | | 175 | ||
+ | | Rocket jumping is easier to do as The Rocketman. Rockets can pass through team mates, but lose their damage and knockback. A new kind of ammo exists allowing the rocket man to release 4 rockets, but requires a 'reload' afterward. This cuts down on rocket [[spamming]]. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=pyro|link=Pyro}} [[Pyro]] |
+ | | 175 | ||
+ | | Firebug | ||
+ | | 175 | ||
+ | | The Firebug's [[Flamethrower]] has a gas-like ammo while the Pyro's Flamethrower has 200. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=demoman|link=Demoman}} [[Demoman]] |
+ | | 175 | ||
+ | | Detonator | ||
+ | | 175 | ||
+ | | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=heavy|link=Heavy}} [[Heavy]] |
+ | | 300 | ||
+ | | Overweight | ||
+ | | 200 | ||
+ | | The 2D environment makes it harder to go around The Overweight. He also has only 200 health while the Heavy has 300. The Overweight's [[Minigun]] have a gas-like ammo while Heavy's Minigun has 200 ammo. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=engineer|link=Engineer}} [[Engineer]] |
+ | | 125 | ||
+ | | Constructor | ||
+ | | 120 | ||
+ | | The 2D environment makes it harder to go around The Constructor's 'autogun'. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's [[Shotgun]] has 8 ammo while the Engineer only has 6 ammo. | ||
|- | |- | ||
− | |[[Medic]]| | + | | {{Icon class|class=medic|link=Medic}} [[Medic]] |
+ | | 150 | ||
+ | | Healer | ||
+ | | 150 | ||
+ | | The Healer's [[Medi Gun]] does not curve around corners. He is also unable to [[overheal]] his allies. | ||
|- | |- | ||
− | |[[ | + | | {{Icon class|class=sniper|link=Sniper}} [[Sniper]] |
+ | | 125 | ||
+ | | Rifleman | ||
+ | | 125 | ||
+ | | The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives The Rifleman better view of the map. The Rifleman is unable to perform [[headshots]]. | ||
+ | |- | ||
+ | | {{Icon class|class=spy|link=Spy}} [[Spy]] | ||
+ | | 125 | ||
+ | | Infiltrator | ||
+ | | 125 | ||
+ | | The Infiltrator's [[Cloak]] does not power down. His [[Knife]] is slower, but is always a instant kill even if it is not a [[backstab]]. | ||
|} | |} | ||
Revision as of 20:25, 23 January 2011
![]() | “Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
Gang Garrison 2 | |
---|---|
![]() | |
Basic Information | |
Released: |
August 7, 2008 |
Developer: |
Faucet |
Modes: |
Multiplayer |
Designer(s): |
MedO, mrfredman, Synnah |
Platform: |
Windows |
Gang Garrison 2 was created for the TIGSource Forums’ Bootleg Demake Contest. As the title of the contest suggests, the game aims to "demake" Team Fortress 2 using retro-styled sounds and graphics while retaining most of the gameplay of the original game, but it replaces the original names of any items or classes in Team Fortress 2 with Gang Garrison 2's own names. The game itself is written and created using the proprietary software application Template:W.
The game works very much like Team Fortress 2's game interface. The game enables players to customize game options, and host online matches. Elements of the original title are parodied such as a tongue-in-cheek recreation of the original Steam interface, an 8-Bit style remix of the Team Fortress 2 Theme, and Valve's introduction splash being replaced with a suitably retro logo for the fictional company, "FAUCET".
Although some may refer to as an 8-bit or 16-bit game, it truly is neither, since many elements have different graphic resolutions. For example, the maps or levels have less resolution than the character sprites; however, some effects (such as smoke or explosions) have much more resolution than any other element.
Gang Garrison 2 was nominated for Indie Game of the Year 2010 on indieDB. While the game did not win, it was voted the 9th best indie game of 2010. [1]
Contents
Gameplay
As of version 2.2, the game now has four game modes, the fifth one listed here is currently unreleased but was leaked:
- Capture The Flag: Find the opposing team's Intelligence and return it to the location of your Intelligence to score a point. Score a certain number of points to win the round.
- Control Points: Control Point comes in two varieties, Standard or Attack/Defend:
- Standard: Capture all the Control Points to win the match.
- Attack/Defend: RED team must capture all the Control Points to win, and BLU team must prevent RED from doing so.
- Arena: There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then a control point will become available for one of the team to capture to win the round. Round wins are cumulative, and the team with the most rounds won at the end wins the match.
- Generator: An original mode exclusive to Gang Garrison 2. Both teams have a special generator which are the objectives of the map. A team must keep their generator running and destroy the enemy generator to win.
- King of the Hill: There exists a lone control point in the center of the map. Both teams compete to take control of the control point to start their countdown. First team to hold onto the point for 3 full minutes is victorious.
Controls
WASD: Run around, jump
Mouse: Aim
Left mouse: Shoot
N, M: Change Team/Class
Left Shift: Show Scores
The Right Mouse button differs in function, based on the class you use. The Detonator can use it to detonate his mines, the Infiltrator can use it to Cloak, the Overweight can use it to consume a sandwich, the Firebug can use it to airburst, the Rifleman can use it to extend his range of vision, the Healer can use it to fire his Syringe Gun and activate his superburst, and the Constructor can build Autoguns on the spot with it.
Class Differences Between Gang Garrison 2 and Team Fortress 2
Team Fortress 2 | Gang Garrison 2 | Class Differences | ||
---|---|---|---|---|
Class | Health | Class | Health | |
![]() |
125 | Runner | 100 | The 2D environment makes dodging harder but makes double jumping and shortcuts easier. |
![]() |
200 | Rocket Man | 175 | Rocket jumping is easier to do as The Rocketman. Rockets can pass through team mates, but lose their damage and knockback. A new kind of ammo exists allowing the rocket man to release 4 rockets, but requires a 'reload' afterward. This cuts down on rocket spamming. |
![]() |
175 | Firebug | 175 | The Firebug's Flamethrower has a gas-like ammo while the Pyro's Flamethrower has 200. |
![]() |
175 | Detonator | 175 | It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. |
![]() |
300 | Overweight | 200 | The 2D environment makes it harder to go around The Overweight. He also has only 200 health while the Heavy has 300. The Overweight's Minigun have a gas-like ammo while Heavy's Minigun has 200 ammo. |
![]() |
125 | Constructor | 120 | The 2D environment makes it harder to go around The Constructor's 'autogun'. The Constructor automatically gains metal, but can only make a level 1 autogun and no other buildings. He is also unable to repair the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's Shotgun has 8 ammo while the Engineer only has 6 ammo. |
![]() |
150 | Healer | 150 | The Healer's Medi Gun does not curve around corners. He is also unable to overheal his allies. |
![]() |
125 | Rifleman | 125 | The 2D environment makes it harder to hit foes if your teammates are blocking your path. The sniping scope gives The Rifleman better view of the map. The Rifleman is unable to perform headshots. |
![]() |
125 | Infiltrator | 125 | The Infiltrator's Cloak does not power down. His Knife is slower, but is always a instant kill even if it is not a backstab. |
Classes
The Runner
The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence and capturing control points, thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.
The Rocketman
The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch you way up in the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.
The Firebug
The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flamethrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect. Once someone is hit, they are set on fire which causes more damage over a short amount of time, regardless if the Firebug is dead. The Firebug has the ability to airblast which deflects rockets, push sticky grenades away, and puts out afterburn.
The Detonator
The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he would need skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.
The Overweight
The Overweight is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but it spreads out over longer distances. A Healer is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his Manvich which can restore his health slightly, but it leaves him defenseless for the duration of its consumption.
The Constructor
The Constructor is like a cross between the Runner and Detonator. He wields a nice Shotgun which shoots 4 bullets at 6 damage per bullet and has the ability to make Sentry Guns, known as Autoguns. These are stationary gun turrets that will riddle nearby enemies full of bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.
The Healer
The Healer is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can heal friendly teammates at a steady rate with his Medi Gun by holding the left mouse button. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit.
Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility! Simply heal a teammate and right click at the same time to activate the Healer's superburst.
The Rifleman
The Rifleman wields a Sniper Rifle, the most deadly weapon in the game. As of Jan 1, 2008, the Sniper Rifle can be zoomed in/out with the right-mouse button, and can be charged for full effect. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. By right-clicking, the Rifleman can pan his view beyond the normal limits of other classes and shoot targets at an extreme range! Firing his rifle shows a team-colored beam; however, that can give away his location.
The Infiltrator
The Infiltrator is a very sneaky unit. He can Cloak, come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a Pistol with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. As of Jan 1 2008, clicking the left-mouse button while cloaked will allow you to backstab an opponent which kills them in one strike. If the infiltrator is behind an opponent, the opponent does not see him.
The Secret Class
The Secret Class can be accessed by pressing Q on the class selection screen. They are in fact Quote (RED team) and Curly Brace (BLU team), both characters from Cave Story, using a Bubbler, a weapon from the said game. In the early stages of Gang Garrison 2's development, Quote was the character used when the engine was being written. When the first version was to be released, Quote was left in as a class for RED team and Beta Quote was used as a class for BLU team. During Cave Story's development, Quote's beta appearance was Blue and used the name Curly Brace. Much later in development, Curly Brace replaced Beta Quote as BLU team's secret class representative.