Difference between revisions of "Template:Special taunt table"

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m (Copied french from Taunts/fr)
(Copied from Taunts/hu)
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  | es = El Scout hace un movimiento de artes marciales, moviendo su arma cuerpo a cuerpo y diciendo frases similares a las que dice al consumir su {{item link|Bonk! Atomic Punch}}. Después lo lanza y lo coge con la mano, haciendo equilibrio.
 
  | es = El Scout hace un movimiento de artes marciales, moviendo su arma cuerpo a cuerpo y diciendo frases similares a las que dice al consumir su {{item link|Bonk! Atomic Punch}}. Después lo lanza y lo coge con la mano, haciendo equilibrio.
 
  | fr = Une fois activé, le Scout fait tourner son arme de mêlée, la lance en l'air, et le fait balancer sur sa main.
 
  | fr = Une fois activé, le Scout fait tourner son arme de mêlée, la lance en l'air, et le fait balancer sur sa main.
 +
| hu = A felderítő előveszi a közelharci fegyverét, majd minkét kezével elkezdi pörgetni
 
  | ja = 実行すると、スカウトが「カンフー」の華やかな動作をし、近接武器を振り回し{{item link|Bonk! Atomic Punch}}を飲んだ時のような風を切るエフェクトに包まれセリフを発します。その後空中に投げ、あくびしながら弾きます。
 
  | ja = 実行すると、スカウトが「カンフー」の華やかな動作をし、近接武器を振り回し{{item link|Bonk! Atomic Punch}}を飲んだ時のような風を切るエフェクトに包まれセリフを発します。その後空中に投げ、あくびしながら弾きます。
 
  | ko = 스카웃이 자신의 근접무기를 이리저리 돌리고 나서, 하늘로 던져 오른손으로 받아 균형을 맞춥니다.
 
  | ko = 스카웃이 자신의 근접무기를 이리저리 돌리고 나서, 하늘로 던져 오른손으로 받아 균형을 맞춥니다.
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  | es = El Scout hace un movimiento de breakdance sobre su cabeza mientras suena música del {{item link|Boston Boom-Bringer}}. Al finalizar la burla, el Scout da un salto y se encoje de hombros.
 
  | es = El Scout hace un movimiento de breakdance sobre su cabeza mientras suena música del {{item link|Boston Boom-Bringer}}. Al finalizar la burla, el Scout da un salto y se encoje de hombros.
 
  | fr = Une fois activé, le Scout va faire une Break Dance.
 
  | fr = Une fois activé, le Scout va faire une Break Dance.
 +
| hu = A felderítő elkezd táncolni a földön, miközben énekel.
 
  | ja = スカウトが {{item link|Boston Boom-Bringer}} から曲が再生される間頭で回るブレイクダンスをします。終りには足で活発にはねさせ、肩をすくめます。
 
  | ja = スカウトが {{item link|Boston Boom-Bringer}} から曲が再生される間頭で回るブレイクダンスをします。終りには足で活発にはねさせ、肩をすくめます。
 
  | ko = 스카웃이 [[Boston Boom-Bringer/ko|보스턴 부왘 배달원]]에서 재생되는 음악과 함께 브레이크 댄스를 춥니다.
 
  | ko = 스카웃이 [[Boston Boom-Bringer/ko|보스턴 부왘 배달원]]에서 재생되는 음악과 함께 브레이크 댄스를 춥니다.
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  | es = El Scout hace el [https://www.youtube.com/watch?v=zS1cLOIxsQ8 baile de Carlton], moviendo sus brazos y sus caderas de izquierda a derecha mientras dice frases.
 
  | es = El Scout hace el [https://www.youtube.com/watch?v=zS1cLOIxsQ8 baile de Carlton], moviendo sus brazos y sus caderas de izquierda a derecha mientras dice frases.
 
  | fr = Une fois activé, le Scout va élancer ses bras de gauche à droite tout en bougeant ses hanches du même côter que ses bras et en disant une réplique.
 
  | fr = Une fois activé, le Scout va élancer ses bras de gauche à droite tout en bougeant ses hanches du même côter que ses bras et en disant une réplique.
 +
| hu = A felderítő a [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Carlton Tánc], kezdi el táncolni miközben imbolyogva csípője balról jobbra mozog és lengeti karjait. 
 
  | ja = スカウトが[https://www.youtube.com/watch?v=zS1cLOIxsQ8 カールトンダンス]をし、セリフを言いながら腕を振って腰を左から右に振ります。
 
  | ja = スカウトが[https://www.youtube.com/watch?v=zS1cLOIxsQ8 カールトンダンス]をし、セリフを言いながら腕を振って腰を左から右に振ります。
 
  | ko = 스카웃이 [https://www.youtube.com/watch?v=zS1cLOIxsQ8 칼턴 춤]을 춥니다.
 
  | ko = 스카웃이 [https://www.youtube.com/watch?v=zS1cLOIxsQ8 칼턴 춤]을 춥니다.
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  | es = El Scout saca un cubo de pollo frito, coge una alita y dice una frase mientras le da un bocado. Después lanza el cubo. Similar a la escena en [[Expiration Date/es|Fecha de caducidad]].
 
  | es = El Scout saca un cubo de pollo frito, coge una alita y dice una frase mientras le da un bocado. Después lanza el cubo. Similar a la escena en [[Expiration Date/es|Fecha de caducidad]].
 
  | fr = Une fois activé, le Scout sort un seau de poulet frit, prend une cuisse, dit quelque chose, puis la jette, similaire à une scène vue dans [[Expiration Date/fr|Expiration Date]].
 
  | fr = Une fois activé, le Scout sort un seau de poulet frit, prend une cuisse, dit quelque chose, puis la jette, similaire à une scène vue dans [[Expiration Date/fr|Expiration Date]].
 +
| hu = A felderítő elővesz egy vödör rántott csirkét, mond egy sor szöveget, beleharap egy csirkecombba, majd eldobja a vödröt a hússal együtt.
 
  | ja = 実行すると、スカウトが [[Expiration Date/ja|Expiration Date]] の訓練シーンのように、フライドチキンのバーレルを取り出し、1本引き抜いてセリフを喋り、その後それらを投げ捨てます。
 
  | ja = 実行すると、スカウトが [[Expiration Date/ja|Expiration Date]] の訓練シーンのように、フライドチキンのバーレルを取り出し、1本引き抜いてセリフを喋り、その後それらを投げ捨てます。
 
  | ko = [[Expiration Date/ko|유통기한]]의 한 장면처럼, 스카웃이 치킨 한 통을 꺼내듭니다. 그리고 한 조각을 골라 먹다가 통과 함께 던져버립니다.
 
  | ko = [[Expiration Date/ko|유통기한]]의 한 장면처럼, 스카웃이 치킨 한 통을 꺼내듭니다. 그리고 한 조각을 골라 먹다가 통과 함께 던져버립니다.
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  | es = El Medic pone una pose heroica y se ilumina su fondo mientras le rodean unas palomas y suena música de ópera de fondo (similar al [[Conoce al Medic]]).
 
  | es = El Medic pone una pose heroica y se ilumina su fondo mientras le rodean unas palomas y suena música de ópera de fondo (similar al [[Conoce al Medic]]).
 
  | fr = Une fois activé, le Medic prend une position héroïque, un halo lumineux l'entoure, et des colombes s'envolent autour de lui.
 
  | fr = Une fois activé, le Medic prend une position héroïque, un halo lumineux l'entoure, et des colombes s'envolent autour de lui.
 +
| hu = A szanitéc hősies pózba vágja magát, miközben egy fénysugár vetül rá, közben pedig galambok szállnak fel körülötte.
 
  | ja = 天国の聖歌隊が歌い"オペラ"の曲が背景に流れる間メディックがポーズを取り光に包まれ周囲から鳩が飛び立ちます([[Meet The Medic/ja|Meet The Medic]] の動画での様々な例に似ています)。
 
  | ja = 天国の聖歌隊が歌い"オペラ"の曲が背景に流れる間メディックがポーズを取り光に包まれ周囲から鳩が飛び立ちます([[Meet The Medic/ja|Meet The Medic]] の動画での様々な例に似ています)。
 
  | ko = [[Meet the Medic/ko|메딕을 만나다]]의 한 장면처럼, 코러스와 함께 메딕이 포즈를 취하며 후광과 함께 비둘기가 날아갑니다.
 
  | ko = [[Meet the Medic/ko|메딕을 만나다]]의 한 장면처럼, 코러스와 함께 메딕이 포즈를 취하며 후광과 함께 비둘기가 날아갑니다.
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변
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  | es = El mercenario extiende sus brazos, poniendo sus manos con los dedos pulgar e índice estirados en forma de L, haciendo un enmarque con sus manos como si estuviera haciendo de director de cine, de forma similar a cómo se ve en el cómic de [[Meet the Director/es|Conoce al Director]]. El Pyro tiene dos variantes de esta burla.
 
  | es = El mercenario extiende sus brazos, poniendo sus manos con los dedos pulgar e índice estirados en forma de L, haciendo un enmarque con sus manos como si estuviera haciendo de director de cine, de forma similar a cómo se ve en el cómic de [[Meet the Director/es|Conoce al Director]]. El Pyro tiene dos variantes de esta burla.
 
  | fr = Une fois activé, le joueur tend les bras et forme un carré avec ses doigts.
 
  | fr = Une fois activé, le joueur tend les bras et forme un carré avec ses doigts.
 +
| hu = A játékos négyzetet alkot a kezével, és azon keresztül néz.
 
  | ja = プレイヤーが正面に手と腕を出して指で四角形を作り、カメラの真似をします。コミック"Meet the Director"に似ています。
 
  | ja = プレイヤーが正面に手と腕を出して指で四角形を作り、カメラの真似をします。コミック"Meet the Director"に似ています。
 
  | ko = 용병이 팔을 뻗어 손가락으로 사각형 모양을 만들며 [[Meet the Director/ko|감독을 만나다]]의 한 장면처럼 사진을 찍는 흉내를 냅니다.
 
  | ko = 용병이 팔을 뻗어 손가락으로 사각형 모양을 만들며 [[Meet the Director/ko|감독을 만나다]]의 한 장면처럼 사진을 찍는 흉내를 냅니다.
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  | es = El mercenario levanta una mano y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, estos chocarán las cinco y expresarán entusiamos tras el impacto. El Pyro tiene dos animaciones finales para esta burla.
 
  | es = El mercenario levanta una mano y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, estos chocarán las cinco y expresarán entusiamos tras el impacto. El Pyro tiene dos animaciones finales para esta burla.
 
  | fr = Une fois activé, le joueur lève une main et attend pendant une durée indéterminée qu'un coéquipier se place devant lui et raille à son tour. Alors, les deux joueurs s'en tapent cinq avant d'exprimer leur enthousiasme.
 
  | fr = Une fois activé, le joueur lève une main et attend pendant une durée indéterminée qu'un coéquipier se place devant lui et raille à son tour. Alors, les deux joueurs s'en tapent cinq avant d'exprimer leur enthousiasme.
 +
| hu = Ha használod a játékos addig vár, amíg egy másik játékos oda nem megy, és bele nem csap a tenyeredbe.
 
  | ja = プレイヤーは片手を上げ他のプレイヤーが正面で挑発するのを待ちます。プレイヤーはハイタッチした後、それぞれの熱情を表現します。パイロには2種類の終了アニメーションがあります。
 
  | ja = プレイヤーは片手を上げ他のプレイヤーが正面で挑発するのを待ちます。プレイヤーはハイタッチした後、それぞれの熱情を表現します。パイロには2種類の終了アニメーションがあります。
 
  | ko = 용병이 한 손을 들으며 다른 플레이어가 앞에서 도발할 때까지 기다립니다. 다른 플레이어가 도발을 하게 되면, 그들은 서로 하이파이브를 하고 열정을 표합니다.
 
  | ko = 용병이 한 손을 들으며 다른 플레이어가 앞에서 도발할 때까지 기다립니다. 다른 플레이어가 도발을 하게 되면, 그들은 서로 하이파이브를 하고 열정을 표합니다.
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변
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  | es = El mercenario ríe jocosamente de la desgracia del adversario.
 
  | es = El mercenario ríe jocosamente de la desgracia del adversario.
 
  | fr = Une fois activé, le joueur se met à rire de ses adversaires.
 
  | fr = Une fois activé, le joueur se met à rire de ses adversaires.
 +
| hu = A játékos kiröhögi az körülötte lévőket.
 
  | ja = プレイヤーが相手(達)の死や全くの失敗を笑います。
 
  | ja = プレイヤーが相手(達)の死や全くの失敗を笑います。
 
  | ko = 용병이 상대방에게 모욕을 주며 미친 듯이 웃어 댑니다.
 
  | ko = 용병이 상대방에게 모욕을 주며 미친 듯이 웃어 댑니다.
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변
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  | es = Variable
 
  | es = Variable
 
  | fr = Variable
 
  | fr = Variable
 +
| hu = Változó
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
 
  | ko = 가변
 
  | ko = 가변

Revision as of 05:48, 19 October 2022

See also: {{Kill taunt table}} {{Ability taunt table}}

Class Taunt Duration Details
Battin' A Thousand
Battin' a Thousand
5.0 seconds The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Boston Boarder
Boston Boarder
As long as the taunt is held The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks.
Boston Breakdance
Boston Breakdance
4.0 seconds The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Bunnyhopper
Bunnyhopper
As long as the taunt is held The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks.
Carlton
Carlton
As long as the taunt is held The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Deep Fried Desire
Deep Fried Desire
4.0 seconds The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Homerunner's Hobby
Homerunner's Hobby
As long as the taunt is held The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs.
Runner's Rhythm
Runner's Rhythm
As long as the taunt is held The Scout sits on the floor and plays a pair of bongo drums.
Scooty Scoot
Scooty Scoot
As long as the taunt is held The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie and say a line.
Spin-to-Win
Spin-to-Win
As long as the taunt is held The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) makes him tell them to go right.
Trackman's Touchdown
Trackman's Touchdown
5.0 seconds The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Fresh Brewed Victory
Fresh Brewed Victory
5.0 seconds The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Fubar Fanfare
Fubar Fanfare
5.0 seconds The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
Panzer Pants
Panzer Pants
As long as the taunt is held The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect.
Profane Puppeteer
Profane Puppeteer
8.0 seconds The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice.
Rocket Jockey
Rocket Jockey
As long as the taunt is held A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
Soldier's Requiem
Soldier's Requiem
4.0 seconds The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Balloonibouncer
Balloonibouncer
As long as the taunt is held The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement.
Headcase
Headcase
5.0 seconds The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Hot Wheeler
Hot Wheeler
As long as the taunt is held The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: MOUSE1) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes.
Party Trick
Party Trick
7.0 seconds The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Pool Party
Pool Party
As long as the taunt is held The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth.
Scorcher's Solo
Scorcher's Solo
As long as the taunt is held The Pyro sits on the floor and plays a small toy piano.
Skating Scorcher
Skating Scorcher
As long as the taunt is held Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes.
Bad Pipes
Bad Pipes
12.0 seconds The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Drunken Sailor
Drunken Sailor
As long as the taunt is held The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: MOUSE1) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: MOUSE2) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground.
Drunk Mann's Cannon
Drunk Mann's Cannon
As long as the taunt is held The Demoman rides a wheeled cannon around.
Oblooterated
Oblooterated
4.0 seconds The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Pooped Deck
Pooped Deck
As long as the taunt is held The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up.
Scotsmann's Stagger
Scotsmann's Stagger
As long as the taunt is held The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish.
Shanty Shipmate
Shanty Shipmate
As long as the taunt is held The Demoman jumps into a small rowing boat and "sails" around in it.
Spent Well Spirits
Spent Well Spirits
10.0 seconds The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he celebrates the results by closing his hand into a fist and saying a line.
Bare Knuckle Beatdown
Bare Knuckle Beatdown
As long as the taunt is held The Heavy punches the head and chest of a dummy with a picture of an enemy Scout.
Boiling Point
Boiling Point
As long as the taunt is held A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Proletariat Posedown
Proletariat Posedown
7.0 seconds The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Russian Arms Race
Russian Arms Race
As long as the taunt is held The Heavy does one armed push-ups.
Soviet Strongarm
Soviet Strongarm
As long as the taunt is held The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while.
Table Tantrum
Table Tantrum
As long as the taunt is held A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth.
Bucking Bronco
Bucking Bronco
As long as the taunt is held The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Dueling Banjo
Dueling Banjo
As long as the taunt is held The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1) returns the taunt to its original tempo.
Jumping Jack
Jumping Jack
As long as the taunt is held The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick.
Rancho Relaxo
Rancho Relaxo
As long as the taunt is held The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes.
Texas Truckin'
Texas Truckin'
As long as the taunt is held The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around.
Texas Twirl 'Em
Texas Twirl 'Em
7.0 seconds The Engineer performs tricks with a lasso before throwing it onto the ground.
Doctor's Defibrillators
Doctor's Defibrillators
5.0 seconds The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away.
Meet the Medic (taunt)
Meet the Medic
5.0 seconds The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Mannbulance!
Mannbulance!
As long as the taunt is held The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right.
Results Are In
Results Are In
5.0 seconds The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Surgeon's Squeezebox
Surgeon's Squeezebox
As long as the taunt is held The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Time Out Therapy
Time Out Therapy
As long as the taunt is held The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug.
Didgeridrongo
Didgeridrongo
As long as the taunt is held The Sniper pulls out a didgeridoo with a spin, then sits down and plays it.
I See You
I See You
3.0 seconds The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Killer Solo
Killer Solo
3.0 seconds The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips.
Most Wanted
Most Wanted
4.0 seconds The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Shooter's Stakeout
Shooter's Stakeout
As long as the taunt is held The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars.
Box Trot
Box Trot
As long as the taunt is held The Spy hides inside a cardboard box, which he can crawl around in.
Buy A Life
Buy A Life
5.0 seconds The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Disco Fever
Disco Fever
8.0 seconds The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Luxury Lounge
Luxury Lounge
As long as the taunt is held The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines.
Travel Agent
Travel Agent
As long as the taunt is held The Spy pulls out a briefcase that transforms into a propeller backpack, then jumps up and hovers above the ground.
Burstchester
Burstchester
Variable A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Conga
Conga
As long as the taunt is held The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player.
Director's Vision
Director's Vision
Variable The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.
Fist Bump
Fist Bump
As long as the taunt is held The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
Flippin' Awesome
Flippin' Awesome
As long as the taunt is held The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
High Five!
High Five!
As long as the taunt is held The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
Kazotsky Kick
Kazotsky Kick
As long as the taunt is held The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player.
Mannrobics
Mannrobics
As long as the taunt is held The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
Rock, Paper, Scissors
Rock, Paper, Scissors
As long as the taunt is held The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
Scaredy-cat!
Scaredy-cat!
Variable The mercenary cowers in fear until they calm down and return to their previous position.
Schadenfreude
Schadenfreude
Variable The mercenary laughs at the demise and utter failure of their opponent(s).
Second Rate Sorcery
Second Rate Sorcery
Variable The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Shred Alert
Shred Alert
4.0 seconds The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Skullcracker
Skullcracker
As long as the taunt is held The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
Square Dance
Square Dance
As long as the taunt is held The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played.
Victory Lap
Victory Lap
As long as the taunt is held The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1) makes the mercenary honk the bumper car's horn.
Yeti Punch
Yeti Punch
Variable A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique.
Yeti Smash
Yeti Smash
5.0 seconds The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
Zoomin' Broom
Zoomin' Broom
As long as the taunt is held The player summons a broom and rides it around like a witch.