Difference between revisions of "Brimstone (map)/zh-hant"

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'''Brimstone''' 是一個在 [[Scream Fortress 2016/zh-hant|2016萬聖節更新]]由[[Steam Workshop/zh-hant|Steam 工作坊]]新增到休閒地圖的[[Payload/zh-hant|推車護送模式]]地圖。這是社群在推車護送地圖中[[Fifthcurve/zh-hant|Fifthcurve]]的萬聖節版本。  
 
'''Brimstone''' 是一個在 [[Scream Fortress 2016/zh-hant|2016萬聖節更新]]由[[Steam Workshop/zh-hant|Steam 工作坊]]新增到休閒地圖的[[Payload/zh-hant|推車護送模式]]地圖。這是社群在推車護送地圖中[[Fifthcurve/zh-hant|Fifthcurve]]的萬聖節版本。  
  
With the exception of the two buildings housing the [[[[BLU/zh-hant|藍隊]]/zh-hant|]] Base and [[BLU/zh-hant|藍隊]]'s forward spawn, all buildings are marked for [[[[RED/zh-hant|紅隊]]/zh-hant|]], with a number of interiors decorated as [[Non-player characters#[[BLU/zh-hant|藍隊]]tarch and [[RED/zh-hant|紅隊]]mond Mann|[[RED/zh-hant|紅隊]]mond Mann/zh-hant|]]'s personal quarters or offices. The battle portrays [[BLU/zh-hant|藍隊]] pushing the risen [[RED/zh-hant|紅隊]]mond in the Payload cart to deliver him back to Hell; [[BLU/zh-hant|藍隊]]tarch and [[Hellstone|Veikko/zh-hant|]] are already there, [[:File:Brimstone [[BLU/zh-hant|藍隊]]tarch's Grave 01.png|waiting/zh-hant|]].
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這個地圖的主要目標是[[BLU/zh-hant|藍隊]]要把[[RED/zh-hant|紅德蒙得]]送回地獄,而[[RED/zh-hant|紅隊]]則是要阻止藍隊的行動。
  
The map features the voice of [[Merasmus/zh-hant|Merasmus/zh-hant]], who casts spells on players for their suffering. The [[Horseless Headless Horsemann/zh-hant|Horseless Headless Horsemann/zh-hant]], the [[Skeletons|Skeleton King/zh-hant|]] and his minions, and [[MONOCULUS/zh-hant|MONOCULUS/zh-hant]] may appear. Merasmus himself may even appear if too much time is taken in the last area.
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地圖上有[[Merasmus/zh-hant/zh-hant|魔拉斯莫斯]]會針對玩家進行施法,以增加他們的執行任務的困難程度。[[Horseless Headless Horsemann/zh-hant|連馬都沒有的無頭騎士]]、[[MONOCULUS/zh-hant|畸形魔眼]][[ghost/zh-hant|鬼魂]][[Skeletons/zh-hant|骷髏]]可能會出現。如果在最後一個區域花費太多時間,魔拉斯莫斯本人甚至可能會親自現身。
  
Comparing this map with the previous year's [[Hellstone/zh-hant|Hellstone/zh-hant]] map, both are single-stage, five-point Payload maps having about the same distance to cover. However, whereas Hellstone is close and tight, Brimstone is more open with long sight lines and a series of defensive upper-story sniping positions. Progressively stronger bosses can spawn ahead of the cart as it is pushed through both maps. Instead of monsters spawning at guaranteed p[[RED/zh-hant|紅隊]]ictable events, this map's monsters spawn with some spontaneity. Maybe the Horsemann or MONOCULUS will show up when the cart gets far enough, maybe not. Maybe [[Merasmus/zh-hant|Merasmus/zh-hant]] will show up soon after the fourth point is captu[[RED/zh-hant|紅隊]], maybe only as the cart is on the edge of the Pit, or maybe not at all.
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這張地圖與一年前的[[Hellstone/zh-hant|Hellstone]]地圖相似,兩張都是單階段五個檢查點的推車護送地圖,推車距離大致相同。然而,Hellstone 是緊湊的,Brimstone則是開放的,有長視線和一系列防禦性的上層狙擊位置。隨著推車推過一個個檢查點,逐漸強大的萬聖節怪物會在推車前後生成。這張地圖的怪物不保證一定會出現,而是以一定的機率出現。當推車推到特定的檢查點時[[Horseless Headless Horsemann/zh-hant|連馬都沒有的無頭騎士]][[MONOCULUS/zh-hant|畸形魔眼]]會隨機出現,也許不會。只有 [[Merasmus/zh-hant/zh-hant|魔拉斯莫斯]]會在檢查點 (D)被佔領後一段時間出現,或者可能根本不會出現。
  
In the spaces between the last two capture points lie a number<!-- do not write an exact number, leave some mystery and style --> of scatte[[RED/zh-hant|紅隊]] coffins showing a white light within. Sometime after the fourth point is captu[[RED/zh-hant|紅隊]], the lids of these coffins disappear and a hidden haunted [[w:Calliope (music)|calliope/zh-hant|]] winds up and plays [[Misfortune Teller (Soundtrack)|''Misfortune Teller''/zh-hant|]]. Players who "go into the light" are transported to a Hell populated with rare Magic Spells, Skeletons, and, usually, other players shooting at them.
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在最後兩個檢查點之間有幾個棺材,裡面散發著白光。在檢查點 (D)被佔領的的一段時間後,這些棺材的蓋子會消失,並且開始播放[[Misfortune Teller (Soundtrack)|''Misfortune Teller''/zh-hant|音樂]]。“進入棺材”的玩家會被傳送到一個充滿稀有魔法咒語、骷髏的地獄,同時還會受到敵方玩家的攻擊。
  
 
Brimstone [https://steamcommunity.com/sharedfiles/filedetails/?id=764966851 contributed] 貢獻給[[Steam Workshop/zh-hant|Steam 工作坊]]。
 
Brimstone [https://steamcommunity.com/sharedfiles/filedetails/?id=764966851 contributed] 貢獻給[[Steam Workshop/zh-hant|Steam 工作坊]]。
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** When exiting the Underworld through a white portal, players receive Invulnerability, overheal, speed boost, and [[Critical hits|crit boost/zh-hant|]], each for limited times.  
 
** When exiting the Underworld through a white portal, players receive Invulnerability, overheal, speed boost, and [[Critical hits|crit boost/zh-hant|]], each for limited times.  
 
** [[Teleporters/zh-hant|Teleporters/zh-hant]] and other [[buildings/zh-hant|buildings/zh-hant]] cannot be placed in the Underworld.
 
** [[Teleporters/zh-hant|Teleporters/zh-hant]] and other [[buildings/zh-hant|buildings/zh-hant]] cannot be placed in the Underworld.
 
 
 
  
 
<gallery widths=100px heights=50px>
 
<gallery widths=100px heights=50px>
File:Brimstone [[BLU/zh-hant|藍隊]] Base.png|[[BLU/zh-hant|藍隊]] Base and the Lumber Mill yard.
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File:Brimstone BLU Base.png|推車的起點; 到 檢查點 A 之間的路程景
File:Brimstone Capture Point A.png|Capture point A from inside the Garage.
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File:Brimstone Capture Point A.png|檢查點 A 的照片
File:Brimstone alternate tracks.png|Alternate track routes around Wet Paint!
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File:Brimstone alternate tracks.png|檢查點 A 到 檢查點 B 之間的路程景
File:Brimstone Capture Point B and C.png|Capture points B and C; Library to the right.
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File:Brimstone Capture Point B and C.png|檢查點 B 到 檢查點 C 之間的路程景
File:Brimstone Capture Point D.png|Warehouse: interior hall and capture point D.
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File:Brimstone Capture Point D.png|檢查點 C 到 檢查點 D 之間的路程景
File:Brimstone Capture Point E.png|Final point E; cart dump into the Hell Pit.
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File:Brimstone Capture Point E.png|檢查點 E;推車的終點
File:Brimstone Purgatory.png|Purgatory.
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File:Brimstone Purgatory.png|冥界島
File:Brimstone Hell 01.png|Hell Island.
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File:Brimstone Hell 01.png|地獄島
 
</gallery>
 
</gallery>
  
 
== 魔拉斯莫斯咒語 ==
 
== 魔拉斯莫斯咒語 ==
[[File:Brimstone Steam 03.png|200px|thumb|Earthquakes shake players and release deadly clouds of [[Environmental death#Steam|steam/zh-hant|]]./zh-hant|]]
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<gallery>
Several of the spells that Merasmus casts have effects similar to those experienced on [[Ghost Fort/zh-hant|Ghost Fort/zh-hant]] or [[Moonshine Event/zh-hant|Moonshine Event/zh-hant]]; however, many spells he casts have no effect other than a sound cue. Spells that have notable effects on players include:
+
File:Brimstone Steam 03.png|魔拉斯莫斯發動命運之輪的[[Environmental death#蒸汽/zh-hant|蒸汽]]效果。
 +
</gallery>
 +
馬拉莫斯施放的法術與[[Ghost Fort/zh-hant|惡靈堡壘]][[Moonshine Event/zh-hant|Moonshine Event]]的命運之輪效果是一樣的;然而,他施放的許多咒語除了聲音提示沒有任何效果外。有直接影響玩家的法術包括:
  
* '''Tiny Melee Curse''': All players are shrunk and restricted to melee weapons. The "Day of Defeat" anthem adapted for [[DeGroot Keep/zh-hant|DeGroot Keep/zh-hant]] plays through to the end of the curse. Players that are on uneven ground or are too close to a wall or some other object at the end of the curse suffer a [[Environmental death#Crushing|crushing/zh-hant|]] death.
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* '''中世紀效果''': 所有玩家都被縮小並且只能使用近戰武器。同時響起由風笛演奏的遊戲決勝之日中英國隊伍勝利時所奏的國歌,該歌曲同樣為[[DeGroot Keep/zh-hant|DeGroot Keep]]所用,這個效果會持續到該曲演奏結束。
  
* '''The Crit Boostening''': All players are granted 100% critical hits.
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* '''爆擊卡片''': 可讓每個玩家獲得 100% 爆擊加成。
  
* '''Super Speed''': All players run faster.
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* '''超速卡片''': 可提升每個玩家的移動速度。
  
* '''Skeleton Summons''': The Skeleton King and some [[Skeletons/zh-hant|Skeletons/zh-hant]] are summoned.
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* '''召喚骷髏''': 會從地圖的角落召喚[[Skeletons/zh-hant|骷髏]]
  
* '''Jarate Curse''': All players suffer the effects of [[Jarate/zh-hant|Jarate/zh-hant]].
+
* '''瓶手道效果''': 每個玩家都會受到[[Jarate/zh-hant|瓶手道]]效果。
  
* '''Shake Yer Boo-ty''': Random [[Environmental death#Shake|earthquakes/zh-hant|]] occur between Tumidum (A) and Congeriae (D), [[Environmental death#Shake|jostling/zh-hant|]] players and releasing hellish clouds of [[Environmental death#Steam|deadly steam/zh-hant|]].
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* '''蒸氣效果''': [[Environmental death#蒸汽/zh-hant|蒸汽]]會發生在 檢查點(A) 到 檢查點 (D) 之間,[[Environmental death#蒸汽/zh-hant|蒸汽]]效果會隨著推車的位置決定其發生的位置。
  
 
== {{anchor|Halloween bosses}} 萬聖節怪物 ==
 
== {{anchor|Halloween bosses}} 萬聖節怪物 ==
  
The Halloween enemies have randomized chances of spawning at various times or capture points.
+
萬聖節怪物會在不同時間或拖過檢查點有隨機出現的機率。
* Two [[ghost/zh-hant|ghost/zh-hant]]s spawn at random times and places, taking randomly selected fixed courses. These Ghosts continue to haunt the action around the cart as it moves through the map.
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* 兩個[[ghost/zh-hant|鬼魂]]會不定時的在隨機地點出現,採取隨機選擇的固定路線。這些鬼魂持續干擾著推車周圍的行動。
** The [[Gibus/zh-hant|Gibus/zh-hant]]-wearing Ghost spawns from the beginning of the round and takes course generally supportive of [[BLU/zh-hant|藍隊]] (entering openings from [[BLU/zh-hant|藍隊]]'s direction).
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** 當檢查點 (A)點被占領時,第二個無帽幽靈會在[[RED/zh-hant|紅隊]]隊重生點的後方產生。這個幽靈的路徑傾向於跟隨軌道,偶爾會干擾[[BLU/zh-hant|藍隊]]的行動。
** When the Tumidum (A) point is captu[[RED/zh-hant|紅隊]], a second hatless ghost spawns in the rear area of the [[RED/zh-hant|紅隊]] team. This Ghost's paths tend to follow the tracks, occasionally interfering with [[BLU/zh-hant|藍隊]]'s push.
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* 當推車在檢查點(A)到 檢查點(D)之間的任何位置,骷髏王和幾具骷髏都會隨機被馬拉莫斯的命運之輪召喚。
* At any time between the captures of Tumidum (A) and Congeriae (D), the Skeleton King and several skeletons may be summoned by one of Merasmus' random spells.
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* 在佔領 檢查點 (B) 或 檢查點 (C) 時,[[Horseless Headless Horsemann/zh-hant|連馬都沒有的無頭騎士]]會有八分之一的機率出現<ref name="ics">[[User talk:Mikado282#OneInEight|無頭騎士和魔眼出現的機率(英文)]]</ref>
* At any capture of either Gratanter (B) or Audere (C), there is a one-in-eight<ref name="ics">[[User talk:Mikado282#OneInEight|ICS/zh-hant|]]</ref> chance of the [[Horseless Headless Horsemann/zh-hant|Horseless Headless Horsemann/zh-hant]] appearing.
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* 在佔領 檢查點 (D) 時,[[MONOCULUS/zh-hant|畸形魔眼]]會有八分之一的機率出現<ref name="ics" />
** The Horsemann (B) should center on Audere and does not chase players much further than either Wet Paint! or Congeriae.
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** 畸形魔眼跟冥界之門只會則一開啟,所以只要畸形魔眼出現,冥界之門就不會打開,反之亦然。
** The Horsemann (C) should work its way towards Veteris and, once near there, does not chase players much further back than Congeriae.
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* 在佔領 檢查點 (D) 後如果遊戲時間超過 6分40秒雙方還沒有分出勝負時,[[Merasmus/zh-hant|魔拉斯莫斯]]會在接下來的20秒內出現。<ref>[[User talk:Mikado282#666|魔拉斯莫斯出現的時機]]</ref>
* At any capture of Congeriae (D), there is a one-in-eight chance of [[MONOCULUS/zh-hant|MONOCULUS/zh-hant]] appearing, spawning over the open [[Environmental death#Lava|lava pit/zh-hant|]] in direct view of the capture point.<ref name="ics" />
 
* If play continues for more than 6.666666666666667<!-- 6.666666666666667 is how map creator ICS wants it; it is an intentional 666 reference; follow ref link --> minutes (400 seconds) after capture of Congeriae (D), [[Merasmus/zh-hant|Merasmus/zh-hant]] appears some time in the next 20 seconds, should the game continue that long.<ref>[[User talk:Mikado282#666|ICS/zh-hant|]]</ref>
 
  
 
<gallery>  
 
<gallery>  

Revision as of 05:56, 3 November 2022

這個條目的內容是介紹萬聖節地圖 Brimstone。關於其他同名的 Brimstone,請見Brimstone (disambiguation)
Brimstone (map)
Pl fifthcurve event.png
資訊
開發者: 未知
地圖資料
所處地區: 萬聖節
環境設定: 夜間,陰沉
特定致死因素: 連馬都沒有的無頭騎士
畸形魔眼魔拉斯莫斯
骷摟鬼魂南瓜炸彈
僅視覺效果:
蒸汽
地圖相片
Loading screen photos.
地圖的俯瞰圖
Brimstone (map) overview.png
今天是活死人的星期五晚上!讓我們失去理智,我們去萬聖節!...紅德蒙得曼恩已經從地獄的深處復活了,你必須把他送回那個可怕的地方!如果你敢,就去做吧!
Brimstone 的宣傳簡介

Brimstone 是一個在 2016萬聖節更新Steam 工作坊新增到休閒地圖的推車護送模式地圖。這是社群在推車護送地圖中Fifthcurve的萬聖節版本。

這個地圖的主要目標是藍隊要把紅德蒙得送回地獄,而紅隊則是要阻止藍隊的行動。

地圖上有魔拉斯莫斯會針對玩家進行施法,以增加他們的執行任務的困難程度。連馬都沒有的無頭騎士畸形魔眼鬼魂骷髏可能會出現。如果在最後一個區域花費太多時間,魔拉斯莫斯本人甚至可能會親自現身。

這張地圖與一年前的Hellstone地圖相似,兩張都是單階段五個檢查點的推車護送地圖,推車距離大致相同。然而,Hellstone 是緊湊的,Brimstone則是開放的,有長視線和一系列防禦性的上層狙擊位置。隨著推車推過一個個檢查點,逐漸強大的萬聖節怪物會在推車前後生成。這張地圖的怪物不保證一定會出現,而是以一定的機率出現。當推車推到特定的檢查點時連馬都沒有的無頭騎士畸形魔眼會隨機出現,也許不會。只有 魔拉斯莫斯會在檢查點 (D)被佔領後一段時間出現,或者可能根本不會出現。

在最後兩個檢查點之間有幾個棺材,裡面散發著白光。在檢查點 (D)被佔領的的一段時間後,這些棺材的蓋子會消失,並且開始播放Misfortune Teller/zh-hant|音樂。“進入棺材”的玩家會被傳送到一個充滿稀有魔法咒語、骷髏的地獄,同時還會受到敵方玩家的攻擊。

Brimstone contributed 貢獻給Steam 工作坊

位置

Note: The map's 5 control points are named after spellbook page/zh-hant|s.

Also note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview/zh-hant| section to see their exact position marked on the map.
  • Lumber Mill: The map opens on a fairly simple, large, open yard of a lumber mill. Even though the tracks run through low ground, some cover is provided by map structures until the cart reaches a long inclined slope.
  • Garage: After the inclined slope, the track turns into the long interior of the Garage; this track has a straight line of sight from the 藍隊 base. However, just before the capture point, the track turns into the capture point between two inclined slopes that are exposed to a range of 紅隊 fire.
  • Tumidum (A): Capture of the first point causes the opening of the shortcut between 藍隊 Base and Gratanter (B). Capture of the first point also causes the arrival of Merasmus (voice only), who shortly after begins casting spells on the players.
  • Wet Paint!: Shortly after the first point, the track has two alternate courses around the tower in the middle of the square. Selection of the path taken is random, complicating 紅隊's defense of this section.
  • 藍隊's advanced spawn: In the corner behind Wet Paint!, the advanced spawn for 藍隊 has two alternate sets of doors; the first set of doors open on the side of Gratanter (B), while the second set of doors open on the side of Audere (C).
  • Gratanter (B): Capture of the second point opens 藍隊's advanced spawn doors on that side. This capture also switches 紅隊 to its second spawn.
  • Satellite Dish/Library/Dump Truck: The two-story Library has a commanding view of Gratanter (B) and the Dump Truck choke point. If he spawns, the Horseless Headless Horsemann spawns between the Library and the concrete blocks (behind the bunch of autumn leaves).
  • First 紅隊 Spawn: The Skeleton King's spawn point is inside the alcove to the right of the 紅隊 spawn.
  • Audere (C): Capture of the third point switches 藍隊's advanced spawn doors to this side, and switches 紅隊 spawning to the final 紅隊 Base.
  • Brick building: A small, two story building made out of brick which sits right in front of second checkpoint.
  • Sniper Nest: The Sniper Nest commands the approach to Congeriae (D). Decently supplied with Ammo, it has good communication with the second 紅隊 spawn in the Warehouse and, given proper support, is difficult to take with a frontal assault.
  • Warehouse: The Warehouse sets up a battle over the long hall with opposing balconies, which are secure to either side.
  • Congeriae (D): Some time after the capture of the fourth point, as the game progresses, several coffins in the final area open white portals to the island in Hell.
  • Veteris (E): Capturing this point returns 紅隊mond to Hell. The blast unleashes the fires and bats out of Hell. The Gibus/zh-hant-wearing Ghost that has been following the action is seen flying away.
  • Hell Island: (Hell Pit) The Underworld of this map has an island surrounded by infernal lava/zh-hant|.
    • Hell Island has two sections, and at the distant end of each section is a glowing white portal exit back to the map. Three Rare Magic Spells pickups are available in each section. Several Skeletons spawn near the exits and chase down any players.
      • One section, Purgatory, is reached by jumping through the purple portals left by teleporting MONOCULUS or jumping into the Bombinomicon that appears if Merasmus is defeated.
      • The other section is reached by entering the coffins while the white portals are open or by jumping into the portal opened when MONOCULUS is killed.
    • On entering the Underworld, players receive a very brief Invulnerability/zh-hant.
    • Players on the island suffer the health drain/zh-hant| that increases in damage over time.
    • When exiting the Underworld through a white portal, players receive Invulnerability, overheal, speed boost, and crit boost/zh-hant|, each for limited times.
    • Teleporters/zh-hant and other buildings/zh-hant cannot be placed in the Underworld.

魔拉斯莫斯咒語

馬拉莫斯施放的法術與惡靈堡壘Moonshine Event的命運之輪效果是一樣的;然而,他施放的許多咒語除了聲音提示沒有任何效果外。有直接影響玩家的法術包括:

  • 中世紀效果: 所有玩家都被縮小並且只能使用近戰武器。同時響起由風笛演奏的遊戲決勝之日中英國隊伍勝利時所奏的國歌,該歌曲同樣為DeGroot Keep所用,這個效果會持續到該曲演奏結束。
  • 爆擊卡片: 可讓每個玩家獲得 100% 爆擊加成。
  • 超速卡片: 可提升每個玩家的移動速度。
  • 召喚骷髏: 會從地圖的角落召喚骷髏
  • 瓶手道效果: 每個玩家都會受到瓶手道效果。
  • 蒸氣效果: 蒸汽會發生在 檢查點(A) 到 檢查點 (D) 之間,蒸汽效果會隨著推車的位置決定其發生的位置。

萬聖節怪物

萬聖節怪物會在不同時間或拖過檢查點有隨機出現的機率。

  • 兩個鬼魂會不定時的在隨機地點出現,採取隨機選擇的固定路線。這些鬼魂持續干擾著推車周圍的行動。
    • 當檢查點 (A)點被占領時,第二個無帽幽靈會在紅隊隊重生點的後方產生。這個幽靈的路徑傾向於跟隨軌道,偶爾會干擾藍隊的行動。
  • 當推車在檢查點(A)到 檢查點(D)之間的任何位置,骷髏王和幾具骷髏都會隨機被馬拉莫斯的命運之輪召喚。
  • 在佔領 檢查點 (B) 或 檢查點 (C) 時,連馬都沒有的無頭騎士會有八分之一的機率出現[1]
  • 在佔領 檢查點 (D) 時,畸形魔眼會有八分之一的機率出現[1]
    • 畸形魔眼跟冥界之門只會則一開啟,所以只要畸形魔眼出現,冥界之門就不會打開,反之亦然。
  • 在佔領 檢查點 (D) 後如果遊戲時間超過 6分40秒雙方還沒有分出勝負時,魔拉斯莫斯會在接下來的20秒內出現。[2]

社群策略

主條目: Community Brimstone strategy

更新紀錄

2016年10月21日更新 (2016萬聖節更新)
  • 新增地圖: Brimstone 到休閒模式選單中。

2016年10月25日更新

  • 修正紅隊玩家可進入藍隊第二重生室的問題
  • 修正無法碰觸到地獄中骷髏的牙齒的問題
  • 修正地獄的棺材旋律和小魔咒曲有時候會從前一回合持續撥放到下一回合的問題
  • 修正罕見情況下玩家會掉進熔岩的問題
  • 修正無法碰觸到紅隊第二基地的大南瓜的問題。

2016年11月2日更新

  • 修正玩家能鑽進接近藍隊起始區域附近的地面之下的漏洞
  • 修正玩家能在接近墓地附近的地方走到地圖之外的漏洞
  • 修正藍隊玩家可進入紅隊基地的問題
  • 修正某些地獄中的骷髏在沒有敵人的時候會自動跳進熔岩的問題
  • 修正中世紀縮身術&其他魔拉斯莫斯魔咒效果會在某些客戶端中持續太久的問題
  • 修正地圖時間結束時鬼魂會被卡住的問題* 修正玩家以縮身術進入某處後會卡住的問題
  • 修正另一處無法碰觸到的南瓜
  • 調整紅隊在最終區域的重生時間。

2017年10月26日更新

  • 現在玩家離開地獄可獲得爆擊加成以及短暫的無敵效果。
  • 紅隊只剩下最後一個點時,重生時間略微增加。
  • 修復了 Monoculus 有時會把玩家卡住的問題。
  • 修復了會讓玩家困在地獄中的問題。
  • 調整了摩拉斯莫斯的路線以防止他直接進到紅隊的最終重生點。

2018年10月25日更新

  • 修復了玩家可以刷屏“逃出了冥界”的問題。

畫廊

參見

紅德蒙得系列地圖:

  • 地獄高塔 ,紅德蒙得被帶到地獄。
  • Gorge Event,紅德蒙得.曼恩帶著棺材從地獄逃了出來;藍隊襲擊了他的豪宅,把他送回地獄去。

藍特哈克系列地圖:

石棺系列:

  1. 地獄高塔
  2. Brimstone
  3. Gravestone

相關連接