Difference between revisions of "Illustrative Rendering in Team Fortress 2"
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− | '''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. | + | '''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of "illustrative rendering" as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering. |
== Video == | == Video == | ||
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== Trivia == | == Trivia == | ||
− | * The color | + | * The color palette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats. |
* The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | * The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s. | ||
* In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs. | * In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs. | ||
** Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker. | ** Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker. | ||
− | ** Soldier's RPG is from Trailers 1 and 2. | + | ** Soldier's [[RPG]] is from Trailers 1 and 2. |
** Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it. | ** Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it. | ||
− | ** In 0:01, Demoman's class emblem is a stick of dynamite, as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]]. | + | ** In 0:01, Demoman's class emblem is a [[Dynamite Pack|stick of dynamite]], as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]]. |
** Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in [[Meet the Heavy]]. | ** Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in [[Meet the Heavy]]. | ||
− | ** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, giving it a similar appearance to the Festive Revolver. | + | ** At 0:28, Spy is seen with lighting and flex errors, giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and [[Ubercharge]] textures. His [[Revolver]] had a wooden grip instead of ivory, giving it a similar appearance to the [[Festive Revolver]]. |
− | ** Medic uses his gib head model (with the texture used present on his body texture) & he also holds a black [[Syringe Gun]]. | + | ** [[Medic]] uses his [[gib]] head model (with the texture used present on his body texture) & he also holds a black [[Syringe Gun]]. |
** At 0:01, Soldier uses a model for his head different to [[Trailer 1]] and [[Trailer 2]]. But at 0:55, his head uses its Trailer appearance. | ** At 0:01, Soldier uses a model for his head different to [[Trailer 1]] and [[Trailer 2]]. But at 0:55, his head uses its Trailer appearance. | ||
== Resources == | == Resources == | ||
− | *[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper] | + | * [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper] |
− | *[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file] | + | * [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file] |
− | *[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] | + | * [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] |
{{Video nav}} | {{Video nav}} | ||
[[Category:Videos]] | [[Category:Videos]] |
Revision as of 23:42, 15 January 2023
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | August 13, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of "illustrative rendering" as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Video
Trivia
- The color palette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
- In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
- Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
- Soldier's RPG is from Trailers 1 and 2.
- Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it.
- In 0:01, Demoman's class emblem is a stick of dynamite, as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
- Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in Meet the Heavy.
- At 0:28, Spy is seen with lighting and flex errors, giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, giving it a similar appearance to the Festive Revolver.
- Medic uses his gib head model (with the texture used present on his body texture) & he also holds a black Syringe Gun.
- At 0:01, Soldier uses a model for his head different to Trailer 1 and Trailer 2. But at 0:55, his head uses its Trailer appearance.
Resources
|