Difference between revisions of "User:RotatcepS/plans"

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(planned long range max pellets discussion)
m (done with some stuff)
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Follow-up question: I'm tempted to add a page on the wiki with a table that summarizes the 78 ctx files' information as useful source information.  But it would need updates over time (or at least a Date Stamp).  It has info that can be useful, questionable value, and semi-misleading (like a Spread value on the pomson or Range which is useful on 2 files, but others have 0, 4096, 8192).
 
Follow-up question: I'm tempted to add a page on the wiki with a table that summarizes the 78 ctx files' information as useful source information.  But it would need updates over time (or at least a Date Stamp).  It has info that can be useful, questionable value, and semi-misleading (like a Spread value on the pomson or Range which is useful on 2 files, but others have 0, 4096, 8192).
 
 
==Long range pellets==
 
 
Most pages list a range of e.g. 3-30 at long range when the damage per pellet is e.g. 3.168.  I think this has slipped by mainly because we don't usually shoot at giants.  But a giant, or some really rare RNG luck, would hit with all (10 in this example) pellets, rounding to 32 damage total.
 
{| class="wikitable"
 
|-
 
! 1 Pellet !! 2x !! 3x !! 4x !! 5x !! 6x !! 7x !! 8x !! 9x !! 10x
 
|-
 
| 3.168 || 6.336 || 9.504 || 12.672 || 15.84 || 19.008 || 22.176 || 25.344 || 28.512 || 31.68
 
|-
 
| rounds to: 3 || 6 || 10 || 13 || 16 || 19 || 22 || 25 || 29 || 32
 
|}
 
https://youtu.be/Hz3GmGv6YKg shows visible long range damage of 3, 6, 10, 13, 16, and 22 - consistent with this table (instead of multiples of 3).
 
* I get the same results for Reserve Shooter, Frontier Justice, and Widowmaker
 
* Panic Attack results are consistent with 38 max at long range
 
* Family Business results in 27
 
* Scattergun results in 32 and the same for Soda Popper, Backscatter, and Baby Face's Blaster.
 
* Force a Nature results in 34
 
* Shortstop results in 25
 
 
sh https://youtu.be/Hz3GmGv6YKg is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16, 19, 22 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
rs https://youtu.be/iGeJKzW4UfQ is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
fj https://youtu.be/a2eT-rfm5rI is consistent with rounded multiples of 3.168: 3, 10, 13, 22 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
wm https://youtu.be/vKrbbHCkI6I is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
pa https://youtu.be/pRKZZ1z7nH4 is consistent with rounded multiples of 2.5344: 3, 5, 8 and 38.016 rounds to 38 for all pellets. See Shotgun Discussion
 
fb https://youtu.be/ahJJIKJl-6M is consistent with rounded multiples of 2.6928: 3, 5, 8, 11, 13 and 26.928 rounds to 27 for all pellets. See Shotgun Discussion
 
 
sc https://youtu.be/uEBXn1hUsmg is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16, 22 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
sp https://youtu.be/iG8P60IwTjk is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 22 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
bs https://youtu.be/taY3sgiHPyI is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
bf https://youtu.be/k4eqrM7kA40 is consistent with rounded multiples of 3.168: 3, 6, 10, 13, 16 and 31.68 rounds to 32 for all pellets. See Shotgun Discussion
 
fn https://youtu.be/CRkyu4KuCZY is consistent with rounded multiples of 2.8512: 3, 6, 9, 14, 17, 20, 23 and 34.2144 rounds to 34 for all pellets. See Shotgun Discussion
 
ss https://youtu.be/7HsyIs3cN9U is consistent with rounded multiples of 6.336: 6, 13, 19, and 25.344 rounds to 25 for all pellets. See Shotgun Discussion
 
 
  
  

Revision as of 05:53, 28 February 2023

I am calculating observed point blank damage at ramp up using an offset to get the observed achievable values, lower than raw calculation. "offset" is a value usually based on shounic's video on projectile origins (this may not be a valid source to the wiki rules)... it's an offset such that 32 means no spacing (true point blank) and 0 means 32 spacing. Many are 23.5 offset, so 6.5 spacing. video doesn't talk about hitscan weapons so I made up numbers that meet the observations. Mostly 25 offset (7 spacing). The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart.


Discussion:

Follow-up question: I'm tempted to add a page on the wiki with a table that summarizes the 78 ctx files' information as useful source information. But it would need updates over time (or at least a Date Stamp). It has info that can be useful, questionable value, and semi-misleading (like a Spread value on the pomson or Range which is useful on 2 files, but others have 0, 4096, 8192).


Crusader's Crossbow

  • TODO Wiki has theoretical crit & minicrit values of 113 & 51 on the low end when I've observed practical ones of 115 & 52
  • should point blanks be theoretical or achievable?
  • evidence 38: https://youtu.be/ivCOJvt5YDc?t=33 minicrit 52: https://youtu.be/ivCOJvt5YDc?t=68 crit 115 https://youtu.be/ivCOJvt5YDc?t=89
  • why? I believe it's ramped 50% at 0 hang time, but minimum hang time at point blank results in 38.17..38.4 damage instead of 75/2=37.5 (all round to 38). 38.4*1.35=51.84 (rounds to 52); 38.4*3=115.2 (rounds to 115)

Rescue Ranger

Pistol (engineer) Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Short Circuit

  • 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage
    • robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12.
  • does energy ball do reduced building damage, too? https://youtu.be/f7yiwdxZzw0?t=177 says it doesn't.

Pistol (scout) Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Winger

  • Wiki 1.10 reload was based on scout pistol that since was proven as 1.005

Pretty Boy's Pocket Pistol

  • Wiki 1.10 reload was based on scout pistol that since was proven as 1.005

Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Rocket Launcher

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)

direct hit

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
  • Wiki base rounded down from 112.5, game conditions on similar cases seem to round up...right?
  • radius on wiki is rounded - is that editor simplifying or is that how the game uses it?

Thus, direct hit effective close is 124.6% because you can't get to actual point blank, thus the damage is 149 observed, not 141 that 125% would give you. (and minicrit close is 189 observed vs 190 at 125%)

Black Box

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)

Liberty Launcher

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Cow Mangler 5000

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)

Beggar's Bazooka

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, 3 degrees in radians is 0.0523599, so spread of 38:1

Air Strike

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
  • base 76.5 wiki rounds down, also wiki-ramp-up & point-blank don't agree, nor do wiki base and medium
  • TODO my calc (now) & my obs & point blank wiki of 95; wiki Ramp as 96 (my calc USED to do that too)

Thus, air strike effective close is 124.6% because you can't get to actual point blank, thus the damage is 95 observed, not 96 that 125% would give you.

Shotgun

  • this is consistent with (6*52.8%=)3.168/pellet: 3.168, 6.336, 9.504, 12.672, 15.84, (19.008), 22.176, (25.344, 28.512, 31.68);
  • seen at range minicrit (6*1.35=8.1)8, (16.2)16, (24.3)24, (32.4)32, (40.5)41, (48.6)49, (not seen: 56.7=57, 64.8=65, 72.9=73, 81);
  • seen crit (6*3=)18, 36(18x2), 54(x3), 72(x4), 90(x5), 108(x6), 126(x7), 144(x8), 162(x9), 180(x10)
  • CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • seen at pb: 9, 18, 27, ... 90;
  • seen at pb minicrit: 12(12.15), 24(24.3), 36(36.45), (not seen 48.6), 60(NO MATCH 5*9*1.35=60.75), ... 121(NO MATCH 10*9*1.35=121.5)
  • wiki 0.51 reload more, but derivatives all use 0.50

Reserve Shooter

  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  • seen minicrit at range: 8, 16, 24, 32, 41

Panic Attack

  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  • seen minicrit at range (https://youtu.be/pRKZZ1z7nH4?t=57): 6, 13 (no random spread)
  • seen crit at range: 14 29 43

Family Business

  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however.
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  • seen minicrit at range: (https://youtu.be/ahJJIKJl-6M?t=37): 7, 14, 21, 28, 34
  • seen crit: 15, 31, 46, 61, 77, 122

Frontier Justice

  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  • seen minicrit at range: 8, 16, 24, 32, (not seen:41), 49 (not seen: 57, 65, 73, 81)

Widowmaker

  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  • vs target (https://youtu.be/Mi_MPZ4BdLk): 3, 7, 10, 14, 17?, 21?, 24?
  • seen minicrit at range (https://youtu.be/vKrbbHCkI6I?t=35) 8, 16, 24, 32, 41, 49, (not seen: 56.7=57), 65, (not seen: 72.9=73, 81);

Scattergun

  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
  • wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
  • obs close 10-104 matches my offsets and not wiki

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Force-A-Nature

  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
  • minicrit 'wiki'/calc close 153, but obs 152

Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%

Shortstop

  • Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
  • Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats (.04 same as pistol instead of .0675) pellets 4, damage 12

Soda Popper

  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Baby Face's Blaster

  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Back Scatter

  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Dragon's Fury

  • TODO I could use max range 549 to get observed 24 (72 burning) at max range vs. 52.8% long range
  • max range 592 gets wiki's 23 (71 burning) at max range vs. 52.8% long range; but wiki claims 526 max
  • obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122)
  • Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits

to match wiki (23 far, 69 far on fire): 600 or 592 max range, using either 52.8% or 50% long range to match obs (24 far, 72 far on fire): 548 max range, 50% long range. 547 works, too. (to use wiki's range of 526, not even 0% long range works for wiki or observed (except it works for not-on-fire as match of observed)) turns out to get obs numbers with long of 0 to 52.8 has to be max range of 530-562 turns out to get wiki numbers with long of 0 to 52.8 has to be max range of 550-606

burning targets: My observed had 72 far, 106 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage. Need more testing I guess.


Loose Cannon

  • Needs more obs. ranged fuse in wiki, obs don't think so. obs: maybe falloff starts post-long range (time-based)? crit truly affected by range?


Quickiebomb Launcher

  • Wiki says radius 189 - but same date this weapon was added others reduced from 159 to 146