Difference between revisions of "Basic Spy strategy/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
m (help fix translate)
m (Correcting language-specific categories)
Line 155: Line 155:
 
{{Class strategy}}
 
{{Class strategy}}
 
{{Spy Nav}}
 
{{Spy Nav}}
 
[[Category:Strategy]]
 
[[Category:Spy]]
 

Revision as of 08:21, 1 February 2011

間諜是一個較脆弱的職業,專門用來進行偷襲工作。間諜擁有背刺隱形偽裝癱瘓建築物的能力。他主要的工作是輔助進攻和摧毀難以破壞的目標(有工程師看管的步哨)。

一般

  • 你的隱形偽裝花一秒鐘效果呈現。一個常見的錯誤就是在敵人的視線中進行。
  • 偽裝的事,但是偽裝最重要的不是你花多少時間在敵人的視線。
  • 而偽裝隱形不產生任何煙霧易為敵方隊伍。不要害怕改變你的偽裝,是看不到的。
  • 開始解除隱形後,有一段冷卻時間,你不能進行任何動作。先考慮解除後要進行哪的攻擊動作-反布哨裝置或背刺。
  • 任何來源的金屬彈藥,包括建築物摧毀時的金屬,可以補充你隱形手錶的電源,即使他們可以自動充電。
  • 請不要永遠一味的偽裝。間諜檢查是容易的,每場遊戲都會出現。只有你的隱形手錶可以讓您的安全。
  • 你最危險的天敵是火焰兵。當有機會,盡量別靠近他或等他走再行動。
  • 當敵人在攻擊你的對有時這是最容易攻擊的方法。當別人發呆不動時,間諜會趁機進行攻擊。
  • 間諜可以看到敵人的名字和血量。
  • 如果你做為像一個間諜,他們會發現你是個間諜。例如,前面的人沒有很好的理由,盯著他們,或站在不尋常的地方會讓別人會懷疑你。
  • 你做的更多的損害敵人隊伍,他們會變成進攻狂,出動更多的間諜。
  • 請避免走動時偽裝成敵人。

間諜各種武器的小細節

一些有關間諜武器的使用技巧。

左輪手槍 / 大屠殺

Item icon Revolver.png Item icon Big Kill.png

  • 當刀子不管用之時,左輪手槍是間諜首選的攻擊武器。綜合傷害大約與散彈槍差不多,爆擊傷害則有 120。
  • 可使用左輪手槍殺死血剩不多或不容易背刺的敵人
  • 左輪手槍相當適合用來射殺落單的工程師,尤其當工程師在專心拆除破壞器時更可趁機用左輪手槍攻擊他。也可以用來射擊被裝設破壞器的建築物,使之更快摧毀。
  • 左輪手槍的第一發都是 100% 準確(跟狙擊槍一樣),當射擊一發後要等 1.25 秒才會恢復準度。

全能大使

Item icon Ambassador.png

  • 大使專門用來對付穿戴劍脊野豬盾的狙擊手。如果他不是超量治療的狀態那麼只需要兩發就能殺死他(其中一發需爆頭)。
  • 間諜可以看到敵方的生命值狀況,發現有任何一位敵人的生命值呈紅色時,爆頭一次就保證能殺死他們(重裝兵除外)。
  • 在工程師專心拆除破壞器時非常適合使用大使,只要兩發就能殺死他(其中一發需爆頭)。
  • 也可以在步哨的射程範圍外使用大使瞄準工程師的頭部並殺死他。

L'Etranger

Item icon L'Etranger.png

  • L'Etranger converts fire-power into potential fleeing power.
  • The +15% Cloak per hit is applied regardless of the amount of damage you do to the opponent or your distance from him. A clever Spy can recharge his Cloak safely from a distance.
  • Don't get too greedy. Three shots is more than enough as it gives almost half your Cloak back.
  • As the Cloak and Dagger cannot be recharged by sources of ammo, the L'Etranger can be very useful in providing another source of Cloak.
  • The L'Etranger pairs well with the Dead Ringer as another source to refill the Cloak quickly.

Electro Sapper

Item icon Electro Sapper.png

  • The Electro Sapper is a tool used to take down an Engineer's buildings. There is an unlimited supply of these Sappers, and there is no "reload" delay between placing them. Place them as quickly as necessary.
  • The Electro Sapper has a significant vertical range in addition to its horizontal range. In many instances, you may be able to sap a building from well below or above it, allowing you to confuse its Engineer.
  • When sneaking up on an Engineer using the Wrangler, stab first, then sap. Killing the Engineer will cause his Sentry Gun to become disabled for a few precious seconds, which will be more than enough time to place an Electro Sapper.
  • As a Spy, you can sneak up behind an Engineer repairing his Sentry Gun, backstab him, and quickly sap the gun. The Sentry takes a couple seconds to turn around, giving you ample time to sap it.
  • Shooting or knifing a Sapped building will speed up the destruction, but your weapons will do reduced damage as long as the Electro Sapper is in place.

Knife

Item icon Knife.png

  • Always remember the Knife does pitiful damage and cannot Crit outside of backstabs and critboosts. In most scenarios, you should switch to the Revolver to fight enemies once you've been discovered.
  • However, it's often easier to hit a dodging opponent with your Knife than with your gun. If only a little more damage is required to kill your enemy, the Knife makes a reliable finisher.
  • While you can use disguises or binds to remove an enemy disguise, a quick swipe of the Knife into thin air is usually the fastest way to silently drop your disguise.

Your Eternal Reward

Item icon Your Eternal Reward.png

  • The lack of easy disguises while using this weapon means a greater reliance upon cloaking efficiently and choosing good hiding places.
  • This weapon is extremely well-suited for taking out Sentry Gun placements when you already have a disguise. You can backstab the Engineer and the Sentry Gun won't detect your presence between disguises.
  • If you do not have the full Polycount set, it is a good idea to use the original default Cloak, because it produces less noise than the Cloak & Dagger. However, if you have the full Polycount set, it is a good idea to use Cloak & Dagger or Dead Ringer.
  • Prior to obtaining your first disguise, look for enemies who are separated from the rest of their team. Once you stab them and obtain their identity, approach their front lines from behind.
  • If you're stuck with a slower disguise (Soldier, Heavy, Demoman), remember that you can Cloak at any time to move at normal walking speed. Your disguised speed will resume when you uncloak.
  • The Cloak and Dagger works well with this knife, since you can search for people to backstab and disguise without having fear of being exposed.

Disguise Kit

Item icon Disguise Kit.png

  • The Disguise Kit is the Spy's major infiltration tool. See the Disguise page for more details on its use.

Invisibility Watch / Enthusiast's Timepiece

Item icon Invisibility Watch.png Item icon Enthusiast's Timepiece.png

  • The margin of error with the Invisibility Watch is small given that you cannot feign your demise as with the Dead Ringer nor hide in plain sight as with the Cloak and Dagger.
  • Maintain movement to decrease the likelihood of being detected and cornered.
  • When detected, attempt to feign the direction in which you will retreat; begin cloaking while running in one direction, then change your heading the moment you're fully invisible.
  • Grab metal where you can, when you can while cloaked. More observant enemies may detect an ammo box inexplicably disappearing but more often than not they will be too preoccupied to notice.

Cloak and Dagger

Item icon Cloak and Dagger.png

  • Despite being less focused on movement, the Cloak and Dagger can be preferable to take on maps with not enough ammo boxes to get you past a large enemy front.
  • The Cloak drain is based on how fast you are moving.
  • Don't haunt the same area too long. It encourages enemies to Spy check for you.

Dead Ringer

Item icon Dead Ringer.png

  • The Dead Ringer makes a distinctive sound that lets all the enemies in the vicinity know that you are using the item. Try to uncloak in a safe location, then move in for the kill.
  • While cloaked with the Dead Ringer, you take 90% less damage, and you do not flicker from enemy shots. Use this to your advantage when crossing chokepoints with a large amount of enemy fire.
  • You can recharge your Cloak with ammo, even while cloaked. However, after 5 seconds you no longer take a reduced 90% damage.
  • When on fire, don't immediately pull out the Dead Ringer. Unless you were at extremely low health, an immediate death due to fire will look suspicious, and Pyros will more than likely set you on fire again while cloaked.
  • When you're bleeding with the Dead Ringer active, you won't flicker from the damage. However, the bleeding effect will still show, revealing your location to enemies.
  • When falling short distances that you can survive, don't ready the Ringer. If it activates, most people will realize that you're a Spy.

The Saharan Spy

The Saharan Spy

  • The uncloak volume reduction this set grants you is invaluable when using the Dead Ringer.
  • If an enemy sees you undisguised with the Familiar Fez equipped, they may assume you are using the full set, and they usually assume you are using the Dead Ringer or Your Eternal Reward.
  • When using the Dead Ringer in conjunction with the Saharan Spy Set, an easy way to get behind enemy lines is take fall damage to activate the Dead Ringer, then move from ammo source to ammo source until a suitable backstab target can be found.
  • When approaching a group of targets from behind, try to stab a faster moving class such as a Pyro, Demoman, Medic, or Sniper first. This will maintain your speed and allow you to chase down slower classes without having to drop your disguise.

See also