Difference between revisions of "Model optimization"
m (→w_models: typos) |
Comrade Mike (talk | contribs) m |
||
Line 231: | Line 231: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[ | + | | [[Pain Train]] |
| {{Chart bar|2145|max=7000|hex=#93aecf}} | | {{Chart bar|2145|max=7000|hex=#93aecf}} | ||
| | | | ||
Line 298: | Line 298: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[ | + | | [[Bushwacka]] |
| {{Chart bar|1412|max=7000|hex=#93aecf}} | | {{Chart bar|1412|max=7000|hex=#93aecf}} | ||
| | | | ||
Line 644: | Line 644: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[Hat of Undeniable Wealth]] | + | | [[Hat of Undeniable Wealth And Respect]] |
| {{Chart bar|2031|max=5000|hex=#93aecf}} | | {{Chart bar|2031|max=5000|hex=#93aecf}} | ||
| | | | ||
Line 704: | Line 704: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[German | + | | [[German Gonzila]] |
| {{Chart bar|1570|max=5000}} | | {{Chart bar|1570|max=5000}} | ||
| {{Chart bar|132|max=5000}} | | {{Chart bar|132|max=5000}} | ||
Line 819: | Line 819: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[World | + | | [[World Traveler's Hat]] |
| {{Chart bar|1188|max=5000|hex=#93aecf}} | | {{Chart bar|1188|max=5000|hex=#93aecf}} | ||
| | | | ||
Line 1,144: | Line 1,144: | ||
| 0% | | 0% | ||
|- | |- | ||
− | | [[ | + | | [[Hustler's Hallmark]] |
| {{Chart bar|394|max=5000|hex=#93aecf}} | | {{Chart bar|394|max=5000|hex=#93aecf}} | ||
| | | |
Revision as of 13:13, 5 February 2011
When discussing model optimization, LODs are often brought up. The word gets thrown around without much hard data behind the statements. This article should help prove how well LOD models actually remove polygons. The charts show which models have received optimization updates in the form of LODs, and which models are still unoptimized.
Contents
c_models
- Chart scale
- 0-7000
- Key
- Unoptimized
- Optimized
Notes
- Medi Gun and c_models
- The Medi Gun equipped on its own uses w_models and v_models. The Kritzkrieg attachment, however, is a c_model variation.
- Unused c_model content
- Fire Axe, Revolver, Scattergun, Syringe Gun, Wrench, Stickybomb Launcher, Bat and Bonesaw.
w_models
- Chart scale
- 0-7000
- Key
- Unoptimized
- Optimized
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Minigun | 89.73% | |||
Syringe Gun | 85.99% | |||
Medi Gun | 84.61% | |||
Rocket Launcher | 85.04% | |||
Sniper Rifle | 67.62% | |||
Revolver | 80.77% | |||
Scattergun | 64.92% | |||
Shotgun | 76.15% | |||
Shovel | 67.39% | |||
Stickybomb Launcher | 61.00% | |||
SMG | 65.37% | |||
Fire Axe | 76.18% | |||
Bottle | 74.00% | |||
Electro Sapper | 37.76% | |||
Wrench | 55.00% | |||
Build Tool | 61.23% | |||
Bat | 86.41% | |||
Pistol | 59.10% | |||
Toolbox | 48.04% | |||
Disguise Kit | 62.03% | |||
Bonesaw | 51.74% | |||
Knife | 52.40% |
Notes
- Unused w_model content
- Grenade Launcher, Destroy Tool and Scottish Resistance. These items are currently being phased out.
Character models
- Chart scale
- 0-10,000
- Note: the chart scale is not the same as the previous lists. You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Class | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency |
---|---|---|---|
Demoman | 93.34% | ||
Soldier | 90.38% | ||
Medic | 90.66% | ||
Scout | 79.49% | ||
Engineer | 83.18% | ||
Heavy | 91.94% | ||
Sniper | 84.76% | ||
Spy | 89.46% | ||
Pyro | 87.04% |
Hats and Miscellaneous items
- Chart scale
- 0-5,000
- Note: the chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Update history
- [undocumented] Added LODs to the following models
- [undocumented] Added LODs to the following models
- [undocumented] v_ and w_ model versions of the following items were removed from the game files and replaced with newer c_model variants: