Difference between revisions of "Ashes to Ashes (custom mission)"
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|melee=Ullapool Caber | |melee=Ullapool Caber | ||
|attribs={{info|Detonate itself when near player}}<br>{{buff|1000 HP}}{{buff|+100% movement speed}}{{buff|+66% knockback resistance}}{{buff|Provide 100% less rage}} | |attribs={{info|Detonate itself when near player}}<br>{{buff|1000 HP}}{{buff|+100% movement speed}}{{buff|+66% knockback resistance}}{{buff|Provide 100% less rage}} | ||
+ | }} | ||
+ | |||
+ | ==== Apocalypse Champ ==== | ||
+ | {{Robot loadout | ||
+ | |icon=heavy steelfist | ||
+ | |name=Apocalypse Champ | ||
+ | |melee=Apoco-Fists | ||
+ | |hat=Gridiron Guardian | ||
+ | |attribs={{info|Ignore bomb}}<br>{{info|1.5x larger in size}}<br>{{buff|1200 HP}}{{buff|Attack deal knockback to target}}{{buff|+50% knockback resistance}} | ||
+ | }} | ||
+ | |||
+ | ==== Shield Medic ==== | ||
+ | {{Robot loadout | ||
+ | |icon=medic shield | ||
+ | |name=Shield Medic | ||
+ | |primary=Syringe Gun | ||
+ | |secondary=Medi Gun | ||
+ | |hat=Halogen Head Lamp | ||
+ | |misc1=Mecha-Medes | ||
+ | |attribs={{info|Ignore players}}<br>{{buff|+100% shield duration}}{{buff|Uses level 2 projectile shield}} | ||
+ | }} | ||
+ | |||
+ | ==== Flame-tipped Bowman ==== | ||
+ | {{Robot loadout | ||
+ | |icon=sniper bow ignite | ||
+ | |name=Flame-tipped Bowman | ||
+ | |primary=Huntsman | ||
+ | |hat=Fruit Shoot | ||
+ | |misc1=Summer Shades | ||
+ | |misc2=Triggerman's Tacticals | ||
+ | |attribs={{buff|On hit:Ignite targets}}{{nerf|-50% damage penalty}} | ||
+ | }} | ||
+ | |||
+ | ==== Dead Ringer ==== | ||
+ | {{Robot loadout | ||
+ | |icon=spy | ||
+ | |name=Flame-tipped Bowman | ||
+ | |primary=Ambassador | ||
+ | |misc1=Dead Ringer | ||
+ | |attribs={{buff|+100% faster reload speed}}{{buff|No crit damage fall-off}}{{nerf|Cannot disguise}} | ||
}} | }} | ||
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}} | }} | ||
+ | ==== Giant Heater Heavy (Custom) ==== | ||
+ | {{Robot loadout | ||
+ | |icon=heavy heater | ||
+ | |giant=giant | ||
+ | |name=Giant Heater Heavy | ||
+ | |primary=Huo-Long Heater | ||
+ | |hat=Bunsen Brave | ||
+ | |attribs={{buff|5000 HP}}{{buff|No damage penalty}}{{buff|+50% damage vs burning player}}{{buff|+85% knockback resistance}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 1200 units}} | ||
+ | }} | ||
+ | |||
+ | ==== Giant Bazaar Sniper ==== | ||
+ | {{Robot loadout | ||
+ | |icon=sniper | ||
+ | |giant=giant | ||
+ | |name=Giant Bazaar Sniper | ||
+ | |primary=Bazaar Bargain | ||
+ | |secondary=Razorback | ||
+ | |melee=Shahanshah | ||
+ | |hat=Desert Marauder | ||
+ | |misc1=Triggerman's Tacticals | ||
+ | |attribs={{info|Uses Sniper robot behavior}}<br>{{buff|3000 HP}}{{buff|+50% damage bonus on Bazaar Bargain}}{{buff|+400% Razarback recharge rate}}{{buff|+65% knockback resistance}}{{nerf|-25% movement speed}}{{nerf|Always glowing outline}} | ||
+ | }} | ||
{{Digital Directive nav}} | {{Digital Directive nav}} | ||
[[Category:Operation Digital Directive missions]] | [[Category:Operation Digital Directive missions]] |
Revision as of 18:31, 25 July 2023
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Ashes to Ashes | |
---|---|
Basic Information | |
Name: | Ashes to Ashes |
File name: |
mvm_cliffside_b6_adv_ashes_to_ashes.pop
|
Developer(s): | gettysburg |
Map: | Cliffside |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 1200 |
Maximum possible credits: | 6900 |
Minimum respawn wave time: | 4 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | Yes |
Tour: | Digital Directive |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 55 seconds |
Ashes to Ashes is an advanced invasion mission made by gettysburg. It is available on the custom Cliffside map.
Note
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- Only one buyback allowed per wave.
- A maximum of one Heavy is allowed.
- A maximum of two Engineers are allowed.
- Some weapon stats change in this mission, see Stat changes.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | All classes | 200 | 3 | Regenerates health every second. Health regeneration per upgrade increased to +4 Maximum regeneration increased to 12 HP per second | |
+10% Jump Height | 200 | 3 | Jump higher. Jump height per upgrade decreased to 10% Maximum jump height decreased to 30% Cost increased to 200 | ||
+10 Metal Regen | Engineer | 50 | 5 | Metal is regenerated every 5 seconds. Metal regeneration per upgrade increased to +10 Maximum regeneration increased to 50 metal every 5 seconds Cost decreased to 50 |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Rocket Specialist | Soldier | 500 | 1 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. Maximum level of upgrade decreased to 1 Cost increased to 500 | |
+100% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. Burn damage per upgrade increased to +100% Maximum burn damage increased to +400% | |
+10% Airblast Force | Pyro | 50000 | 4 | Upgrade is prohibited | |
+20% Damage | Demoman | 400 | 4 | Cost decreased to 400 | |
+10% Firing Speed | Heavy | 500 | 2 | Firing speed per upgrade increased to +15% Maximum firing speed decreased to +30% Cost increased to 500 This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed | |
Knockback Rage | 500 | 1 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. Maximum level of Knockback Rage decreased to 1 Cost increased to 500 | ||
+1 Projectile Penetration | 500 | 3 | Projectiles penetrate an additional enemy player. Maximum Projectile Penetration decreased to 1 Cost increased to 500 | ||
Explosive Headshot | Sniper | 500 | 1 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). Maximum level of Explosive Headshot decreased to 1 Cost increased to 500 | |
+5s Bleed On Target | Sniper | 100 | 3 | Cost decreased to 100 |
Modified secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
-50% Speed On Target | Scout | Sniper | 600 | 1 | Does not stack. Slow decreased from -65% to -50% While the original upgrade is labeled as a -35% slow, it is actually a -65% slow Cost increased to 600 |
Explode on Ignite | Pyro | 50000 | 1 | Explosion deals up to 350 splash damage Upgrade is prohibited | |
Able to re-launch while already in-flight | Pyro | 200 | 1 | Cost decreased to 200 | |
Stun enemies when you land | 500 | 1 | Cost increased to 500 | ||
+20% Damage | Demoman | 400 | 4 | Cost decreased to 400 | |
-25% Push Force On Wearer | Demoman | 75 | 4 | Reduced the push force from enemies attack Push force reduction decreased to -25% per level Maximum push force reduction increased to -100% Cost decreased to 75 This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force | |
Projectile Shield | Medic | 500 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited Cost increased to 500 | |
+1s Über Duration | 250 | 3 | Uber duration per upgrade decreased to +1 second Maximum uber duration decreased to +3 seconds | ||
Overheal Expert | 350 | 2 | +25% more Overheal, +50% longer duration per point. Maximum level of Overheal Expert decreased to 2 Cost increased to 350 | ||
Canteen Specialist | 500 | 1 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. Maximum level of Canteen Specialist decreased to 1 Cost increased to 500 |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+3s Crits On Kill | Demoman | Spy | 200 | 2 | 3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds Maximum crit boost duration increased to +6 seconds Cost decreased to 200 |
All classes3,4 | |||||
+10% Recharge Rate | Scout | 250 | 3, 1 | Faster baseball/bauble recharge rate. Recharge rate per upgrade decreased to +10% Maximum recharge rate decreased to +30%, +10% | |
+200% Max Misc Ammo | 100 | 2 | Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level Maximum ammo count decreased to +4 | ||
Ball Marks Target | Scout | 200 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200 | |
Notes | |||||
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Modified Sapper upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | Spy | 350 | 1 | Increases robot Sapper radius and duration. Maximum level of Robot Sapper Power decreased to 1 |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 200 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Maximum number of Disposable Sentries increased to +2 Decreased cost to 200 Stacks with the Gunslinger attribute | |
+10% Sentry Firing Speed | Sentry Gun Combat Mini-Sentry Gun |
350 | 2 | 10% faster sentry fire rate. Third sentry firing upgrade is prohibited The third upgrade is not functional in vanilla MvM | |
2-Way Teleporters | Teleporter | 100 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side. Cost decreased to 100 |
Modified Canteens - All canteens have doubled in price | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | All classes | 200 | Crits user and triples sentry fire rate for 5 seconds. Cost increased to 200 | ||
Become Übercharged | 150 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields. Cost increased to 150 | |||
Refill Clips and Ammo | 50 | Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies. Cost increased to 50 | |||
Teleport to Spawn | 20 | Instantly teleport to spawn and grants a 5 second speed boost. Cost increased to 20 | |||
Building Upgrade | Engineer | 100 | Upgrades all existing buildings to Level 3 and fully restores their health. Cost increased to 100 |
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Market Gardener |
Added: +50% melee attack range Added: +100% damage bonus Added: Attack cleave all enemy in range |
Degreaser |
Added: +200% reflected projectile speed Added: Airblast gives teammates speed boost Added: Reflected projectiles had rocket specialist effect Added: Restore 40% health from reflected projectile Changed: +75% airblast cost |
Gas Passer |
Added: +900% afterburn damage |
Festive Eyelander |
Added: On kill: turn victim to ice |
Ullapool Caber |
Added: -90% self blast damage Removed: 100% slower firing speed Added: Caber instant regenerate on hit Added: +50% damage bonus when below 50% health Added: -75% self damage force |
All Heavy Primaries |
Added: Random crit chance does not scale with damage dealt |
Wrangler |
Added: User can taunt in mid-air Added: -33% sentry firing speed |
Gunslinger |
Added: +100% sentry range Added: +200% max sentry ammo Added: +50% dispenser heal rate Added: +100% faster construction rate Added: +1 additional disposable sentry Added: +100% faster teleporter recharge rate |
Ubersaw |
Changed: On Hit: 12.5% ÜberCharge added |
All Sniper Rifles |
Added: Fully charged shots gib targets |
Huntsman |
Added: +2 arrows per shot Added: +20% headshot damage |
Classic |
Added: Bullet explode on impact Added: +10% damage bonus Added: +100% charge rate when looking at enemy Added: 50% slower power charge |
Ambassador |
New stats When the weapon is active +312% headshot damage Weapon possesses maximum Explosive Headshot upgrade Last shot in clip is guaranteed crits Critical damage is unaffected by range -100% damage on bodyshot 200% slower firing speed 50% slower reload speed -80% clip size Spawns with six bullets loaded +100% weapon model scale |
Medic |
All Medi Guns can heal buildings |
Custom robots
Normal Robot
Bomb Squad Demo
Icon | Name | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|
Bomb Squad Demo | Quickiebomb Launcher |
Bolgan |
Hurt Locher |
Prefer destroy player stickybombs -95% max charge time No self blast damage -55% projectile range -7 max stickybomb out -50% self damage force |
Suicide Buster
Icon | Name | Melee | Attributes |
---|---|---|---|
Suicide Buster | Ullapool Caber |
Detonate itself when near player 1000 HP +100% movement speed +66% knockback resistance Provide 100% less rage |
Apocalypse Champ
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Apocalypse Champ | Apoco-Fists |
Gridiron Guardian |
Ignore bomb 1.5x larger in size 1200 HP Attack deal knockback to target +50% knockback resistance |
Shield Medic
Icon | Name | Primary | Secondary | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Shield Medic | Syringe Gun |
Medi Gun |
Halogen Head Lamp |
Mecha-Medes |
Ignore players +100% shield duration Uses level 2 projectile shield |
Flame-tipped Bowman
Icon | Name | Primary | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|
Flame-tipped Bowman | Huntsman |
Fruit Shoot |
Summer Shades |
Triggerman's Tacticals |
On hit:Ignite targets -50% damage penalty |
Dead Ringer
Icon | Name | Primary | Misc | Attributes |
---|---|---|---|---|
Flame-tipped Bowman | Ambassador |
Dead Ringer |
+100% faster reload speed No crit damage fall-off Cannot disguise |
Giant Robot
Giant Afterburn Pyro
Icon | Name | Primary | Secondary | Hat | Misc 1 | Misc 2 | Attributes |
---|---|---|---|---|---|---|---|
Giant Afterburn Pyro | Nostromo Napalmer |
Manmelter |
Smoking Skid Lid |
Steel Sixpack |
Mair Mask |
Use Manmelter if outside Nostromo Napalmer's range 3300 HP +75% knockback resistance -50% movement speed Nostromo Napalmer stats: Flame travel further +100% afterburn damage -50% damage penalty +200% airblast cooldown Manmelter stats: +100% afterburn damage |
Giant Heater Heavy (Custom)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heater Heavy | Huo-Long Heater |
Bunsen Brave |
5000 HP No damage penalty +50% damage vs burning player +85% knockback resistance -50% movement speed Cannot see past 1200 units |
Giant Bazaar Sniper
Icon | Name | Primary | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|---|
Giant Bazaar Sniper | Bazaar Bargain |
Razorback |
Shahanshah |
Desert Marauder |
Triggerman's Tacticals |
Uses Sniper robot behavior 3000 HP +50% damage bonus on Bazaar Bargain +400% Razarback recharge rate +65% knockback resistance -25% movement speed Always glowing outline |
|