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| | es = Todos los mapas CTF tienen tiempo de reaparición. | | | es = Todos los mapas CTF tienen tiempo de reaparición. |
| | fr = Toutes les cartes CTF utilisent la même durée de réapparition. | | | fr = Toutes les cartes CTF utilisent la même durée de réapparition. |
| + | | ja = CTFマップのリスポーン時間は全て同じです。 |
| | pt-br = Todos os mapas do modo Capture a Bandeira têm o mesmo tempo de renascimento. | | | pt-br = Todos os mapas do modo Capture a Bandeira têm o mesmo tempo de renascimento. |
| | ru = Все карты режима Захват флага имеют одинаковое время возрождения команд. | | | ru = Все карты режима Захват флага имеют одинаковое время возрождения команд. |
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| | es = Todos los mapas KOTH usan los mismos tiempos de reaparición. | | | es = Todos los mapas KOTH usan los mismos tiempos de reaparición. |
| | fr = Toutes les cartes KOTH utilisent la même durée de réapparition. | | | fr = Toutes les cartes KOTH utilisent la même durée de réapparition. |
| + | | ja = KOTHマップのリスポーン時間は全て同じです。 |
| | pt-br = Todos os mapas do modo Rei do Pedaço têm o mesmo tempo de renascimento, presumindo-se que o valor de escala é sempre 1 (com algumas exceções). | | | pt-br = Todos os mapas do modo Rei do Pedaço têm o mesmo tempo de renascimento, presumindo-se que o valor de escala é sempre 1 (com algumas exceções). |
| | ru = Все карты режима Царь горы имеют одинаковое время возрождения команд. | | | ru = Все карты режима Царь горы имеют одинаковое время возрождения команд. |
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| | es = Hydro tiene un conjunto de tiempos de reaparición único. Para rondas normales, los equipos que estén capturando puntos reaparecerán más rápido. Para las rondas de defensa, los tiempos no cambian. | | | es = Hydro tiene un conjunto de tiempos de reaparición único. Para rondas normales, los equipos que estén capturando puntos reaparecerán más rápido. Para las rondas de defensa, los tiempos no cambian. |
| | fr = Hydro a un fonctionnement unique quand aux durées de réapparition. Pour les round normaux, les équipes réapparaitront plus vite quand elles capturent un Point de Contrôle ennemi. Pour les rounds en Défense, la durée de réapparition ne change pas de tout le round. | | | fr = Hydro a un fonctionnement unique quand aux durées de réapparition. Pour les round normaux, les équipes réapparaitront plus vite quand elles capturent un Point de Contrôle ennemi. Pour les rounds en Défense, la durée de réapparition ne change pas de tout le round. |
| + | | ja = Hydroでは固有のリスポーン制が使用されています。通常のラウンドでは、敵CPを奪取中のチームの方がリスポーンが早くなります。防御ラウンドでは、リスポーン時間は変化しません。 |
| | pt-br = O mapa Hydro possui um conjunto de tempos de renascimento único. Para rodadas normas, as equipes renascem mais rápido enquanto estiverem capturando o ponto de controle inimigo. Para rodadas defensivas, os tempos de renascimento não mudam durante a rodada. | | | pt-br = O mapa Hydro possui um conjunto de tempos de renascimento único. Para rodadas normas, as equipes renascem mais rápido enquanto estiverem capturando o ponto de controle inimigo. Para rodadas defensivas, os tempos de renascimento não mudam durante a rodada. |
| | ru = Hydro имеет уникальный набор таймеров возрождения. Во время обычных раундов, команды будут возрождаться быстрее, когда захватывают вражескую контрольную точку, а во время раундов защиты время возрождения не изменяется. | | | ru = Hydro имеет уникальный набор таймеров возрождения. Во время обычных раундов, команды будут возрождаться быстрее, когда захватывают вражескую контрольную точку, а во время раундов защиты время возрождения не изменяется. |
All CTF maps have the same spawn times.
All KOTH maps use the same spawn times, assuming the scalar value is always 1 (with a few exceptions).
Neutral
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6, 10
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No
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4, 2
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Yes
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8, 9
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Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
Snowplow
0
|
1
|
2
|
3
|
4
|
5
|
RED
|
4 |
5 |
6 |
4 |
2 |
7
|
BLU
|
2 |
1 |
2 |
2 |
4 |
1
|
|
Steel
0
|
1
|
2
|
3
|
4
|
RED
|
10 |
10 |
11 |
12 |
9
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BLU
|
4 |
4 |
2 |
0 |
0
|
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Degroot Keep has a unique set of spawn times. After capturing both outer control points, and unlocking the gate, if the gate closes again, BLU gets an increased spawn timer. If both points are captured again, BLU's spawns are returned to 0.
DeGroot Keep
Default
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3 |
0
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After gate closed
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3 |
4
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After gate reopened
|
3 |
0
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Single-stage
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Upward
0
|
9 |
4
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1 and 2
|
10 |
2
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3
|
9 |
2
|
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Borneo
0 and 1
|
8 |
4
|
2
|
4 |
4
|
3
|
8 |
4
|
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Multi-stage
Hoodoo
Any
|
11 |
2
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Any
|
6 |
2
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Map Start
|
4 |
2
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Checkpoint 1
|
8 |
1
|
Nearing Final Checkpoint
|
9 |
1
|
|
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Thunder Mountain
Map Start
|
4 |
2
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Once bridge rises
|
7 |
2
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Once cart crosses bridge
|
8 |
1
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Map Start
|
7 |
2
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Down the hill
|
8 |
2
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Map Start
|
4 |
4
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Through first tunnel
|
6 |
4
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Through second tunnel
|
4 |
4
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On Checkpoint 2 bridge
|
6 |
4
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Through forth tunnel
|
2 |
4
|
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Cactus Canyon
Map Start
|
8 |
4
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Checkpoint 1
|
8 |
1
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After final hill
|
10 |
1
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Map Start
|
8 |
7
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Checkpoint 2
|
6 |
9
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All SD maps have the same spawn times.
Hydro has a unique set of spawn times. For normal rounds, teams spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
Normal Round Respawn Times
Default
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10
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Capturing Enemy CP
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3
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Defense Round Respawn Times
Defenders
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10
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Attackers
|
0
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All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is reduced to 5.
Default
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7.5 |
7.5
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Jack is near BLU's base
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7.5 |
5
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Jack is near RED's base
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5 |
7.5
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All Robot Destruction maps have the same spawn times.
Watergate
BLU ahead >50%
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BLU ahead <50%
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Equal
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RED ahead <50%
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RED ahead >50%
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RED
|
0 |
4 |
6 |
8 |
12
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BLU
|
12 |
8 |
6 |
4 |
0
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Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
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Mannworks
Normal
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5
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Intermediate and Expert
|
7
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Advanced
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10, 8
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All Mannpower maps have the same spawn times.
Documentation for Respawn times
This page holds the formatting (and longer lang strings) for Respawn times.
Any reusable strings are saved in Template:Dictionary/common strings#Respawn_Times_strings.
Map-specific strings are saved in the specific subpages (as well as the map times).
| This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Respawn times/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, pt-br, ru (add)
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