Difference between revisions of "Trailer 2"
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* The Heavy's [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel. | * The Heavy's [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel. | ||
* The Heavy's movement speed is much slower in the finished game. | * The Heavy's movement speed is much slower in the finished game. | ||
− | * The bullets | + | * The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game. |
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | * The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | ||
− | *The charge symbol seen when the Sniper Rifle is zoomed in has a different design. | + | * The charge symbol seen when the Sniper Rifle is zoomed in has a different design. |
* The Spy's [[Knife]] has a much longer and has a more intricate switching animation. | * The Spy's [[Knife]] has a much longer and has a more intricate switching animation. | ||
− | *The emblems on the class' arms are solid circles instead of class emblems. | + | * The emblems on the class' arms are solid circles instead of class emblems. |
− | * Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed | + | * Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed. |
* The [[2Fort]] bridge is uncovered. | * The [[2Fort]] bridge is uncovered. | ||
* The spawns have a separate exit and entrance like in Team Fortress Classic. | * The spawns have a separate exit and entrance like in Team Fortress Classic. | ||
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* Far less blood when players are gibbed. | * Far less blood when players are gibbed. | ||
* The bone-cracking sound for [[fall]] damage is different in the finished game. | * The bone-cracking sound for [[fall]] damage is different in the finished game. | ||
− | *The FOV is farther out than ingame. | + | * The FOV is farther out than ingame. |
− | *Some of the view models are different. | + | * Some of the view models are different. |
== Notes == | == Notes == |
Revision as of 17:08, 16 February 2011
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
- The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
- The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Grenades have a longer, thinner, and slightly different design, and don't flash.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
- The Heavy's movement speed is much slower in the finished game.
- The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.
- The Level 1 Sentry Gun has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
- The Spy's Knife has a much longer and has a more intricate switching animation.
- The emblems on the class' arms are solid circles instead of class emblems.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- The explosion graphics are different in the finished game.
- Far less blood when players are gibbed.
- The bone-cracking sound for fall damage is different in the finished game.
- The FOV is farther out than ingame.
- Some of the view models are different.
Notes
- The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
- Footstep sounds were recycled from Half-Life 2.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
See also
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