Difference between revisions of "Mann-Conomy Update"
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{{patch info|9|30|2010}} | {{patch info|9|30|2010}} | ||
− | [[File:Mannconomy_update.jpg|right|430px|link= | + | [[File:Mannconomy_update.jpg|right|430px|link=https://www.teamfortress.com/mannconomy/]] |
{{Quotation|'''TF2 Official Blog'''|Then it hit us: it'd make everybody happy if we really DID let players buy items directly. Players'd be happy because we actually listened to them for once, and the bean counters would be happy because in-game stores are the future of everything, including making some f$*&ing money already.}} | {{Quotation|'''TF2 Official Blog'''|Then it hit us: it'd make everybody happy if we really DID let players buy items directly. Players'd be happy because we actually listened to them for once, and the bean counters would be happy because in-game stores are the future of everything, including making some f$*&ing money already.}} | ||
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
| width="70px" style="background:#5B8300;" | '''{{class link|Soldier|br=yes|color=white}}''' | | width="70px" style="background:#5B8300;" | '''{{class link|Soldier|br=yes|color=white}}''' | ||
− | | | + | | width="75px" style="background:#C6DDA3;" | {{Icon item|Rocket Jumper|75px}} |
| width="125px" | '''{{item link|Rocket Jumper}}''' | | width="125px" | '''{{item link|Rocket Jumper}}''' | ||
|- | |- | ||
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{| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
| rowspan="2" width="70px" style="background:#5B8300;" | '''{{class link|All Classes|br=yes|color=white}}''' | | rowspan="2" width="70px" style="background:#5B8300;" | '''{{class link|All Classes|br=yes|color=white}}''' | ||
− | | style="background:#C6DDA3;" | {{Icon item|Ellis' Cap|75px}} | + | | rowspan="1" width="75px" style="background:#C6DDA3;" | {{Icon item|Ellis' Cap|75px}} |
− | + | | '''{{item link|Ellis' Cap}}''' | |
|- | |- | ||
| style="background:#C6DDA3;" | {{Icon item|Frying Pan|75px}} | | style="background:#C6DDA3;" | {{Icon item|Frying Pan|75px}} | ||
| '''{{item link|Frying Pan}}'''<sup>†</sup> | | '''{{item link|Frying Pan}}'''<sup>†</sup> | ||
|- | |- | ||
− | | height="30px" style="background:#5B8300;" | <font color="white">'''Notes'''</font> | + | | height="30px" style="background:#5B8300;" | <font color="white">'''{{common string|Notes}}'''</font> |
| colspan="2" | <sup>†</sup>Not available for the Engineer and the Spy. | | colspan="2" | <sup>†</sup>Not available for the Engineer and the Spy. | ||
|} | |} | ||
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== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/mannconomy/ Mann-Conomy Update] |
{{Mann-Conomy Nav}} | {{Mann-Conomy Nav}} |
Revision as of 01:44, 27 January 2024
“ | Then it hit us: it'd make everybody happy if we really DID let players buy items directly. Players'd be happy because we actually listened to them for once, and the bean counters would be happy because in-game stores are the future of everything, including making some f$*&ing money already.
— TF2 Official Blog
|
” |
The Mann-Conomy Update was a major content patch for Team Fortress 2, and was released on September 30, 2010 Patch. In total, the update added 65 new items including community-contributed content from the Polycount Pack contest, new Cosmetics, weapons, Unusual effects, mini-games, tools, crates, and packs of cosmetics and weapons. The update also introduced the Mann Co. Store, Steam Wallet, and microtransaction system as well as item trading.
Contents
Additions
Class Sets
The Special Delivery Player leaves a calling card on their victims |
Shortstop | ||
Mad Milk | |||
Holy Mackerel | |||
Milkman | |||
The Tank Buster Player leaves a calling card on their victims |
Black Box | ||
Battalion's Backup | |||
Grenadier's Softcap | |||
The Gas Jockey's Gear Player leaves a calling card on their victims |
Degreaser | ||
Powerjack | |||
Attendant | |||
The Croc-o-Style Kit Leaves a calling card on the player's victims |
Sydney Sleeper | ||
Darwin's Danger Shield | |||
Bushwacka | |||
Ol' Snaggletooth | |||
The Saharan Spy Additional particle effect when taunting |
L'Etranger | ||
Your Eternal Reward | |||
Familiar Fez |
Weapons
Rocket Jumper | ||
Gloves of Running Urgently | ||
Vita-Saw |
Cosmetic items
Left 4 Dead 2 promotional items
Ellis' Cap | ||
Frying Pan† | ||
Notes | †Not available for the Engineer and the Spy. |
These items are given to those who purchase Left 4 Dead 2.
Unusual effects
Series 1 Unusual effects | ||||||
---|---|---|---|---|---|---|
Cosmetic effects | ||||||
Green Confetti | Purple Confetti | Haunted Ghosts | Green Energy | Purple Energy | Circling TF Logo | |
Massed Flies | Burning Flames | Scorching Flames | Searing Plasma | Vivid Plasma | Sunbeams | |
Circling Peace Sign | Circling Heart |
Qualities
Vintage quality
As the update was introduced, all of the items which were previously obtained became "Vintage Items". Their name is now rendered blue, and the "Vintage" prefix was added to their name. According to Valve, "some items that used to be rare will become more common when they are available for purchase. (...) This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). "
Some exceptions were promotional items, including but not limited to the Cheater's Lament, Alien Swarm Parasite, Lumbricus Lid, Mildly Disturbing Halloween Mask, Bill's Hat, Ghastly Gibus, Earbuds and Big Kill, as well as all the medals and craft materials.
Unusual quality
Unusual cosmetics are cosmetics that have special particle effects about them. The only way to obtain an Unusual cosmetic is by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. The different particle effects are viewable here.
New methods to obtain items
Trading
Trading is an in-game system allowing players to swap weapons, and cosmetic items allowing players to obtain items that they desire. Some items, such as the Golden Wrench, are untradable, meaning that they must remain on the original account that obtained them.
As of now, it is possible to trade with players on a player's friends list, with other players in their current server, and through either player's Steam Community ID.
Store
The Mann Co. Store is an in-game micro-transaction service. The store allows players to purchase in-game items such as Cosmetic items, weapons, and action items using money stored in their Steam Wallet. Creators of community-contributed items receive a percentage of sales for anything they've created.
All cosmetics or weapons bought through the store could not be crafted or traded, though they were giftable. Tools and action items bought through the store could be traded (after 2 days) and gifted. As of the Manniversary Update, all items bought from the store can be traded after a waiting period of 2-3 days, but still cannot used in crafting.
Update gallery
Full summary of the new Item Sets.
Hidden pages
See also
External links
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