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| | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Soldier_badge_RED.png|40px]] [[Classes|Role]] | | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Soldier_badge_RED.png|40px]] [[Classes|Role]] |
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− | *The Soldier is an all-around class with a dangerous primary weapon and few exploitable weaknesses. They are particularly strong when they take the high ground. | + | *The Soldier is an all-around class with a dangerous primary weapon and few exploitable weaknesses. He is particularly strong when he takes the high ground. |
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| | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] | | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]] |
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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]] | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]] |
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− | *The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets, or because he wishes to conserve them. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | + | *The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. |
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| | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} |
| <br>[[Gunboats]] | | <br>[[Gunboats]] |
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− | *Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. | + | *Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. |
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Revision as of 18:26, 21 February 2011
The Soldier is a devastating, bulky predator who has an above average amount of health and is capable of effective attacks from any range. While slow on foot, the Soldier is known for his trademark rocket jumping ability which allows experienced players to quickly move around a map and reach high areas at a cost of self-inflicted damage. Generally, the best way to engage a Soldier is in an open area where you can avoid his rockets and counterattack. Keep in mind that the Soldier has a number of different loadout options which allows him to give offensive and defensive buffs to teammates, heal himself, and possess the most dangerous melee weapon in the game if his health is low enough.
General
Role
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- The Soldier is an all-around class with a dangerous primary weapon and few exploitable weaknesses. He is particularly strong when he takes the high ground.
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Health
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- The Soldier has the second largest amount of default health of all classes, and when overhealed, can be very difficult to take down.
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Speed
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- The Soldier's base speed is low, but he is capable of quick bursts of speed with Rocket Jumping and the Equalizer.
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Power
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- The rockets that Soldiers fire are highly damaging at close range, but are less powerful and can be dodged more easily at long range.
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Weapon Specific
A list of useful tidbits about the Soldier's tools, and how to counter them.
Primary Weapons
- Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by strafing and jumping.
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Rocket Launcher
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- The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage.
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Direct Hit
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- The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent.
- The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range.
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Black Box
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- Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you.
- The Soldier has less ammunition before he needs to reload, granting you an opening when he does.
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Rocket Jumper
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- Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage.
- Note that the Soldier is more vulnerable to most projectiles, bullets and fire. Take advantage of the weakness.
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Secondary Weapons
Shotgun
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- The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons.
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Gunboats
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- Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat.
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Banners
- Killing the Soldier using a banner buff will end the effect immediately.
- Soldiers will often make a quick retreat in search of their team when they have a full charge. If you see this happen, give chase!
- Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
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Buff Banner
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- The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up.
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Battalion's Backup
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- This weapon will make Critical hits useless. Quickly eliminate the Soldier to ensure your Critical hits register.
- Since this builds up whenever a Soldier is hurt, focus your attention on any nearby health kits or resupply rooms. The Soldier could have attacked you in order to build up his buff.
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Melee Weapons
Shovel / Frying Pan
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- Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
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Equalizer
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- If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol.
- On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage.
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Pain Train
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- If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant.
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Class Set
The Tank Buster
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- A Soldier using the Tank Buster item set will be less vulnerable to Sentry Guns, but he can only fire three rockets before a reload, and lacks a Shotgun. If you can catch the Soldier before he reloads, you will have a major advantage over him.
- Because of this Class Set giving off a more defensive asset for the Soldier, try to not attack this type of Soldier on the enemy's territory since he would have the distinct terrain advantage.
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See also