Difference between revisions of "Template:Upgrade station secondary"
BrazilianNut (talk | contribs) (Undo edit by BrazilianNut (Talk) (3725412)) (Tag: Undo) |
BrazilianNut (talk | contribs) m (Added the attribute strings that I could find as hidden notes; added missing PT-BR translations and fixed/updated/improved some existing ones; other, minor changes.) |
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! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}} | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_DamageDone_Positive_shortdesc--> |
| en = +20% Damage | | en = +20% Damage | ||
| da = +20% Skade | | da = +20% Skade | ||
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| nl = +20% Schade | | nl = +20% Schade | ||
| no = +20% Skade | | no = +20% Skade | ||
− | | pt-br = | + | | pt-br = +20% de dano causado |
| ru = Урон: +20% | | ru = Урон: +20% | ||
| zh-hans = +20% 伤害 | | zh-hans = +20% 伤害 | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" rowspan=4 | '''{{lang | + | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_ClipSize_Positive_shortdesc--> |
| en = +50% Clip Size | | en = +50% Clip Size | ||
| da = +50% Magasinstørrelse | | da = +50% Magasinstørrelse | ||
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| nl = +50% Magazijngrootte | | nl = +50% Magazijngrootte | ||
| no = +50% Magasinstørrelse | | no = +50% Magasinstørrelse | ||
− | | pt-br = +50% | + | | pt-br = +50% de tamanho do cartucho |
| ru = Размер обоймы: +50% | | ru = Размер обоймы: +50% | ||
| zh-hans = +50% 弹匣容量 | | zh-hans = +50% 弹匣容量 | ||
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* {{item link|Diamondback}} | * {{item link|Diamondback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" rowspan=4 | '''{{lang | + | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_Penetration_shortdesc--> |
| en = Projectile Penetration | | en = Projectile Penetration | ||
| da = Projektil-penetrering | | da = Projektil-penetrering | ||
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* {{item link|Diamondback}} | * {{item link|Diamondback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_HealOnKill_shortdesc--> |
| en = +25 Health On Kill | | en = +25 Health On Kill | ||
| da +25 Helbred ved drab | | da +25 Helbred ved drab | ||
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| ja = キル時にヘルス +25 回復 | | ja = キル時にヘルス +25 回復 | ||
| ko = 처치 시 체력 +25 | | ko = 처치 시 체력 +25 | ||
− | | nl = +25 | + | | nl = +25 Gezondheid bij kill |
− | | no = +25 | + | | no = +25 Helbredelse ved drap |
| pt-br = +25 de vida ao matar | | pt-br = +25 de vida ao matar | ||
| ru = Здоровья за убийство: +25 | | ru = Здоровья за убийство: +25 | ||
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| nl = Alle secundaire wapens die schade aanrichten | | nl = Alle secundaire wapens die schade aanrichten | ||
| no = Alle Sekundære våpen, som kan gjøre skade | | no = Alle Sekundære våpen, som kan gjøre skade | ||
− | | pt-br = Todas as armas | + | | pt-br = Todas as armas secundárias que causam dano |
| ru = Весь урон, наносимый дополнительным оружием. | | ru = Весь урон, наносимый дополнительным оружием. | ||
| zh-hans = 所有可造成伤害的副武器 | | zh-hans = 所有可造成伤害的副武器 | ||
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| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_MaxammoSecondary_Increased_shortdesc--> |
| en = +50% Ammo Capacity | | en = +50% Ammo Capacity | ||
| da = +50% Ammunitionskapacitet | | da = +50% Ammunitionskapacitet | ||
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| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken | | nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken | ||
| no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen. | | no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen. | ||
− | | pt-br = Todas as armas | + | | pt-br = Todas as armas secundárias que usam [[Ammo/pt-br|munição]] |
| ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия. | | ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия. | ||
| zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器 | | zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器 | ||
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| nl = Munitiepickups leveren in verhouding meer munitie op. | | nl = Munitiepickups leveren in verhouding meer munitie op. | ||
| no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon. | | no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon. | ||
− | | pt-br = Coletáveis de munição | + | | pt-br = Coletáveis de munição fornecem mais munição conformemente. |
| ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон. | | ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон. | ||
| zh-hans = 拾取弹药箱时获得的弹药量增多。 | | zh-hans = 拾取弹药箱时获得的弹药量增多。 | ||
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}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" rowspan=2 | '''{{lang | + | | style="border:1px solid #333;" rowspan=2 | '''{{lang <!--Attrib_FastReload_shortdesc--> |
| en = +20% Reload Speed | | en = +20% Reload Speed | ||
| da = +20% Genladningshastighed | | da = +20% Genladningshastighed | ||
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| en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. | | en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. | ||
| es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo. | | es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo. | ||
− | | ko = '''Gas Passer 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다. | + | | ko = '''{{item name|Gas Passer}} 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다. |
+ | | pt-br = '''Somente o {{item name|Gas Passer}}:''' a taxa de recarregamento também é aplicada à taxa de recarregamento ao causar dano ao mesmo tempo que aumenta a taxa base que carrega com o tempo. | ||
| ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия. | | ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия. | ||
| zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。 | | zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。 | ||
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* {{item link|Razorback}} | * {{item link|Razorback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_BuffTime_Increased_shortdesc--> |
| en = +25% Buff Duration | | en = +25% Buff Duration | ||
| da = +25% Buff-varighed | | da = +25% Buff-varighed | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" rowspan=4 | '''{{lang | + | | style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_FireRate_Positive_shortdesc--> |
| en = +10% Firing Speed | | en = +10% Firing Speed | ||
| da = +10% Affyringshastighed | | da = +10% Affyringshastighed | ||
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| nl = +10% Vuursnelheid | | nl = +10% Vuursnelheid | ||
| no = +10% Avfyringshastighet | | no = +10% Avfyringshastighet | ||
− | | pt-br = | + | | pt-br = +10% de velocidade de disparo |
| ru = Скорострельность: +10% | | ru = Скорострельность: +10% | ||
| zh-hans = +10% 开火速度 | | zh-hans = +10% 开火速度 | ||
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* {{item link|Diamondback}} | * {{item link|Diamondback}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_AppliesSnareEffect_shortdesc--> |
| en = -35% Speed On Target | | en = -35% Speed On Target | ||
| da = -35% Hastighed på mål | | da = -35% Hastighed på mål | ||
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| da = -30% Skubbekraft for bærer. | | da = -30% Skubbekraft for bærer. | ||
| es = Fuerza de empuje al portador: -30 % | | es = Fuerza de empuje al portador: -30 % | ||
− | | pt-br = -30% | + | | pt-br = -30% de força de empurro no usuário |
| ru = Отталкивание: -30% | | ru = Отталкивание: -30% | ||
| zh-hans = -30% 击退作用 | | zh-hans = -30% 击退作用 | ||
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| ko = 적의 공격으로 인한 밀침 감소 | | ko = 적의 공격으로 인한 밀침 감소 | ||
| no = Reduserer skyvekraften fra fiendenes angrep | | no = Reduserer skyvekraften fra fiendenes angrep | ||
− | | pt-br = Reduz a força de arremesso de ataques inimigos | + | | pt-br = Reduz a força de arremesso de ataques inimigos. |
| ru = Увеличивает сопротивление отталкивающим вражеским атакам. | | ru = Увеличивает сопротивление отталкивающим вражеским атакам. | ||
| zh-hans = 降低敌人攻击时造成的击退力。 | | zh-hans = 降低敌人攻击时造成的击退力。 | ||
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}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnDmg_Increased_shortdesc--> |
| en = +25% Burn Damage | | en = +25% Burn Damage | ||
| cs = +25% Ohnivého poškození | | cs = +25% Ohnivého poškození | ||
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| no = Brannskade-bonus | | no = Brannskade-bonus | ||
| pl = Zwiększenie obrażeń po podpaleniu. | | pl = Zwiększenie obrażeń po podpaleniu. | ||
− | | pt-br = | + | | pt-br = Aumento no dano da queimadura. |
| ru = Увеличивает урон от догорания. | | ru = Увеличивает урон от догорания. | ||
| sv = Eldefterskads bonus. | | sv = Eldefterskads bonus. | ||
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}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnTime_Increased_shortdesc--> |
| en = +25% Burn Time | | en = +25% Burn Time | ||
| cs = +25% Čas hoření | | cs = +25% Čas hoření | ||
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| no = 25% Branntid | | no = 25% Branntid | ||
| pl = +25% czasu trwania podpalenia | | pl = +25% czasu trwania podpalenia | ||
− | | pt-br = +25% de duração | + | | pt-br = +25% de duração da queima |
| ru = +25% Длительность догорания | | ru = +25% Длительность догорания | ||
| sv = +25% Brinntid | | sv = +25% Brinntid | ||
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| no = Etterbrann varighet | | no = Etterbrann varighet | ||
| pl = Wydłużenie czasu trwania podpalenia. | | pl = Wydłużenie czasu trwania podpalenia. | ||
− | | pt-br = Duração da | + | | pt-br = Duração da queimadura. |
| ru = Увеличивает длительность догорания. | | ru = Увеличивает длительность догорания. | ||
| sv = Eldefterskadstid. | | sv = Eldefterskadstid. | ||
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}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ExplodeOnIgnite_shortdesc--> |
| en = Explode on Ignite | | en = Explode on Ignite | ||
| es = Explota al quemarse | | es = Explota al quemarse | ||
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| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
| en = Explosion deals up to 350 splash damage. | | en = Explosion deals up to 350 splash damage. | ||
− | |||
− | |||
| es = La explosión causa hasta 350 de daño en área. | | es = La explosión causa hasta 350 de daño en área. | ||
− | |||
− | |||
| ko = 폭발시 최대 350의 스플래시 대미지를 가함 | | ko = 폭발시 최대 350의 스플래시 대미지를 가함 | ||
− | + | | pt-br = A explosão causa até 350 de dano em área. | |
− | |||
− | | pt-br = | ||
− | |||
| zh-hans = 爆炸造成最高 350 的溅射伤害。 | | zh-hans = 爆炸造成最高 350 的溅射伤害。 | ||
− | |||
}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ThermalThrusterAirLaunch--> |
| en = Able to re-launch while already in-flight | | en = Able to re-launch while already in-flight | ||
| es = Se puede relanzar en vuelo | | es = Se puede relanzar en vuelo | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ImpactStun--> |
| en = Stun enemies when you land | | en = Stun enemies when you land | ||
| es = Aturde a enemigos al caer | | es = Aturde a enemigos al caer | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_UberchargeRate_Positive_shortdesc--> |
| en = +25% [[ÜberCharge]] Rate | | en = +25% [[ÜberCharge]] Rate | ||
| da= +25% [[ÜberCharge/da|Über]]-hastighed | | da= +25% [[ÜberCharge/da|Über]]-hastighed | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''[[Projectile Shield{{if lang}}|{{lang <!--Attrib_RageOnHeal_shortdesc--> |
− | | en = | + | | en = Projectile Shield |
| da = Projektilskjold | | da = Projektilskjold | ||
− | | es = | + | | es = Escudo antiproyectiles |
| ja = Projectile Shield (飛翔体シールド) | | ja = Projectile Shield (飛翔体シールド) | ||
− | | ko = | + | | ko = 투사체 방어막 |
| no = Prosjektilskjold | | no = Prosjektilskjold | ||
| pt-br = Escudo antiprojéteis | | pt-br = Escudo antiprojéteis | ||
| ru = Щит от снарядов | | ru = Щит от снарядов | ||
− | | zh-hans = | + | | zh-hans = 能量护盾 |
| zh-hant = 投射物盾牌 | | zh-hant = 投射物盾牌 | ||
− | }}''' | + | }}]]''' |
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
| style="border:1px solid #333;" | 2 | | style="border:1px solid #333;" | 2 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_RageOnHeal--> |
− | | en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | + | | en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the [[List of default keys|Special-Attack key]] to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.<!-- Note to translators: "The shield damages robots who touch it" and "Level 2 upgrade increases the shield width" are not part of the string. --> |
− | | da = Opbyg energi ved at hele holdkammerater | + | | da = Opbyg energi ved at hele holdkammerater. Når fuldt opladet så tryk på [[List of default keys/da|specialangreb-tasten]] for at påføre et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde. |
− | | es = Acumula energía curando a compañeros de equipo. Cuando la barra | + | | es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la [[List of default keys/es|tecla de ataque especial]] para activar un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho. |
| ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。 | | ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。 | ||
| no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde. | | no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde. | ||
− | | pt-br = Carregue energia curando aliados. Quando | + | | pt-br = Carregue energia curando aliados. Quando carregado, pressione a [[List of default keys/pt-br|tecla "Ataque especial"]] para ativar um escudo antiprojéteis frontal. O escudo causa dano em robôs que tocarem nele. O nível 2 aumenta a largura do escudo. |
| ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения. | | ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения. | ||
| zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。 | | zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。 | ||
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}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_UberDurationBonus_shortdesc--> |
| en = +2s Über Duration | | en = +2s Über Duration | ||
| da = +2s Über-varighed | | da = +2s Über-varighed | ||
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| nl = +2s Überduur | | nl = +2s Überduur | ||
| no = +2s Über-varighet | | no = +2s Über-varighet | ||
− | | pt-br = | + | | pt-br = +2s de duração da ÜberCarga |
| ru = Длительность убер-заряда: +2 сек. | | ru = Длительность убер-заряда: +2 сек. | ||
| zh-hans = Übercharge 持续时间 +2 秒 | | zh-hans = Übercharge 持续时间 +2 秒 | ||
Line 738: | Line 731: | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Overheal_Expert_shortdesc--> |
| en = Overheal Expert | | en = Overheal Expert | ||
| da = Overhelingsekspert | | da = Overhelingsekspert | ||
Line 751: | Line 744: | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Overheal_Expert--> |
− | | en = +25% more [[Overheal]], +50% longer duration per point | + | | en = +25% more [[Overheal]], +50% longer duration per point |
| da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point. | | da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point. | ||
| es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %. | | es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %. | ||
Line 764: | Line 757: | ||
}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Healing_Mastery_shortdesc--> |
| en = Healing Mastery | | en = Healing Mastery | ||
| da = Helingsbeherskelse | | da = Helingsbeherskelse | ||
Line 776: | Line 769: | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Healing_Mastery--> |
− | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point | + | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point |
| da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point. | | da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point. | ||
| es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto. | | es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto. | ||
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% | | ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% | ||
| no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng. | | no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng. | ||
− | | pt-br = Taxa de cura do usuário e do alvo | + | | pt-br = Taxa de cura do usuário e do alvo da cura 25% maior e tempo para reviver 25% menor por ponto |
| ru = +25% к скорости лечения, воскрешения и регенерации за единицу. | | ru = +25% к скорости лечения, воскрешения и регенерации за единицу. | ||
| zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率 | | zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率 | ||
Line 788: | Line 781: | ||
}} | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Canteen_Specialist_shortdesc--> |
| en = Canteen Specialist | | en = Canteen Specialist | ||
| da = Flaskespecialist | | da = Flaskespecialist | ||
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| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Canteen_Specialist--> |
− | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work. | + | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work.<!-- Note to translators: the "Must confirm upgrade" comment is not part of the string. --> |
| da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker. | | da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker. | ||
| es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5) | | es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5) | ||
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可) | | ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可) | ||
| no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker. | | no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker. | ||
− | | pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o | + | | pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o alvo da sua cura, +1 de duração, -10 de custo por ponto (custo mínimo: 5). É necessário confirmar a melhoria para a redução de custo ser aplicada. |
| ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5). | | ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5). | ||
| zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。 | | zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。 | ||
Line 813: | Line 806: | ||
|- | |- | ||
|}<noinclude> | |}<noinclude> | ||
− | {{translation switching|en, es, no, ru, zh-hans, zh-hant}} | + | {{translation switching|en, es, no, pt-br, ru, zh-hans, zh-hant}} |
</noinclude> | </noinclude> |
Revision as of 13:46, 19 June 2024
Secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | ![]() |
500 | 4 | ||
+50% Clip Size | ![]() |
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200, 400 | 4 | |
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Projectile Penetration | ![]() |
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200 | 1 | Projectiles penetrate enemy players. |
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+25 Health On Kill | ![]()
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100, 200 | 4 | ||
+50% Ammo Capacity | ![]()
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125, 250 | 3, 2 | Ammo pickups grant more ammo accordingly. | |
+20% Reload Speed | ![]() |
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250 | 3 | |
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+15% Recharge Rate | ![]() |
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250 | 4 | Gas Passer only: Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. |
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+25% Buff Duration | ![]() |
250 | 2 | ||
+10% Firing Speed | ![]() |
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100, 200 | 4, 2, 1 | |
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-35% Speed On Target | ![]() |
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200 | 1 | Does not stack. |
+100% Charge Recharge Rate | ![]() |
150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack. | ||
+25% Burn Damage | ![]() |
250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. | ||
Explode on Ignite | ![]() |
400 | 1 | Explosion deals up to 350 splash damage. | |
Able to re-launch while already in-flight | ![]() |
400 | 1 | ||
Stun enemies when you land | 300 | 1 | |||
+25% ÜberCharge Rate | ![]() |
300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, no, pt-br, ru, zh-hans, zh-hant (add) |