Difference between revisions of "Template:Maps with bot support"
m (Added Romanian translation) |
Riskymango (talk | contribs) (There are more, however I will find them out later) |
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! class="header" style="text-align:center" | {{common string|Game mode}} | ! class="header" style="text-align:center" | {{common string|Game mode}} | ||
! class="header" style="text-align:center" | {{common string|File name}} | ! class="header" style="text-align:center" | {{common string|File name}} | ||
+ | |- | ||
+ | | {{map link|Altitude}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|cp_altitude}} | ||
|- | |- | ||
| {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}} | | {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}} | ||
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|- | |- | ||
| {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}} | | {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}} | ||
+ | |- | ||
+ | | {{map link|Embargo}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|pl_embargo}} | ||
|- | |- | ||
| {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}} | | {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}} | ||
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|- | |- | ||
| {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}} | | {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}} | ||
+ | |- | ||
+ | | {{map link|Pier}}||{{common string|Payload}}||{{code|pl_pier}} | ||
|- | |- | ||
| {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}} | | {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}} | ||
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|} | |} | ||
{{sup|†}} {{lang | {{sup|†}} {{lang | ||
− | | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the | + | | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use. |
| pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base. | | pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base. | ||
| ro = Roboții BLU se blochează încercând să părăsească una dintre camerele de revenire. Din această cauză, echipa BLU nu poate câștiga decât dacă foarte puțini roboți mor cât timp căruciorul este aproape de acel punct de revenire. | | ro = Roboții BLU se blochează încercând să părăsească una dintre camerele de revenire. Din această cauză, echipa BLU nu poate câștiga decât dacă foarte puțini roboți mor cât timp căruciorul este aproape de acel punct de revenire. |
Revision as of 14:08, 27 July 2024
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Maps with bot support/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, pt-br, zh-hans (add) |
Map | Game mode | File name |
---|---|---|
Altitude† | Attack/Defend | cp_altitude
|
Dustbowl | Attack/Defend | cp_dustbowl
|
Gorge | Attack/Defend | cp_gorge
|
Gorge Event | Attack/Defend | cp_gorge_event
|
Mann Manor | Attack/Defend | cp_manor_event
|
Mercenary Park | Attack/Defend | cp_mercenarypark
|
Mossrock | Attack/Defend | cp_mossrock
|
Badlands | Control Point | cp_badlands
|
Foundry | Control Point | cp_foundry
|
Granary | Control Point | cp_granary
|
Gullywash | Control Point | cp_gullywash_final1
|
Metalworks | Control Point | cp_metalworks
|
Process | Control Point | cp_process_final
|
Snakewater | Control Point | cp_snakewater_final1
|
Sunshine | Control Point | cp_sunshine
|
Vanguard | Control Point | cp_vanguard
|
Turbine | Capture the Flag | ctf_turbine
|
Badlands | King of the Hill | koth_badlands
|
Brazil | King of the Hill | koth_brazil
|
Eyeaduct | King of the Hill | koth_viaduct_event
|
Ghost Fort | King of the Hill | koth_lakeside_event
|
Kong King | King of the Hill | koth_king
|
Lakeside | King of the Hill | koth_lakeside_final
|
Laughter | King of the Hill | koth_slaughter_event
|
Lazarus | King of the Hill | koth_lazarus
|
Moldergrove | King of the Hill | koth_undergrove_event
|
Moonshine Event | King of the Hill | koth_moonshine_event
|
Nucleus | King of the Hill | koth_nucleus
|
Probed | King of the Hill | koth_probed
|
Sawmill | King of the Hill | koth_sawmill
|
Slasher | King of the Hill | koth_slasher
|
Viaduct | King of the Hill | koth_viaduct
|
Badwater Basin | Payload | pl_badwater
|
Barnblitz | Payload | pl_barnblitz
|
Bloodwater | Payload | pl_bloodwater
|
Camber | Payload | pl_camber
|
Brimstone | Payload | pl_fifthcurve_event
|
Embargo† | Attack/Defend | pl_embargo
|
Enclosure | Payload | pl_enclosure_final
|
Gold Rush | Payload | pl_goldrush
|
Gravestone | Payload | pl_rumble_event
|
Hoodoo | Payload | pl_hoodoo_final
|
Pier | Payload | pl_pier
|
Precipice† | Payload | pl_precipice_event_final
|
Swiftwater | Payload | pl_swiftwater_final1
|
Thunder Mountain | Payload | pl_thundermountain
|
Upward | Payload | pl_upward
|
Pier | Payload | pl_pier
|
Wutville† | Payload | pl_wutville_event
|
† BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.