Difference between revisions of "Taunts"

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(Special Taunts: fixed up)
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| 500 (Instant kill)
 
| 500 (Instant kill)
 
| 5 seconds
 
| 5 seconds
| *Sends the enemy flying <BR> *Slowest Killing Taunt
+
| Sends the enemy flying <BR> Slowest kill taunt
 
|-
 
|-
 
| rowspan=2 | {{Backpack icon|weapon=Kamikaze|icon-size=100x100px}}
 
| rowspan=2 | {{Backpack icon|weapon=Kamikaze|icon-size=100x100px}}
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| rowspan=2 |500 (Instant kill)
 
| rowspan=2 |500 (Instant kill)
 
| rowspan=2 |4 seconds
 
| rowspan=2 |4 seconds
| rowspan=2 |*6ft blast radius<br/>*Kills player upon completion
+
| rowspan=2 |6ft blast radius<br/>Kills player upon completion, except if equipping the [[Rocket Jumper]]
 
|-
 
|-
 
| align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small>
 
| align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small>
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| 500 (Instant kill)
 
| 500 (Instant kill)
 
| 3 seconds
 
| 3 seconds
| *Kills with [[fire]] effect<br />*Can kill more than one opponent at once <br/> *Slightly slower than [[Showdown]]
+
| Kills with [[fire]] effect<br />Can kill more than one opponent at once <br/> Slightly slower than [[Showdown]]
 
|-
 
|-
 
| {{Backpack icon|weapon=Decapitation|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Decapitation|icon-size=100x100px}}
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| 500 (Instant kill)
 
| 500 (Instant kill)
 
| 5 seconds
 
| 5 seconds
| *Adds a head to the killer's Head count
+
| Adds a head to the killer's head count
 
|-
 
|-
 
| {{Backpack icon|weapon=Showdown|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Showdown|icon-size=100x100px}}
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| 400-500
 
| 400-500
 
| 3 seconds
 
| 3 seconds
| *Has medium range and a wide bullet.<br/>*Fastest Killing Taunt
+
| Has medium range and a wide bullet.<br/>Fastest kill taunt
 
|-
 
|-
 
|-
 
|-
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| 500 (Instant kill)
 
| 500 (Instant kill)
 
| 4 seconds
 
| 4 seconds
| *Will smash the target's head in, so it appears their neck has been broken.
+
| Will smash the target's head in, so it appears their neck has been broken.
 
|-
 
|-
 
| {{Backpack icon|weapon=Organ Grinder|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Organ Grinder|icon-size=100x100px}}
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| 14 (Swing, stun effect) <br> 500 (Instant kill)
 
| 14 (Swing, stun effect) <br> 500 (Instant kill)
 
| 4 seconds
 
| 4 seconds
| *Kills with [[Gib]] effect
+
| [[Gib]]s the opponent
 
|-
 
|-
 
| {{Backpack icon|weapon=Oktoberfest|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Oktoberfest|icon-size=100x100px}}
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| None
 
| None
 
| 4 seconds
 
| 4 seconds
| *Heals player for 11 health
+
| Heals player for 11 health
 
|-
 
|-
 
| [[File:Medicating_Melody.png|100px]]
 
| [[File:Medicating_Melody.png|100px]]
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| None
 
| None
 
| 4 seconds
 
| 4 seconds
| *Heals teammates nearby
+
| Heals nearby teammates
 
|-
 
|-
 
| {{Backpack icon|weapon=Spinal Tap|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Spinal Tap|icon-size=100x100px}}
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| 1 (Swing, stun effect)<br/>500 (Instant kill)
 
| 1 (Swing, stun effect)<br/>500 (Instant kill)
 
| 4 seconds approx.
 
| 4 seconds approx.
| *Initial stab with stun effect followed by the killing Übersaw removal<br/>*Adds 50% to [[ÜberCharge]] meter
+
| Initial stab has stun effect, followed by the killing Übersaw removal<br/>Adds 50% to [[ÜberCharge]] meter
 
|-
 
|-
 
| {{Backpack icon|weapon=Skewer|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Skewer|icon-size=100x100px}}
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| Initial Stab: None (stun effect). Removal: 500 (Instant kill)  
 
| Initial Stab: None (stun effect). Removal: 500 (Instant kill)  
 
| 4 seconds   
 
| 4 seconds   
| *Arrow stab with stun effect followed by the killing arrow removal
+
| Arrow stab with stun effect, followed by the killing arrow removal
 
|-
 
|-
 
| {{Backpack icon|weapon=Fencing|icon-size=100x100px}}
 
| {{Backpack icon|weapon=Fencing|icon-size=100x100px}}
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| 50 (Swings)<br/>500 (Instant kill)
 
| 50 (Swings)<br/>500 (Instant kill)
 
| 5 seconds
 
| 5 seconds
| *Two swings followed by the killing thrust<br/>*Can kill more than one opponent in a single thrust
+
| Two swings followed by a killing thrust<br/>Can kill more than one opponent in a single thrust
 
|}
 
|}
  

Revision as of 21:07, 27 February 2011

Scout taunt with the Bat equipped

Each class has its own series of taunts. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Although taunts can be used during humiliation and Stalemate, related achievements are not awarded. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their Stickybombs while taunting).

Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt. All taunts, including taunt kills, can be successfully performed while stunned.

A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich functions as a consumable and a taunt when activated, moving the player into third person view. All weapons that have been released in "community" updates do not have unique taunts, instead using a pre existing taunt or nothing at all.

Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future due to its popularity.

Taunts by Class

Thriller Taunt

Heavy performing the 'Thriller taunt'

During the Haunted Halloween Special events, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.

Notes

  • All classes perform this taunt slightly differently, as an example: the Sniper will lift his feet up and the Demoman will look Straight forward without moving his head when performing this taunt.
  • When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.

Special Taunts

Also known as kill taunts (with the exception of the Medic's Oktoberfest and his Medicating Melody), these taunts have the ability to kill any opponent in a single hit, as they do 500+ damage.

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Sandman 500 (Instant kill) 5 seconds Sends the enemy flying
Slowest kill taunt
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Equalizer 500 (Instant kill) 4 seconds 6ft blast radius
Kills player upon completion, except if equipping the Rocket Jumper
Killicon hhg.png
(Lumbricus Lid)
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Shotgun/
Flare Gun
(Must have ammo)
500 (Instant kill) 3 seconds Kills with fire effect
Can kill more than one opponent at once
Slightly slower than Showdown
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's head count
File:Backpack Showdown.png Killicon high noon.png Showdown Fists 400-500 3 seconds Has medium range and a wide bullet.
Fastest kill taunt
File:Backpack Dischord.png Killicon guitar smash.png Dischord Frontier Justice
(Must have ammo)
500 (Instant kill) 4 seconds Will smash the target's head in, so it appears their neck has been broken.
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Gunslinger 14 (Swing, stun effect)
500 (Instant kill)
4 seconds Gibs the opponent
File:Backpack Oktoberfest.png Oktoberfest Kritzkrieg None 4 seconds Heals player for 11 health
Medicating Melody.png Medicating Melody Amputator None 4 seconds Heals nearby teammates
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Übersaw 1 (Swing, stun effect)
500 (Instant kill)
4 seconds approx. Initial stab has stun effect, followed by the killing Übersaw removal
Adds 50% to ÜberCharge meter
File:Backpack Skewer.png Killicon arrow stab.png Skewer Huntsman
(Must have ammo)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect, followed by the killing arrow removal
File:Backpack Fencing.png Killicon fencing.png Fencing Knife / Your Eternal Reward 50 (Swings)
500 (Instant kill)
5 seconds Two swings followed by a killing thrust
Can kill more than one opponent in a single thrust

Unused Taunts

There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class, except the Engineer, has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative.

The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterward during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands do not stop suddenly as they do in the positive animations.

The original Soldier and Demoman high-five animations were replaced by the ones added in Mann-Conomy Update, while the Engineer's animations were removed entirely from the game files.

Based on a similar mechanic in the upcoming Portal 2, it's possible these animations are intended as a sort of co-op taunt.

Related Achievements

Leaderboard class scout.png Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.


Leaderboard class soldier.png Soldier

Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.

Leaderboard class pyro.png Pyro

Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Leaderboard class demoman.png Demoman

Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Leaderboard class heavy.png Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Show Trial
Show Trial
Kill an enemy with a taunt.
Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.

Leaderboard class engineer.png Engineer

Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.

Leaderboard class medic.png Medic

Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.


Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Shafted
Shafted
Stab an enemy with an arrow.

Leaderboard class spy.png Spy

For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Update history

November 20, 2007 Patch

  • Fixed jump/taunt exploit

See also