Difference between revisions of "User:SiFWolf/Template:Mvm upgrades SiF"
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{{Pro}}Alt Fire: On Hit: Stun non-giants for 5 seconds<br> | {{Pro}}Alt Fire: On Hit: Stun non-giants for 5 seconds<br> | ||
{{Pro}}+500% afterburn damage bonus<br> | {{Pro}}+500% afterburn damage bonus<br> | ||
− | {{Con}}- | + | {{Con}}-100% damage penalty vs buildings<br> |
− | |||
{{Con}}Minicrits whenever it would normally crit<br> | {{Con}}Minicrits whenever it would normally crit<br> | ||
{{Neutral}}No random critical hits<br> | {{Neutral}}No random critical hits<br> | ||
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| align="center" | {{Icon item|Rocket Jumper|100px|link=Rocket Jumper}} | | align="center" | {{Icon item|Rocket Jumper|100px|link=Rocket Jumper}} | ||
'''Stunning Pacifism'''<br> | '''Stunning Pacifism'''<br> | ||
− | <small> | + | <small>Robot Weapon</small><br> |
| align="center" | | | align="center" | | ||
'''400''' | '''400''' | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}No reload necessary.<br> |
− | {{Con}}.<br> | + | {{Pro}}On Hit: target's movement is halted for 3 seconds<br> |
− | {{Neutral}} | + | {{Pro}}Rocket has +150% explosion radius and 150% faster<br> |
+ | {{Pro}}500% max primary ammo<br> | ||
+ | {{Pro}}+10 health regenerated per second<br> | ||
+ | {{Con}}-100% damage penalty<br> | ||
+ | {{Neutral}}Rocket deals no damage. Intended to stall and increase mobility.<br> | ||
+ | {{Neutral}}Who needs to deal damage if you can play trolldier, right?<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+50% damage bonus<br> |
− | {{Con}} | + | {{Pro}}Does not require ammo<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Projectile penetrates allies and enemy, alike<br> |
+ | {{Pro}}Projectile cannot be deflected<br> | ||
+ | {{Pro}}Does not require ammo<br> | ||
+ | {{Con}}-80% damage penalty vs buildings<br> | ||
+ | {{Con}}-35% projectile speed<br> | ||
+ | {{Neutral}}Bison projectile is fired slower and deal more damage.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}50% damage bonus while being healed by a medic<br> |
− | {{ | + | {{Pro}}On Hit: Apply 35% blast damage vulnerability on target, while banner is active<br> |
− | {{Neutral}} | + | {{Neutral}}Provides accuracy bonus to nearby allies; allowing you to burst down a single target<br> |
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+125% damage bonus, while banner is active<br> |
− | {{Con}} | + | {{Con}}-25% banner duration<br> |
− | {{Neutral}}.<br> | + | {{Con}}-50% rage gained on hit<br> |
+ | {{Neutral}}Provides critical boost to nearby allies, for a short duration.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}-34% damage from ranged sources, while banner is active<br> |
− | {{ | + | {{Pro}}-50% reduction in push force taken, while banner is active<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+150% banner radius<br> |
+ | {{Pro}}100% mini-crits vs target that, killed medic healing you<br> | ||
+ | {{Neutral}}Provides haste to nearby allies, allowing you to push your position.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}-60% blast damage from rocket jumps<br> |
− | {{ | + | {{Pro}}+20% faster movement speed<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+25% max primary ammo<br> |
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Neutral}}Boots grants higher self-damage immunity and movement.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}On Hit: Stun stomped target for 5 seconds<br> |
− | {{ | + | {{Pro}}300% damage bonus<br> |
− | {{Neutral}}.<br> | + | {{Pro}}50% greater jump height when active<br> |
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Pro}}-75% reduction in push force taken from damage<br> | ||
+ | {{Pro}}200% increased air control when blast jumping<br> | ||
+ | {{Neutral}}Boots grants higher air mobility and stomp damage.<br> | ||
<br> | <br> | ||
}} | }} | ||
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| align="center" | {{Icon item|B.A.S.E. Jumper|100px|link=B.A.S.E. Jumper}} | | align="center" | {{Icon item|B.A.S.E. Jumper|100px|link=B.A.S.E. Jumper}} | ||
'''Paratrooper Safeguard'''<br> | '''Paratrooper Safeguard'''<br> | ||
− | <small> | + | <small>Recycled Weapon</small><br> |
| align="center" | | | align="center" | | ||
'''0''' | '''0''' | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}Parachute can be redeployed mid-air<br> |
− | {{ | + | {{Pro}}-25% blast damage from rocket jumps<br> |
− | {{Neutral}}.<br> | + | {{Pro}}200% increased air control when blast jumping<br> |
+ | {{Neutral}}[2016] Press JUMP in the air to slow your descent.<br> | ||
<br> | <br> | ||
}} | }} |
Revision as of 01:13, 6 September 2024
This incomplete list shows extended upgrades that were previously used in mission made by this author.
Custom Class Upgrade | ||||
---|---|---|---|---|
Upgrade | Class | Credit Cost | Level | Attributes |
+4 Health Regen | All classes | 200 | 3 | Health regeneration per upgrade increased to +4, up to +12 |
33% Faster Deploy and Holster | 100 | 2 | Deploy and Holster time is reduced by 33%, up to 66 | |
Grenade Specialist | Demoman | 350 | 2 | Stun and Blast radius is increased by 15% |
|-
Modified Scout Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Scattergun |
Scattercannon |
0 |
|
OverPovered (Big Shot! concept) |
Baby Face's Blaster |
Public Enemy |
0 |
|
Valve |
Back Scatter |
Recon Ambusher |
0 |
|
Herple Nerp |
Force-A-Nature |
Blast-a-Nature |
0 |
|
Valve |
Shortstop |
Light Nailgun |
0 |
|
Valve |
Special Deliverer |
0 |
|
Valve | |
Soda Popper |
Wicked Popper |
0 |
|
Valve |
Full Spectrum |
0 |
|
||
Pistol |
Deagle Eagl |
400 |
|
Derosaj (Magnum Opus Concept) Noscoop (Stat rebalance) |
C.A.P.P.E.R |
Saboteur 66 |
400 |
|
PDA Expert SiF (balanced for RED) |
Lugermorph |
Sam's Lugermorph |
400 |
|
N/A |
Pretty Boy's Pocket Pistol |
Covert Mafioso |
400 |
On Hit: Mad Milked for 4 seconds |
Valve |
Winger |
Airborne Annihilator |
400 |
Fire highly accurate shots that shuts down targets. |
N/A |
Flying Guillotine |
Reckoning Aces |
400 |
|
Valve |
Bonk! Atomic Punch |
Anchor-a-Cola |
0 |
|
Creator of Rocky Ravage (Radar) |
Spectral Fizz |
0 |
|
Tindall | |
Crit-a-Cola |
Nuka-Cola |
0 |
|
Valve |
Atomizer |
Atomic Punch |
0 |
|
Valve |
Boston Basher |
Blocker Blade |
600 |
|
N/A |
Candy Cane |
Reflector Mitt |
600 |
25% explosive damage vulnerability on wearer |
Valve |
Sun-on-a-Stick |
Molten Mace |
600 |
|
Gettysburg
|
Sandman |
Stun Bat |
600 |
|
Valve |
Modified Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Rocket Launcher |
Rapid Contravention |
0 |
|
Valve |
Original |
Atom Launcher |
400 |
|
Valve |
RPG Launcher |
0 |
|
||
Air Strike |
Rainmaker Barrage |
0 |
|
Corvalho (Rain-Maker Concept) |
Beggar's Bazooka |
Supplicant's Bazooka |
0 |
|
N/A |
Black Box |
Burst-Heal Box |
0 |
|
Valve |
Cow Mangler 5000 |
4th Dissentangler |
0 |
|
N/A
|
Direct Hit |
Peacebreaker |
0 |
|
Tindall |
Liberty Launcher |
Scatterblast Launcher |
0 |
|
Valve |
Red Glare |
0 |
|
N/A | |
Rocket Jumper |
Stunning Pacifism |
400 |
|
N/A |
Righteous Bison |
Beamer Bison |
600 |
|
Tindall |
Shotgun |
Second Ammendment |
400 |
|
N/A |
Reserve Shooter |
Reverse Shooter |
400 |
|
Lil' GuY |
Panic Attack |
Trench Defense |
400 |
|
Valve |
Buff Banner |
Volley Rally |
0 |
|
N/A |
Power Dominance |
0 |
|
bubbyboytoo (Power Banner concept) | |
Battalion's Backup |
Unfriendly Broadcast |
0 |
|
svdl (Public Address concept) |
Means of Sabotage |
2250 |
|
Conga Dispenser
| |
Concheror |
Hurried Surge |
0 |
|
N/A |
Rally Cloak |
0 |
|
bubbyboytoo
| |
Gunboats |
Long Fall Treads |
0 |
|
N/A |
Mantreads |
Leather Stompers |
0 |
|
N/A |
B.A.S.E. Jumper |
Paratrooper Safeguard |
0 |
|
Valve |
Equalizer |
Unsplit Equalizer |
0 |
|
Valve |
Half-Zatoichi |
Sable's Demise |
400 |
|
N/A |
Market Gardener |
Excelsior Jumper |
600 |
|
royal |
Modified Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Flame Thrower |
Extended Imblazer |
0 |
|
|
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Heavyweapons Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Medic Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Sniper Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Spy Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Ambassador |
Traitor's Quickdraw |
400 |
|
Gettysburg |
L'Etranger |
Malware Injector |
400 |
|
Valve |
Enforcer |
Silent Judgement |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Invis Watch |
Transdimensional Parry |
0 |
|
N/A |
Bloodied Getaway |
0 |
|
N/A | |
PSA: Plot Armor Ace |
0 |
|
Valve |