Difference between revisions of "User:SiFWolf/Template:Mvm upgrades SiF"
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
+ | {{Pro}}(Sword Attrib) 50% increase in melee range<br> | ||
{{Pro}}Melee swing destroys projectiles<br> | {{Pro}}Melee swing destroys projectiles<br> | ||
{{Pro}}Gain 50% of base health on kill<br> | {{Pro}}Gain 50% of base health on kill<br> | ||
Line 1,555: | Line 1,556: | ||
| align="center" | {{Icon item|Australium Grenade Launcher|100px|link=Grenade Launcher}} | | align="center" | {{Icon item|Australium Grenade Launcher|100px|link=Grenade Launcher}} | ||
'''Atomic Kiloton'''<br> | '''Atomic Kiloton'''<br> | ||
− | <small> | + | <small>Robot Weapon</small><br> |
| align="center" | | | align="center" | | ||
− | ''' | + | '''400''' |
| | | | ||
{{lang | {{lang | ||
Line 1,642: | Line 1,643: | ||
| align="center" | {{Icon item|Loose Cannon|100px|link=Loose Cannon}} | | align="center" | {{Icon item|Loose Cannon|100px|link=Loose Cannon}} | ||
'''Steel Bowler'''<br> | '''Steel Bowler'''<br> | ||
− | <small> | + | <small>Robot Weapon</small><br> |
| align="center" | | | align="center" | | ||
'''0''' | '''0''' | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+20% projectile speed<br> |
− | {{Con}} | + | {{Pro}}+50% projectile speed<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Crits whenever it would normally mini-crit<br> |
+ | {{Con}}-75% clip size<br> | ||
+ | {{Con}}Cannonballs do not knockback players nor explode on impact<br> | ||
+ | {{Con}}-90% self damage force<br> | ||
+ | {{Neutral}}Cannonball no longer explodes on first target, and it will guarantee to crit target behind it.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}<br> |
− | {{ | + | {{Pro}}On Hit: Stun stomped target for 5 seconds<br> |
+ | {{Pro}}300% damage bonus<br> | ||
+ | {{Pro}}-75% reduction in push force taken from damage<br> | ||
+ | {{Pro}}+20% faster movement speed<br> | ||
+ | {{Pro}}200% increased air control when blast jumping<br> | ||
+ | {{Pro}}Wearer never takes falling damage<br> | ||
{{Neutral}}Boots grants higher self-damage immunity and stomp damage.<br> | {{Neutral}}Boots grants higher self-damage immunity and stomp damage.<br> | ||
{{Neutral}}In alt universe, where Demoman gotten Gunboats..<br> | {{Neutral}}In alt universe, where Demoman gotten Gunboats..<br> | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}50% explosion radius<br> |
− | {{Con}} | + | {{Pro}}Stickybomb sticks to enemies<br> |
− | {{Neutral}}.<br> | + | {{Pro}}70% faster firing speed<br> |
+ | {{Pro}}Max charge time decreased by -1.3 seconds<br> | ||
+ | {{Con}}3 degree random projectile deviation<br> | ||
+ | {{Con}}-3 max pipebombs out<br> | ||
+ | {{Con}}-40% slower reload time<br> | ||
+ | {{Neutral}}Sticky bomb are fired rapidly, but reloading takes ages.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}0.2 sec faster bomb arm time<br> |
− | {{Con}} | + | {{Pro}}Able to destroy enemy stickybombs<br> |
− | {{Neutral}} | + | {{Pro}}Max charge time decreased by 50%<br> |
+ | {{Con}}Stickybombs fizzle after 2 seconds<br> | ||
+ | {{Con}}-15% damage penalty<br> | ||
+ | {{Con}}-25% clip size<br> | ||
+ | {{Neutral}}[2014] Stickybomb is able to be spammed, but it fizzles if not detonated<br> | ||
<br> | <br> | ||
}} | }} | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''Valve'''<br> |
|- | |- | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}+75% damage bonus<br> |
− | {{Con}} | + | {{Pro}}50% explosion radius<br> |
− | {{Neutral}}.<br> | + | {{Pro}}-8 sec faster bomb arm time<br> |
+ | {{Pro}}Max charge time decreased by -1.3 seconds<br> | ||
+ | {{Con}}-7 max pipebombs out<br> | ||
+ | {{Con}}-90% clip size<br> | ||
+ | {{Con}}-250% slower firing speed<br> | ||
+ | {{Neutral}}Stickybomb instantly arms, but only one large sticky can be active.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+200% max secondary ammo on wearer<br> |
− | {{Con}} | + | {{Pro}}Stickybomb sticks to enemies<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Parachute can be redeployed<br> |
+ | {{Con}}-100% damage penalty<br> | ||
+ | {{Con}}-4 max pipebombs out<br> | ||
+ | {{Neutral}}[2012] More stickybomb could be deployed, increasing your mobility.<br> | ||
<br> | <br> | ||
}} | }} | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''Valve'''<br> |
|- | |- | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+25% damage bonus<br> |
− | {{Con}}.<br> | + | {{Pro}}+3 more projectile per shot<br> |
+ | {{Pro}}+25% faster firing speed<br> | ||
+ | {{Pro}}+250% explosion radius<br> | ||
+ | {{Pro}}+2 max pipebombs out<br> | ||
+ | {{Pro}}Detonates stickybombs near the crosshair<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}1.7 sec slower bomb arm time<br> | ||
{{Neutral}}.<br> | {{Neutral}}.<br> | ||
<br> | <br> | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}+66% fire damage resistance on wearer<br> |
− | {{Con}} | + | {{Pro}}+50% explosive damage resistance on wearer<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+33% bullet damage resistance on wearer<br> |
+ | {{Pro}}Able to attack whilst shield charging<br> | ||
+ | {{Pro}}100% critical hit on first strike after a charge.<br> | ||
+ | {{Con}}-66% shieldbash damage penalty<br> | ||
+ | {{Con}}+500% increase in charge recharge rate<br> | ||
+ | {{Neutral}}[Knight Demo] Shield denies more damage, but charging delay is longer.<br> | ||
<br> | <br> | ||
}} | }} | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''Valve'''<br> |
|- | |- | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+5 sec increase in charge duration<br> |
− | {{Con}} | + | {{Pro}}Full turning control while charging<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Able to attack whilst shield charging<br> |
+ | {{Pro}}Melee kills refill 75% of your charge meter<br> | ||
+ | {{Pro}}100% mini-crit on first strike after a charge<br> | ||
+ | {{Con}}-80% shieldbash damage penalty<br> | ||
+ | {{Neutral}}[Persuader Demo] Shield no longer denies damage, allows full turning.<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | |
− | {{Con}} | + | {{Pro}}+2 sec increase in charge duration<br> |
− | {{Neutral}} | + | {{Pro}}-20% damage from ranged sources while active<br> |
+ | {{Pro}}+500% increase in charge impact damage<br> | ||
+ | {{Pro}}Able to attack whilst shield charging<br> | ||
+ | {{Con}}-150% increase in charge recharge rate<br> | ||
+ | {{Con}}Increase in push force taken from damage and airblast<br> | ||
+ | {{Neutral}}[Basher Demo] Shield only denies minor damage, massive increase in bash damage<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}(Sword Attrib) 50% increase in melee range<br> |
− | {{Con}} | + | {{Pro}}On Kill: Gain increased speed and damage, up to 75%<br> |
− | {{Neutral}} | + | {{Pro}}+25 max health<br> |
+ | {{Con}}No random critical hits<br> | ||
+ | {{Neutral}}Sword gains damage bonus on kill, inverse of Headtaker<br> | ||
<br> | <br> | ||
}} | }} | ||
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{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}33% blast damage bonus<br> |
− | {{Con}} | + | {{Pro}}Gain 50% increase in melee damage when health is <50%<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Caber regenerates after a few seconds<br> |
+ | {{Pro}}75% self damage force<br> | ||
+ | {{Pro}}-90% self blast damage<br> | ||
+ | {{Con}}User cannot be revived by a medic on their death.<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | {{Neutral}}Caber one-shots light classes, but cannot be revived on death.<br> | ||
<br> | <br> | ||
}} | }} |
Revision as of 02:25, 7 September 2024
This incomplete list shows extended upgrades that were previously used in mission made by this author.
Custom Class Upgrade | ||||
---|---|---|---|---|
Upgrade | Class | Credit Cost | Level | Attributes |
+4 Health Regen | All classes | 200 | 3 | Health regeneration per upgrade increased to +4, up to +12 |
33% Faster Deploy and Holster | 100 | 2 | Deploy and Holster time is reduced by 33%, up to 66 | |
Grenade Specialist | Demoman | 350 | 2 | Stun and Blast radius is increased by 15% |
|-
Modified Scout Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Scattergun |
Scattercannon |
0 |
|
OverPovered (Big Shot! concept) |
Baby Face's Blaster |
Public Enemy |
0 |
|
Valve |
Back Scatter |
Recon Ambusher |
0 |
|
Herple Nerp |
Force-A-Nature |
Blast-a-Nature |
0 |
|
Valve |
Shortstop |
Light Nailgun |
0 |
|
Valve |
Special Deliverer |
0 |
|
Valve | |
Soda Popper |
Wicked Popper |
0 |
|
Valve |
Full Spectrum |
0 |
|
||
Pistol |
Deagle Eagl |
400 |
|
Derosaj (Magnum Opus Concept) Noscoop (Stat rebalance) |
C.A.P.P.E.R |
Saboteur 66 |
400 |
|
PDA Expert SiF (balanced for RED) |
Lugermorph |
Sam's Lugermorph |
400 |
|
N/A |
Pretty Boy's Pocket Pistol |
Covert Mafioso |
400 |
On Hit: Mad Milked for 4 seconds |
Valve |
Winger |
Airborne Annihilator |
400 |
Fire highly accurate shots that shuts down targets. |
N/A |
Flying Guillotine |
Reckoning Aces |
400 |
|
Valve |
Bonk! Atomic Punch |
Anchor-a-Cola |
0 |
|
Creator of Rocky Ravage (Radar) |
Spectral Fizz |
0 |
|
Tindall | |
Crit-a-Cola |
Nuka-Cola |
0 |
|
Valve |
Atomizer |
Atomic Punch |
0 |
|
Valve |
Boston Basher |
Blocker Blade |
600 |
|
N/A |
Candy Cane |
Reflector Mitt |
600 |
25% explosive damage vulnerability on wearer |
Valve |
Sun-on-a-Stick |
Molten Mace |
600 |
|
Gettysburg
|
Sandman |
Stun Bat |
600 |
|
Valve |
Modified Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Rocket Launcher |
Rapid Contravention |
0 |
|
Valve |
Original |
Atom Launcher |
400 |
|
Valve |
RPG Launcher |
0 |
|
||
Air Strike |
Rainmaker Barrage |
0 |
|
Corvalho (Rain-Maker Concept) |
Beggar's Bazooka |
Supplicant's Bazooka |
0 |
|
N/A |
Black Box |
Burst-Heal Box |
0 |
|
Valve |
Cow Mangler 5000 |
4th Dissentangler |
0 |
|
N/A
|
Direct Hit |
Peacebreaker |
0 |
|
Tindall |
Liberty Launcher |
Scatterblast Launcher |
0 |
|
Valve |
Red Glare |
0 |
|
N/A | |
Rocket Jumper |
Stunning Pacifism |
400 |
|
N/A |
Righteous Bison |
Beamer Bison |
600 |
|
Tindall |
Shotgun |
Second Ammendment |
400 |
|
N/A |
Reserve Shooter |
Reverse Shooter |
400 |
|
Lil' GuY |
Panic Attack |
Trench Defense |
400 |
|
Valve |
Buff Banner |
Volley Rally |
0 |
|
N/A |
Power Dominance |
0 |
|
bubbyboytoo (Power Banner concept) | |
Battalion's Backup |
Unfriendly Broadcast |
0 |
|
svdl (Public Address concept) |
Means of Sabotage |
2250 |
|
Conga Dispenser
| |
Concheror |
Hurried Surge |
0 |
|
N/A |
Rally Cloak |
0 |
|
bubbyboytoo
| |
Gunboats |
Long Fall Treads |
0 |
|
N/A |
Mantreads |
Leather Stompers |
0 |
|
N/A |
B.A.S.E. Jumper |
Paratrooper Safeguard |
0 |
|
Valve |
Equalizer |
Unsplit Equalizer |
0 |
|
Valve |
Half-Zatoichi |
Sable's Demise |
400 |
|
FvF |
Market Gardener |
Excelsior Jumper |
800 |
|
royal |
Modified Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Flame Thrower |
Extended Imblazer |
0 |
|
|
Cauterizer |
0 |
|
bubbyboytoo | |
Backburner |
Cryoburner |
0 |
|
Valve |
Degreaser |
Pushover |
0 |
|
Valve
|
Wavesucker |
0 |
|
N/A
| |
Dragon's Fury |
Nu Long |
0 |
|
Valve |
Nostromo Napalmer |
Afterburner |
0 |
|
Valve |
Phlogistinator |
Conductor |
0 |
|
Herple Nerp |
Shotgun |
Flame Scorcher |
400 |
|
N/A |
Reserve Shooter |
Calefactor |
0 |
|
Iamgoofball (stats)
|
Panic Attack |
Trench Defense |
400 |
|
Valve
|
Flare Gun |
Spitfire |
400 |
|
N/A |
Detonator |
Flare Jumper |
0 |
|
N/A |
Manmelter |
Mechmelter |
400 |
|
N/A |
Scorch Shot |
Incendiary Cannon |
400 |
|
Valve |
Thermal Thruster |
Thermal Jumper |
0 |
|
N/A
|
Gas Passer |
Napalm Canister |
0 |
|
Gettysburg |
Axtinguisher |
Sealbreaker |
600 |
|
Valve |
Modified Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Grenade Launcher |
Ultimatum |
0 |
|
bubbyboytoo |
Atomic Kiloton |
400 |
|
N/A | |
Iron Bomber |
Precursor |
400 |
|
N/A |
Triplet Golflet |
0 |
|
N/A | |
Loch-n-Load |
Cyclop PunchR |
0 |
|
Valve |
Loose Cannon |
Steel Bowler |
0 |
|
N/A |
Bootlegger |
Iron Stompers |
0 |
|
Valve |
B.A.S.E. Jumper |
Paratrooper Safeguard |
0 |
|
Valve
|
Stickybomb Launcher |
Overloader |
0 |
|
N/A |
Quickiebomb Launcher |
Quickiesnipe Launcher |
0 |
|
Valve |
Big Mann |
0 |
|
N/A | |
Sticky Jumper |
Highland Fling |
0 |
|
Valve |
Scottish Resistance |
Sticky Sweeper |
0 |
|
N/A |
Chargin' Targe |
Heraldic Targe |
0 |
|
Valve |
Tide Turner |
Tide Changer |
0 |
|
N/A |
Splendid Screen |
Window Basher |
0 |
+2 sec increase in charge duration |
N/A |
Eyelander |
Unusual Headslicer |
600 |
|
N/A |
Ullapool Caber |
Defuser Ordinance |
600 |
|
N/A |
Modified Heavyweapons Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Medic Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Sniper Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Spy Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Ambassador |
Traitor's Quickdraw |
400 |
|
Gettysburg |
L'Etranger |
Malware Injector |
400 |
|
Valve |
Enforcer |
Silent Judgement |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Invis Watch |
Transdimensional Parry |
0 |
|
N/A |
Bloodied Getaway |
0 |
|
N/A | |
PSA: Plot Armor Ace |
0 |
|
Valve |