Difference between revisions of "October 10, 2013 Patch/fr"

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(Translated and approved)
 
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{{trans}}
 
 
{{update info|Fall Event 2013}}
 
{{update info|Fall Event 2013}}
 
{{Patch layout
 
{{Patch layout
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| year        = 2013
 
| year        = 2013
 
| after        = {{Patch name|10|29|2013}}
 
| after        = {{Patch name|10|29|2013}}
| source-title = Team Fortress 2 Update Released
+
| source-title = {{common strings|Blog Team Fortress 2 Update Released}}
| source      = http://store.steampowered.com/news/11603/
+
| source      = https://store.steampowered.com/news/11603/
 
| notes        = [[File:Workshop content pack.png|400px|right]]
 
| notes        = [[File:Workshop content pack.png|400px|right]]
  
===Team Fortress 2===
+
=== Team Fortress 2 ===
* Ajout de la [[Mann_Co._Supply_Crate_Key/fr#Fall_2013_Acorns_Crate_Key|Fall 2013 Acorns Crate Key]]
+
* Ajout de la [[Mann Co. Supply Crate Key/fr#Clé de caisse Automnale à Glands 2013| Clé de caisse Automnale à Glands 2013]]
* Ajout de la [[Mann_Co._Supply_Crate_Key/fr#Fall_2013_Gourd_Crate_Key|Fall 2013 Gourd Crate Key]]
+
* Ajout de la [[Mann Co. Supply Crate Key/fr#Clé de caisse Automnale à Citrouilles 2013|Clé de caisse Automnale à Citrouilles 2013]]
* Les bots de crafts automatisés ne peuvent plus fabriquer des objets de grandes valeurs (i.e., [[Hats/fr|chapeaux]])
+
* Les bots de crafts automatisés ne peuvent plus fabriquer des objets de grandes valeurs (c'est-à-dire, des [[Hats/fr|chapeaux]])
* Correction du [[Nessie's Nine Iron/fr|Fer N°9 de Nessie]] manquant de description du gameplay
+
* Correction du problème suivant : le {{item link|Nessie's Nine Iron}} n'avait pas de description précisant son gameplay
* Correction des [[exploits/fr|exploits]] qui a permis aux joueurs morts d'attaquer les joueurs vivants
+
* Correction des [[exploits/fr|exploits]] qui permettaient aux joueurs morts d'attaquer les joueurs vivants
* Correction des [[disguise/fr|déguisement]] des BLU [[Spy/fr|Spies]] montrant des particules de santé bleus sur leurs têtes, lorsqu'ils sont déguisé comme l'équipe RED
+
* Correction des [[Spy/fr|Spies]] BLU [[disguise/fr|déguisés]] montrant des particules de santé bleus sur leurs têtes, lorsqu'ils étaient déguisés comme membre de l'équipe RED
* Correction du compteur du [[Sandvich/fr|Sandvich]] en cours d'élaboration dans l'[[Heads-up display/fr|ATH]] lorsque le Sandvich n'est pas équipé
+
* Correction du compteur du {{item link|Sandvich}} en cours d'élaboration dans l'[[Heads-up display/fr|ATH]] lorsque le Sandvich n'était pas équipé
* Correction d'un bug qui faisait que certains joueurs soient incapables de changer leurs objets activés prédéfinies
+
* Correction d'un bug qui faisait que certains joueurs étaient incapables de changer leurs objets activés prédéfinies
* Les [[Strange Part/fr|pièces étranges]] : Les frags avec les railleries d'attaque peuvent maintenant être appliqués aux [[Knife/fr|couteaux]] et aux [[Fists/fr|poings]] [[Strange/fr|Étranges]]  
+
* La [[Strange Part/fr|Pièce étrange]] : Victimes d'attaques par raillerie peut maintenant être appliquée aux [[Knife/fr|couteaux]] et aux [[Fists/fr|poings]] [[Strange/fr|Étranges]]
* Strange Part: Kills While Explosive-Jumping et le Strange Part: Posthumous Kills peuvent maintenant être appliquées au [[Loose Cannon/fr|Danger Public]]
+
* La Pièce étrange : Victimes lors de sauts propulsés et la Pièce étrange : Victimes posthumes peuvent maintenant être appliquées au {{item link|Loose Cannon}}
  
=== Changements non documentés ===
+
=== Modifications non documentées ===
  
* Ajouts de [[Slick Cut/fr|Slick Cut]], [[Frenchman's Formals/fr|Frenchman's Formals]], [[Ward/fr|Ward]], [[Pop-eyes/fr|Pop-eyes]], [[Hong Kong Cone/fr|Hong Kong Cone]], [[Weight Room Warmer/fr|Weight Room Warmer]], [[Hurt Locher/fr|Hurt Locher]], [[Pirate Bandana/fr|Pirate Bandana]], [[Li'l Snaggletooth/fr|Li'l Snaggletooth]], [[L'homme Burglerre/fr|L'homme Burglerre]], [[Escapist/fr|Escapist]], [[Flapjack/fr|Flapjack]], [[A Brush with Death/fr|A Brush with Death]], [[Bone Dome/fr|Bone Dome]], [[Air Raider/fr|Air Raider]], [[Viking Braider/fr|Viking Braider]], [[Cuban Bristle Crisis/fr|Cuban Bristle Crisis]], [[Beep Boy/fr|Beep Boy]], [[Special Eyes/fr|Special Eyes]], [[Trickster's Turnout Gear/fr|Trickster's Turnout Gear]], [[Chronomancer/fr|Chronomancer]], [[Medical Mystery/fr|Medical Mystery]], [[Gold Digger/fr|Gold Digger]], [[Brim-Full Of Bullets/fr|Brim-Full Of Bullets]] et le [[Cotton Head/fr|Cotton Head]].
+
* Ajout des objets {{item link|Slick Cut}}, {{item link|Frenchman's Formals}}, {{item link|Ward}}, {{item link|Pop-eyes}}, {{item link|Hong Kong Cone}}, {{item link|Weight Room Warmer}}, {{item link|Hurt Locher}}, {{item link|Pirate Bandana}}, {{item link|Li'l Snaggletooth}}, {{item link|L'homme Burglerre}}, {{item link|Escapist}}, {{item link|Flapjack}}, {{item link|A Brush with Death}}, {{item link|Bone Dome}}, {{item link|Air Raider}}, {{item link|Viking Braider}}, {{item link|Cuban Bristle Crisis}}, {{item link|Beep Boy}}, {{item link|Special Eyes}}, {{item link|Trickster's Turnout Gear}}, {{item link|Chronomancer}}, {{item link|Medical Mystery}}, {{item link|Gold Digger}}, {{item link|Brim-Full Of Bullets}} et {{item link|Cotton Head}}.
* Mise à jour des [[localization files|fichiers de localisations]].
+
* Mise à jour des [[localization files|fichiers de localisation]].
 
}}
 
}}

Latest revision as of 21:59, 14 December 2024

Cet article traite spécifiquement des changements apportés par le patch. Pour des informations sur la mise à jour, voir Événement d'Automne 2013.

Notes de mise à jour

Workshop content pack.png

Team Fortress 2

  • Ajout de la Clé de caisse Automnale à Glands 2013
  • Ajout de la Clé de caisse Automnale à Citrouilles 2013
  • Les bots de crafts automatisés ne peuvent plus fabriquer des objets de grandes valeurs (c'est-à-dire, des chapeaux)
  • Correction du problème suivant : le Fer N°9 de Nessie n'avait pas de description précisant son gameplay
  • Correction des exploits qui permettaient aux joueurs morts d'attaquer les joueurs vivants
  • Correction des Spies BLU déguisés montrant des particules de santé bleus sur leurs têtes, lorsqu'ils étaient déguisés comme membre de l'équipe RED
  • Correction du compteur du Sandvich en cours d'élaboration dans l'ATH lorsque le Sandvich n'était pas équipé
  • Correction d'un bug qui faisait que certains joueurs étaient incapables de changer leurs objets activés prédéfinies
  • La Pièce étrange : Victimes d'attaques par raillerie peut maintenant être appliquée aux couteaux et aux poings Étranges
  • La Pièce étrange : Victimes lors de sauts propulsés et la Pièce étrange : Victimes posthumes peuvent maintenant être appliquées au Danger public

Modifications non documentées

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: tf/steam.inf
Modified: bin/ServerBrowser.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner.dx90.vtx
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/fall2013_lil_snaggletooth/fall2013_lil_snaggletooth_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_superthief/fall2013_superthief.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_superthief/fall2013_superthief_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/fall2013_eod_suit/fall2013_eod_suit_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/fall2013_pirate_bandana/fall2013_pirate_bandana_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy_1_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_the_special_eyes/fall2013_the_special_eyes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_aichi_investigator/fall2013_aichi_investigator_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_coat/fall2013_medic_wc_coat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_1_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_lil_snaggletooth/fall2013_lil_snaggletooth_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_superthief/fall2013_superthief_color.vtf