Difference between revisions of "Ghost"
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== Notes == | == Notes == | ||
* Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on [[Harvest Event]]. | * Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on [[Harvest Event]]. | ||
+ | * (Spoilers from comic issue #7) Zepheniah's ghost appearing while he was revealed to be still alive can be explained by the life extender machines, which are shown in the comics to temporarily shut down at times. During these brief periods, Zepheniah dies, allowing his ghost to haunt the map until the machine restarts and revives him. This is further supported by the electrical outages coinciding with the ghost's appearances, suggesting his life extender machine powers off during these moments. | ||
== Gallery == | == Gallery == |
Revision as of 03:01, 22 December 2024
Ghost | |||||||||
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https://wiki.teamfortress.com/w/images/9/96/Zepheniah_Ghost_Normal_3D.jpg?1710571787.2148433593,280,275,1,0,232,76,114,233,51,228,236,29,362,238,13,512,243,2,673,247,0,837,252,7,992,258,7,1147,264,0,1309,269,2,1469,272,14,1618,274,36,1774,274,67,1935,272,105,2085,269,115,2242,264,115,2406,258,115,2567,253,115,2717,247,116,2877,242,116,3039,239,116,3194,236,117,3334,233,117,3456,233,103https://wiki.teamfortress.com/w/images/b/b2/Zepheniah_Ghost_Hatless_3D.jpg?1710571901.6491243577,280,242,1,0,205,76,114,207,51,229,209,29,362,212,12,511,215,2,671,219,0,833,224,7,987,229,7,1142,234,0,1304,238,3,1463,241,15,1612,242,37,1767,242,67,1927,242,106,2076,239,116,2232,235,117,2394,230,117,2553,225,117,2702,220,117,2860,216,116,3022,212,116,3177,210,116,3318,207,116,3440,206,102 | |||||||||
Basic Information | |||||||||
Damage Done: | None (Stun) | ||||||||
Affected By: |
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Found On: | Brimstone, Erebus, Eyeaduct, Gravestone, Ghoulpit, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror |
“ | Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.
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Ghosts are moving environmental hazard NPCs introduced in the Haunted Hallowe'en Special on Harvest Event (as the haunting promised by Zepheniah Mann) and are now found on many later Halloween maps. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a Ghastly Gibus.
Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, haunting them for several seconds.
Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.
- Ghosts may appear after capturing an objective (e.g., in Eyeaduct after capturing the control point).
- Ghosts may appear on scheduled times and routes (e.g., in Hellstone ).
- Ghosts may appear during or after a Witching Hour (e.g., between Helltower's Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun players there).
- Ghosts may appear when a Wheel of Fate spin so determines (e.g., in Ghost Fort and Moonshine Event).
Killing a player while they are scared by the Ghost during a Halloween event grants the player the Scared Stiff Scarechievement. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.
Contents
Strategy
Related achievements
Scarechievements
Scared Stiff Kill a player scared by a ghost. |
Scout
Strike Zone Kill or assist kill 50 enemies while they are stunned or slowed. |
Soldier
The Longest Daze Kill 5 stunned or slowed players. |
Update history
October 29, 2009 Patch (Haunted Hallowe'en Special)
- Ghosts were added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings
Bugs
- If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
Notes
- Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.
- (Spoilers from comic issue #7) Zepheniah's ghost appearing while he was revealed to be still alive can be explained by the life extender machines, which are shown in the comics to temporarily shut down at times. During these brief periods, Zepheniah dies, allowing his ghost to haunt the map until the machine restarts and revives him. This is further supported by the electrical outages coinciding with the ghost's appearances, suggesting his life extender machine powers off during these moments.
Gallery
Promotional art for Haunted Hallowe'en Special.
See also
- Ghost voice responses
- Halloween
- Pocket Halloween Boss, Pocket Zepheniah style
- Spooky Head-Bouncers, Floating Phantoms style
- Trickster's Treats, Naughty style
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