Difference between revisions of "Administrator responses"
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*[[Media:Announcer ends 5min.wav|"Attention! ''Five'' minutes left in the mission, '''five''' minutes left in the mission."]] | *[[Media:Announcer ends 5min.wav|"Attention! ''Five'' minutes left in the mission, '''five''' minutes left in the mission."]] | ||
− | *[[Media:Announcer ends 2min.wav|"Attention! ''Two'' minutes left in the mission, '''two''' minutes left in the mission."]] ([[Coldfront]] and [[ | + | *[[Media:Announcer ends 2min.wav|"Attention! ''Two'' minutes left in the mission, '''two''' minutes left in the mission."]] ([[Coldfront]], [[Haarp]], and [[Patagonia]] only) |
*[[Media:Announcer ends 60sec.wav|"Mission ends in sixty seconds."]] | *[[Media:Announcer ends 60sec.wav|"Mission ends in sixty seconds."]] | ||
*[[Media:Announcer ends 30sec.wav|"Mission ends in thirty seconds."]] | *[[Media:Announcer ends 30sec.wav|"Mission ends in thirty seconds."]] |
Latest revision as of 21:20, 27 December 2024
Administrator responses are contextually triggered lines that play after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of the Administrator's lines can be heard below.
Contents
- 1 General responses
- 2 Control Point Mode responses
- 3 King of the Hill Mode responses
- 4 Payload Mode responses
- 5 Capture the Flag Mode responses
- 6 Arena Mode responses
- 7 WAR! Update responses
- 8 Engineer Update responses
- 9 Special Delivery responses
- 10 Mann vs. Machine responses
- 11 Robot Destruction responses
- 12 Competitive Mode responses
- 13 Unused responses
General responses
Setup time |
Time added |
Match win |
Match loss |
Sudden Death |
Stalemate |
Overtime |
Control Point Mode responses
Control Point being captured, Player defending |
Final Control Point being captured, Player defending |
Snowplow responses
Note: These responses were originally recorded for the Special Delivery game mode and Payload Race, but remain unused. They have been repurposed for Snowplow.
Train timer has run out |
Player defending Player attacking |
Train is approaching Stage 2, control point 3 |
Player defending Player attacking |
King of the Hill Mode responses
Control point captured |
Control point lost |
Payload Mode responses
Match start |
Payload nearing checkpoint, Player attacking |
Payload nearing checkpoint, Player defending |
Payload nearing final checkpoint, Player attacking |
Payload nearing final checkpoint, Player defending |
Capture the Flag Mode responses
Intelligence taken by ally/player |
Intelligence taken by enemy |
Intelligence captured by ally/player |
Intelligence captured by enemy |
Intelligence dropped by ally/player |
Intelligence dropped by enemy |
|
Intelligence returned to allied base |
Intelligence returned to enemy base |
Arena Mode responses
Match start |
Team scramble |
Control point available |
First Blood |
|
Flawless defeat |
Flawless victory |
WAR! Update responses
Match loss |
Match win |
Engineer Update responses
Golden Wrench found |
Golden Wrench destroyed |
Special Delivery responses
For the voice responses associated with the Carnival of Carnage and the Scream Fortress VI Halloween Event, see Halloween Boss voice responses.
Note: Several unused generic responses also exist
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Rocket Launched by enemy |
Rocket Crash |
Mann vs. Machine responses
First wave start |
Wave completed |
Final wave completed |
All defenders dead |
Bonus acquired |
Bomb pushed back |
Spy-bots spawning |
Single Engineer-bot spawning |
Single Engineer-bot dead, no Teleporter |
Single Engineer-bot dead, Teleporter active |
Multiple Engineer-bots spawning |
Multiple Engineer-bots dead, no Teleporters |
Multiple Engineer-bots dead, Teleporters active |
Engineer-bot Teleporter activated |
Manning Up |
Mann Up Mode wave completed |
Mannhattan responses
Forward spawn control point captured by robots |
Robot Destruction responses
Note: The game mode is currently in beta, meaning the following voice lines may change in the future.
Setup time explanation, or when player joins server mid-game. |
Enemy steals reactor core |
Teammate steals reactor core |
Enemy captures reactor core |
Teammate captures reactor core |
Reactor core dropped by enemy |
Reactor core dropped by teammate |
Reactor core returns to enemy base |
Reactor core returns to allied base |
Enemy almost winning |
Teammates almost winning |
Competitive Mode responses
Setup
Match Start |
During the game
All members of a team have been killed |
RED BLU |
Killstreak |
RED
BLU |
Miscellaneous |
Outcomes
Stalemate |
Outliers
Unused responses
General responses
Match start |
Match ending |
Match win |
Stalemate |
Failure responses |
Alert responses |
Killstreak weapon |
Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a killstreak weapon.
|
Control Point Mode responses
Capture the Flag responses
Intelligence responses |
Arena Mode responses
Match starting |
Control point open |
Kill streak |
Last man standing |
Last man standing when enemy team wins by capture |
Special Delivery Mode responses
Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for Snowplow.
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Suitcase carrier is not moving |
Suitcase is about to explode |
Payload Race Mode responses
Note: Many of the lines call for conditions not present in any official Payload Race map
Pushing the cart |
General encouragement Teammates are in the lead Enemy is in the lead Teammates catching up Enemy team catching up Teammates falling behind Carts are tied Teammates are almost winning Enemy is almost winning |
First stage outcome |
Win Loss |
Second stage outcome |
Win Win leading to a tie Loss leading to a tie Loss |
Final stage outcome |
Win Loss |
Mann Vs. Machine responses
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