Difference between revisions of "Advanced Weaponiser"
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==Known Bugs== | ==Known Bugs== | ||
* Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct. | * Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct. | ||
− | * Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. | + | * Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Because of this, most of the viewmodels have been disabled. |
* Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons. | * Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons. | ||
* Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun. | * Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun. |
Revision as of 14:06, 24 March 2011
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay Demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
The Great Slag Treasure Hunt
The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.
In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.
Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.
The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.
Treasure Locations
- Treasure #1 is located on koth_viaduct. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
- Treasure #2 is located on koth_nucelus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
- Treasure #3 is located on koth_harvest_event. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Lethal Injection.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+30% Faster Firing speed. | |
Primary | The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
Target disorientated on impact (Their centre of vision is instantly moved). | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
+30% Firing speed. | |
Soldier |
Primary | The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
Rockets slightly follow the player's crosshair/centre of vision when fired. |
Melee | The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
Following a Rocket Jump, equipping the mace in mid-air causes a short-range earthquake and 3 seconds of melee crits upon landing. | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can be charged. Charged airblasts push enemies further. |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air. | |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
On Hit: Disables enemy primary temporarily. | |
Demoman |
Primary | The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
As the primary Grenade arcs through the air, three grenades spawn from it, leaving a short trail of grenades. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Alternative Fists of Steel |
Mecha the Slag (Script) |
On hit, propels the target up and away from the attacker. | |
Engineer |
Primary | The Bulldog |
Mecha the Slag (Script) |
Damage removes Sappers. |
Melee | The Blizzard Builder |
Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies. | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+15% ÜberCharge rate. |
Sniper |
Primary | Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Attacking a wall or prop allows the player to climb it. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Alt-fire throws the boomerang. | |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn resistance. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
Treasure Hunt Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Secondary | The Pegasus Boots |
N/A |
Passive item. |
Demoman |
Secondary | The Celtic King |
Mnemosynaut (Model) Mecha the Slag (Script) |
+5% Bullet Resistance. While active and melee out (Area of Effect): |
Medic |
Primary | The Lethal Injection |
N/A |
+150% of damage dealt is transferred to the Medic's heal target. |
Removed Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Heavy |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | 120px The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Because of this, most of the viewmodels have been disabled.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
- The Blizzard Builder will still destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
- Killing enemies with the Backdoor Bandit, or infecting them with the Heart Opener often does not give credit to the player.
- Maxine sometimes does not show bullet sprites when using the alternate fire
- Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the disguse kit.
Trivia
- Some of the models in the mod were made specifically for Advanced Weaponiser, but also submitted to Valve's contribution page.
- Several weapons in Weaponiser are based on unused content or beta weapons.
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher. Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Since the Fists of Steel got officially added to the game, Advanced Weaponiser renamed it's weapon to "The Alternative Fists of Steel".
- A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
External Links
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