Difference between revisions of "Advanced Weaponiser"

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m (Treasure Hunt Weapons: Added missing attributes, tidied up table format. Still need Pegasus Boots image, model/script authors and attribute verification.)
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==Known Bugs==
 
==Known Bugs==
 
* Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
 
* Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
* Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations.  Becuase of this, most of the viewmodels have been disabled.
+
* Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations.  Because of this, most of the viewmodels have been disabled.
 
* Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
 
* Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
 
* Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
 
* Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.

Revision as of 14:06, 24 March 2011

Now THIS is a nice weapon.
The Sniper on these custom weapons

Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.

Gameplay Demonstration

Basic Use

Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:

  • ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
  • achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
  • info <weapon name> - Displays the name, class and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.


The Great Slag Treasure Hunt

The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.

In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.

Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.

The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.

Treasure Locations

  • Treasure #1 is located on koth_viaduct. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
  • Treasure #2 is located on koth_nucelus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
  • Treasure #3 is located on koth_harvest_event. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Lethal Injection.

Achievements

Class Title Weapon Criteria
[[File:Leaderboard class
  1. default.png|link=Classes|20px|bottom]]
    All
Undroppable Force N/A Obtain every single drop weapon.
Leaderboard class scout.png
Scout
Atomic Safety The Atomic Bat Avoid fatal damage by using evasiveness.
Attention Grabber The Perceptionist Disorientate 20 Heavies while they're firing.
Leaderboard class pyro.png
Pyro
Flamotional Outburst The Gentle Manne's Olde Firecannone Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times.
Leaderboard class heavy.png
Heavy
Bone-Breaking Brawl The Fists of Steel Using The Fists of Steel, smash 20 enemies into walls.
Shocker Union The Electroshock Deploy The Electroshock 3 times in one life.
Leaderboard class sniper.png
Sniper
Designated Target The Walkabout Perform a full combo on one enemy.
The Walk of Glory The Walkabout Perform 2 Combos with The Walkabout in one Life.
Leaderboard class spy.png
Spy
Eternal Sunshine of the Spotless Mind The Heart Opener Have 3 enemies infected at once.
Packing Heat The Fire-Retardant Suit Absorb a total of 2000 Fire damage using The Fire-Retardant Suit.

List of Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class scout.png
Scout
Primary Nailgun.png

The Nailgun

CharlesMan (Script)

Pictogram plus.png +30% Faster Firing speed.
Pictogram minus.png -50% Clip size.

Primary Aw-Lever rifle.png
The Perceptionist
DanielAwesomo (Model)
Mecha the Slag (Script)

Pictogram plus.png Target disorientated on impact (Their centre of vision is instantly moved).
Pictogram minus.png -40% Clip size.
Pictogram minus.png -20% Firing speed.

Melee Aw-Atomic bat.png
The Atomic Bat
BANG! (Model)
Mecha the Slag (Script)

Pictogram plus.png +30% Firing speed.
Pictogram plus.png Each hit adds 7% evasiveness.
Pictogram info.png Evasiveness is subtracted when damage is taken.
Pictogram info.png Evasiveness is ineffective against melee attacks.
Pictogram minus.png -90% Damage done.
Pictogram minus.png No random Critical hits.

Leaderboard class soldier.png
Soldier
Primary Aw-Matador.png
The Matador
Sgt Pepper (Model)
Mecha the Slag (Script)

Pictogram plus.png Rockets slightly follow the player's crosshair/centre of vision when fired.
Pictogram plus.png +30% Explosion Radius.
Pictogram minus.png -10% Damage Done.
Pictogram minus.png -25% Projectile Speed.

Melee Aw-Marauders mace.png
The Marauder's Mace
MasterGir (Model)
Mecha the Slag (Script)

Pictogram plus.png Following a Rocket Jump, equipping the mace in mid-air causes a short-range earthquake and 3 seconds of melee crits upon landing.
Pictogram plus.png Crits during and two seconds after a rocket jump.
Pictogram minus.png -20% Slower Firing Speed.

Leaderboard class pyro.png
Pyro
Primary Aw-Pilot light.png
The Pilot Light
Pogo (Model)
Mecha the Slag (Script)

Pictogram plus.png Airblasts can be charged. Charged airblasts push enemies further.
Pictogram plus.png Reflected projectiles are now full Crits instead of Mini-Crits.
Pictogram plus.png +20% Afterburn duration.
Pictogram plus.png -40% Airblast cost.
Pictogram minus.png -20% Damage done.

Secondary Aw-Firecannone.png

The Gentle Manne's Olde Firecannone

Mecha the Slag (Script)
Nirrti (Model & Texture)

Pictogram plus.png Alt-Fire explodes the flare in mid-air.
Pictogram minus.png Flare does no damage otherwise.
Pictogram minus.png No random Critical hits.

Melee Aw-Endless carnage.png
The Endless Carnage
Mecha the Slag (Script)
Nirrti (Model)
LT_Commander (Texture)

Pictogram plus.png +30 Max Health
Pictogram plus.png +30% Firing speed.
Pictogram plus.png On hit: +20 Health.
Pictogram minus.png -50% Damage done.

Melee Aw-American gothic.png
The American Gothic
Mecha the Slag (Script)
Hideous (Model)

Pictogram plus.png On Hit: Disables enemy primary temporarily.
Pictogram minus.png -20% Damage done.
Pictogram minus.png -20% Melee Damage resistance.

Leaderboard class demoman.png
Demoman
Primary Aw-Rainman.png
The RainMan
Kosai106 (Model)
Mecha the Slag (Script)

Pictogram info.png As the primary Grenade arcs through the air, three grenades spawn from it, leaving a short trail of grenades.
Pictogram minus.png -50% damage on each grenade.
Pictogram minus.png -50% Clip size.

Leaderboard class heavy.png
Heavy
Primary Aw-Maxine.png

Maxine

Svdl (Model)
Mecha the Slag (Script)

Pictogram plus.png +75% Speed while firing.
Pictogram minus.png Will always fire when spun up.
Pictogram minus.png 15% Slower spin up time.
Pictogram minus.png -50% Clip size.

Secondary Aw-Electroshocker.png
The Electroshock
Mecha the Slag (Script)

Pictogram info.png Revives you with an electrical shock upon death.
Pictogram info.png The machine needs to be charged by dealing damage.
Pictogram info.png Player cannot revive if they are gibbed by an explosion.
Pictogram minus.png All ammo is lost upon revival.

Melee FvN fists of steel.png

The Alternative Fists of Steel

Mecha the Slag (Script)

Pictogram info.png On hit, propels the target up and away from the attacker.
Pictogram info.png 90 Damage is dealt if the target collides with a prop or wall in mid-air.
Pictogram minus.png -40% Damage done.
Pictogram minus.png -30% Firing speed.

Leaderboard class engineer.png
Engineer
Primary Aw-Bulldog.png
The Bulldog
Mecha the Slag (Script)

Pictogram plus.png Damage removes Sappers.
Pictogram plus.png +50% Firing speed.
Pictogram minus.png -70% Clip size.
Pictogram minus.png -50% Bullet distance.

Melee Aw-Blizzard Builder.png
The Blizzard Builder
Mecha the Slag (Script)

Pictogram info.png Buildings are built, repaired and upgraded by hurting enemies.
Pictogram info.png Sappers are removed in the same manner.

Leaderboard class medic.png
Medic
Secondary Aw-Electric assurance.png
The Elektric Assurance
Murphy (Model)
Mecha the Slag (Script)

Pictogram plus.png +15% ÜberCharge rate.
Pictogram plus.png Can instantly deploy ÜberCharge at 20% or more.
Pictogram minus.png The Medic is unaffected by Übercharge.
Pictogram minus.png -60% Heal rate.
Pictogram minus.png -60% Overheal.

Leaderboard class sniper.png
Sniper
Primary Item icon Sniper Rifle.png

The Walkabout

Mecha the Slag (Script)

Pictogram info.png Uses combo system.
Pictogram info.png Combo is reset upon missing.
Pictogram info.png Damage increases by 35% for every hit.
Pictogram info.png 3rd hit will be a Crit and reset the combo.
Pictogram plus.png +50% Faster move speed while zoomed in.
Pictogram minus.png No charged shots.
Pictogram minus.png No Headshots.

Melee Aw-Sickle.png
The Khopesh Climber
ez_jamin (Model)
Mecha the Slag (Script)

Pictogram info.png Attacking a wall or prop allows the player to climb it.
Pictogram minus.png -10% Damage done.
Pictogram minus.png -90% Firing speed.

Melee AW-AmateurWithFeelings.png
The Amateur with Feelings
Mecha the Slag (Script)

Pictogram info.png Not polite, not efficient. Just a bloke with a plan to kill his wife.
Pictogram info.png This weapon is restricted; it does not drop through normal means.
Pictogram info.png This weapon is manually rewarded to the mod's valued contributors.

Melee Aw-kangaroo catcher.png
The Kangaroo Catcher

Mecha the Slag (Script)
Hideous (Model)
Pie_Tony (Texture)

Pictogram info.png Alt-fire throws the boomerang.
Pictogram plus.png Can hit an enemy multiple times.

Leaderboard class spy.png
Spy
Primary Aw-Bloody hurtland.png
The Backdoor Bandit
Viper Snake (Model)
Lei Lei (Texture)
Mecha the Slag (Script)

Pictogram plus.png Shows no hurt indication to victim.
Pictogram plus.png +50% More Accurate.
Pictogram plus.png Firing does not remove disguise.
Pictogram minus.png Cannot Kill.

Primary Aw-Fire belt.png

The Fire retardant suit

SeneorGoat/LarryBraverman (Model)
Roflman (Script)
Mecha the Slag (Script)

Pictogram plus.png Afterburn resistance.
Pictogram plus.png +90% Fire damage resistance.

Primary Aw-Red9.png
The Great Escape
Viper Snake (Model & Script)
Pie_Tony (Texture)
Mecha the Slag (Script)

Pictogram info.png On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.
Pictogram plus.png +20% Firing speed.
Pictogram minus.png -30% Damage done.

Melee Aw-Heart opener.png
The Heart Opener
Mico27 (Model)
Mecha the Slag (Script)

Pictogram info.png Backstabs infects the victim.
Pictogram info.png Infection can be removed by a Medic or Health kit.
Pictogram info.png Infection disables the victim after 4 seconds.
Pictogram info.png The victim is killed after 8 seconds.
Pictogram plus.png Does not remove disguise on a successful backstab.

Treasure Hunt Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class scout.png
Scout
Secondary Aw-Pegasus Boots.png
The Pegasus Boots
N/A

Pictogram info.png Passive item.
Pictogram plus.png Alt-Fire: Fire Dash
Pictogram plus.png Scout disappears and re-appears several metres away, leaving a pair of flame trails in his wake.
Pictogram minus.png Does not go through walls.
Pictogram minus.png Dashing decreases the 'Dash Meter', an on-screen percentage.
Pictogram minus.png Longer dash distances drain more of the meter.
Pictogram minus.png Cannot dash unless the meter is at 100%.
Pictogram info.png Moving at the speed of sound is no longer an issue!.

Leaderboard class demoman.png
Demoman
Secondary Aw-Celtic King.png
The Celtic King
Mnemosynaut (Model)
Mecha the Slag (Script)

Pictogram plus.png +5% Bullet Resistance.
Pictogram info.png Alt-Fire: Scottish Revolution
Pictogram plus.png +60% of gained Revolution meter persists between lives

While active and melee out (Area of Effect):
Pictogram plus.png +40% Bullet Resistance
Pictogram plus.png +100% Crit Chance

Leaderboard class medic.png
Medic
Primary Aw-Lethal Injection.png
The Lethal Injection
N/A

Pictogram plus.png +150% of damage dealt is transferred to the Medic's heal target.
Pictogram minus.png -20% Max Health
Pictogram info.png A "Battle Medic's" best friend.

Removed Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class heavy.png
Heavy
Melee Aw-Drill.png
The Drill
Sparkwire (Model & Script)
NeoDement (Script)

Pictogram plus.png +10% Move speed.
Pictogram plus.png +15% Damage done.
Pictogram plus.png +125 Max health on wearer.
Pictogram minus.png Disables use of Primary and Secondary slot.

List of Wearables

Class Slot Item name Authors Attributes
Leaderboard class soldier.pngLeaderboard class demoman.pngLeaderboard class engineer.pngLeaderboard class medic.pngLeaderboard class spy.png
Multiple Classes
Head 120px

The Rad Rap

Communist Cake (Model)

Pictogram info.png "Up On King of the Hill, there's a plastic tree."
Pictogram info.png Earned by completing all of the Weaponiser Achievements.
Pictogram info.png Rad Raps earned before the 17th December 2010 became 'Vintage'.
Pictogram info.png The Vintage version has a different skin.

Known Bugs

  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
  • Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Because of this, most of the viewmodels have been disabled.
  • Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
  • Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
  • The Blizzard Builder will still destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
  • Killing enemies with the Backdoor Bandit, or infecting them with the Heart Opener often does not give credit to the player.
  • Maxine sometimes does not show bullet sprites when using the alternate fire
  • Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the disguse kit.

Trivia

  • Some of the models in the mod were made specifically for Advanced Weaponiser, but also submitted to Valve's contribution page.
  • Several weapons in Weaponiser are based on unused content or beta weapons.
  • The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher. Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Since the Fists of Steel got officially added to the game, Advanced Weaponiser renamed it's weapon to "The Alternative Fists of Steel".
  • A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
  • The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
  • The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.

External Links