Difference between revisions of "Dalokohs Bar"

From Team Fortress Wiki
Jump to: navigation, search
(In the new update, Dalokohs Bar is unlimited.)
m (Update history)
Line 57: Line 57:
 
* {{Undocumented}} The crafting blueprint for the item was changed from [[Bonk! Atomic Punch]] + [[Sandvich]] to one [[Metal|Scrap Metal]] + Sandvich.
 
* {{Undocumented}} The crafting blueprint for the item was changed from [[Bonk! Atomic Punch]] + [[Sandvich]] to one [[Metal|Scrap Metal]] + Sandvich.
  
'''[[April 14, 2011 Patch]]'''
+
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Removed item cool down meter and ammo count when using the Dalokohs Bar
 
* Removed item cool down meter and ammo count when using the Dalokohs Bar
  

Revision as of 03:59, 15 April 2011

That was delicious!
The Heavy on quality chocolates

The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy, released with the first wave of community-contributed content. It is a large, partially unwrapped segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The wrapper proclaims "Dalokohs, it's delicious!"

When consumed, the bar will heal 60 Health, 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser. The health increase does not remain if the Heavy changes his secondary weapon. Like other Lunch Box items, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich and the Buffalo Steak Sandvich, it cannot be dropped to heal teammates.

Healing and function times

Healing and function times
Effect Adds +50 max health for 30 seconds
Healing
Healing amount 60
Function times
Consumption time 4.3 sec
Effect duration 30 sec
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Sandvich Dalokohs Bar
Item icon Scrap Metal.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png
Class Token - Heavy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png

Update history

March 18, 2010 Patch (First Community Contribution Update)

  • The item was added to the game.

May 12, 2010 Patch

  • [Undocumented] The crafting blueprint for the item was added to the game.

July 8, 2010 Patch

  • A cooldown bar now dictates when the item can be consumed.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The eating cooldown timer was removed.

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Removed item cool down meter and ammo count when using the Dalokohs Bar

Bugs

  • The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich. Also, the particles of food emitting from the Heavy's mouth are the same particle effects.
  • Dispensers will still heal a Heavy up to 300 HP, instead of the maximum of 350 HP.
  • Upon death, a dropped Dalokohs Bar will turn into a Sandvich.

Trivia

  • "Dalokohs" is the Russian word for chocolate, shokolad, spelled backwards.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.
  • The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18, 2010. When moved into the backpack before this date, the item took the placeholder icon of the Bottle.

Gallery

See also