Difference between revisions of "April 28, 2011 Patch (Beta)"
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− | + | {{Patch layout | |
+ | | game = tf2beta | ||
− | + | | before = [[April 26, 2011 Patch (Beta)]] | |
+ | | after = N/A | ||
+ | | notes = | ||
+ | ===A note about new weapon designs=== | ||
+ | * In our on-going effort to include the community in more of our design process, we're starting to introduce item designs that are very rough and/or experimental. If you don't like a particular design, we'd love to hear feedback on the kinds of changes that would make the item interesting to you. | ||
+ | ===Gameplay=== | ||
+ | *Medic: | ||
+ | **Beta Syringe Gun | ||
+ | ***Increased Mad Milk duration to 2 seconds | ||
+ | ***Damage penalty reduced to 50% (from 10%), which means the medic now gains health on hit | ||
+ | *Sniper: | ||
+ | **Beta Sniper Rifle 1 | ||
+ | ***Bonus structure changed | ||
+ | ****25% charge rate bonus on bodyshot | ||
+ | ****45% charge rate bonus on headshot | ||
+ | ****65% charge rate penalty on miss | ||
+ | ***The charge rate now resets to default upon death | ||
+ | ***The charge rate is now unaffected by shots fired while unzoomed | ||
+ | *Soldier: | ||
+ | **Beta Pocket Rocket Launcher | ||
+ | ***Now deals mini-crits instead of crits | ||
+ | ***Time of mini-crit bonus reduced to 6 seconds from 8 | ||
+ | **Beta Pocket Rocket Launcher 2 | ||
+ | ***New rocket launcher option | ||
+ | ***+15% ubercharge rate for the medic healing you. This effect does not work in the respawn room | ||
+ | ***-10 health on hit | ||
+ | **Beta Pocket Rocket Launcher 3 | ||
+ | ***New rocket launcher option | ||
+ | ***50% faster reload time while being healed by a medic | ||
+ | ***-10 health on hit | ||
+ | **Beta Pocket Shotgun | ||
+ | ***Damage bonus reduced to 20% from 25% | ||
+ | ***Deploy time penalty increased to 30% from 25% | ||
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− | + | ===General=== | |
− | + | *Fixed install issues on the Mac | |
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− | General | ||
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Revision as of 01:25, 29 April 2011
{{Patch layout | game = tf2beta
| before = April 26, 2011 Patch (Beta) | after = N/A
| notes =
A note about new weapon designs
- In our on-going effort to include the community in more of our design process, we're starting to introduce item designs that are very rough and/or experimental. If you don't like a particular design, we'd love to hear feedback on the kinds of changes that would make the item interesting to you.
Gameplay
- Medic:
- Beta Syringe Gun
- Increased Mad Milk duration to 2 seconds
- Damage penalty reduced to 50% (from 10%), which means the medic now gains health on hit
- Beta Syringe Gun
- Sniper:
- Beta Sniper Rifle 1
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
- Bonus structure changed
- Beta Sniper Rifle 1
- Soldier:
- Beta Pocket Rocket Launcher
- Now deals mini-crits instead of crits
- Time of mini-crit bonus reduced to 6 seconds from 8
- Beta Pocket Rocket Launcher 2
- New rocket launcher option
- +15% ubercharge rate for the medic healing you. This effect does not work in the respawn room
- -10 health on hit
- Beta Pocket Rocket Launcher 3
- New rocket launcher option
- 50% faster reload time while being healed by a medic
- -10 health on hit
- Beta Pocket Shotgun
- Damage bonus reduced to 20% from 25%
- Deploy time penalty increased to 30% from 25%
- Beta Pocket Rocket Launcher
General
- Fixed install issues on the Mac