Difference between revisions of "High Five!"
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This item can be purchased at the [[Mann Co. Store]], or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt bind, the default being {{Key|G}}, in front of the initiator, the players then give each other a {{w|High-five}}, followed by an appropriate response rule. Only one person needs to have the item equipped in order to successfully complete the action. | This item can be purchased at the [[Mann Co. Store]], or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt bind, the default being {{Key|G}}, in front of the initiator, the players then give each other a {{w|High-five}}, followed by an appropriate response rule. Only one person needs to have the item equipped in order to successfully complete the action. | ||
− | If the High Five! is initiated with in-sufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not | + | If the High Five! is initiated with in-sufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt. |
− | Other nearby friendly players will | + | Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it. |
== Update history == | == Update history == | ||
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*If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported. | *If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported. | ||
*If a Scout is holding a [[lunchbox]] item while using the High Five! taunt, the effects of consuming will be applied. | *If a Scout is holding a [[lunchbox]] item while using the High Five! taunt, the effects of consuming will be applied. | ||
− | *If a Scout with a [[Sandman]] selected initiates the taunt, but cancels it for whatever reason, the model of the | + | *If a Scout with a [[Sandman]] selected initiates the taunt, but cancels it for whatever reason, the model of the Sandman's ball will disappear out of the Scout's hand, although when batting the ball, it will re-appear. If the animation is completed with another player, the Sandman's ball model remains in the player's hand as usual. |
== Trivia == | == Trivia == | ||
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* [[Bots]] are able to detect high fives and if they encounter a human player in the high five pose, they will initiate the high five. | * [[Bots]] are able to detect high fives and if they encounter a human player in the high five pose, they will initiate the high five. | ||
− | * Like the [[Director's Vision]], the Pyro has two different high five responses, one feminine and one masculine | + | * Like the [[Director's Vision]], the Pyro has two different high five responses, one feminine and one masculine, adding to his/her mystique. |
== Gallery == | == Gallery == |
Revision as of 00:49, 17 October 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Slap my hand.
Click to listen
— The Spy
|
” |
The High Five! is an action item for all classes.
This item can be purchased at the Mann Co. Store, or found via random drops. When the action button is held down, any nearby ally may stand near the player and engage in a dual animation by using their own High Five! or pressing their taunt bind, the default being G, in front of the initiator, the players then give each other a Template:W, followed by an appropriate response rule. Only one person needs to have the item equipped in order to successfully complete the action.
If the High Five! is initiated with in-sufficient space to perform the co-op taunt, such as an obstacle or map height difference in front of the player, the taunt will not initiate and a message will appear on the HUD informing the player of why they cannot taunt.
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see an ally initiate a High Five informing them of how and where to accept it.
Contents
Update history
October 13, 2011 Patch (Manniversary Update)
- High Five! was added to the game.
Bugs
- If the command
mp_usehwmvcds
is set to 1 the slap animations will not play for some classes and they will be stuck in the idle animation for their current weapon for the duration of the taunt. - Holding down the button with the Amputator equipped will result in an endless loop of the healing effect, as long as nobody responds.
- If a Heavy holding a lunchbox item uses the High Five! taunt, the effects of consuming the item will be applied.
- Using the item with the Gunslinger equipped will cause it to noticeably clip with the other player's hand.
- If two players use the item while standing on an Engineer's teleporter entrance, both will be teleported.
- If a Scout is holding a lunchbox item while using the High Five! taunt, the effects of consuming will be applied.
- If a Scout with a Sandman selected initiates the taunt, but cancels it for whatever reason, the model of the Sandman's ball will disappear out of the Scout's hand, although when batting the ball, it will re-appear. If the animation is completed with another player, the Sandman's ball model remains in the player's hand as usual.
Trivia
- The animations for the High Five! taunt have existed within the game files since the WAR! Update. There are still a few animations that were included in said update that are currently not in use.
- Bots are able to detect high fives and if they encounter a human player in the high five pose, they will initiate the high five.
- Like the Director's Vision, the Pyro has two different high five responses, one feminine and one masculine, adding to his/her mystique.
Gallery
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