Difference between revisions of "Slowdown"
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Chronohawk (talk | contribs) (→Environmental slowdowns: Improved grammar and simplified this section; some of the information was irrelevant and is already elaborated on in specific articles.) |
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<br>'''[[Ghost|Scared]]''' | <br>'''[[Ghost|Scared]]''' | ||
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− | *On the | + | *On the maps [[Harvest Event]], and [[Eyeaduct]], occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and inflict a similar effect on all players nearby. |
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 08:39, 6 December 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed down
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” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Weapon penalty
Weapon | Slowdown notes |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Minigun/Natascha/Iron Curtain/Tomislav |
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Brass Beast |
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Hauling |
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Sniper Rifle/Sydney Sleeper/Bazaar Bargain/Machina |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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