|
|
Line 1,094: |
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| * In the [http://www.teamfortress.com/australianchristmas/ release page], the presence of ''Team Fortress 2'' characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope [http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt "A wizard did it"], which is commonly used by authors to wave away any plot holes found by their most detail oriented fans. | | * In the [http://www.teamfortress.com/australianchristmas/ release page], the presence of ''Team Fortress 2'' characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope [http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt "A wizard did it"], which is commonly used by authors to wave away any plot holes found by their most detail oriented fans. |
| * [[Bots]] will work in Medieval mode if tf_bot_melee_only is set to 1. If not, the [[Spy]] and [[Engineer]] are the only classes that will attack with melee weapons. | | * [[Bots]] will work in Medieval mode if tf_bot_melee_only is set to 1. If not, the [[Spy]] and [[Engineer]] are the only classes that will attack with melee weapons. |
− | * Although it is said that modern weapons aren't allowed, the Soldier can still use the grenades for his [[Kamikaze]] taunt, the Spy still has his high-tech [[Invisibility Watch]] and [[Disguise Kit]], and the [[Engineer]] can still access his [[Gunslinger|mechanical hand]]. | + | * Although it is said that modern weapons aren't allowed, the Soldier can still use the grenades for his [[Kamikaze]] taunt, the Spy still has his high-tech [[Invisibility Watch]] and [[Disguise Kit]] and the [[Engineer]] can still access his [[Gunslinger|mechanical hand]]. Despite this, Jarate is disallowed. |
− | ** Additionally, manufactured food items can be used, such as [[Bonk! Atomic Punch]] or [[Dalokohs Bar]].
| + | * Additionally, manufactured food items can be used, such as [[Bonk! Atomic Punch]] or [[Dalokohs Bar]]. |
| * Set bonuses will not be applied while playing if there are weapons involved that are restricted. | | * Set bonuses will not be applied while playing if there are weapons involved that are restricted. |
| | | |
Revision as of 00:01, 14 December 2011
Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 update.
Currently, there is only one official map that uses Medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. However, in the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, will subsequently close and all control points will revert to being uncaptured.
Gameplay mechanics
- Players drop small health kits instead of weapons upon death.
- The Scout's Candy Cane melee weapon drops a secondary health kit in addition to the one dropped normally.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Third-person mode can be enabled without use of sv_cheats by using the command
tf_medieval_thirdperson 1
.
- This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.
Allowed weapons
Maps
Medieval Mode currently has only one map, DeGroot Keep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
Strategy
Chat parser
Promotional logo for the Medieval mode.
When playing on Medieval maps, an "auto-roleplay" Template:W modifies all text chat between players to look like Template:W by randomly applying the following rules.
Word replacement
For a full listing of all word replacements, see
this file.
it is it's
|
tis
|
it was
|
'twas
|
it would
|
'twould
|
it will
|
'twill
|
it were
|
'twere
|
shall not will not
|
shan't
|
over there
|
yonder
|
in the
|
i' the
|
thank you
|
many good thanks to you
|
thankee
|
kindly thanks to you
|
grammercy to you
|
you u
|
thou
|
thee
|
ye
|
are
|
art
|
lol
|
lolleth
|
lollery
|
killed beaten
|
slain
|
vanquished
|
brung low
|
conquered
|
fleeced
|
humbled
|
subjugated
|
bested
|
foiled
|
goodbye bye seeya goodnight
|
farewell
|
fare thee well
|
good morrow
|
by your leave
|
godspeed
|
begone
|
good day
|
good day, sirrah
|
good day, sire
|
good day, master
|
adieu
|
cheerio
|
pleasant journey
|
I bid thee good day
|
I bid thee farewell
|
yes
|
aye
|
yea
|
yea verily
|
no
|
nay
|
nayeth
|
hello hi
|
good day
|
well met
|
well meteth
|
tally ho
|
ave
|
does
|
doeseth
|
dost
|
doth
|
kill gank
|
slay
|
vanquish
|
bring low
|
conquer
|
fleece
|
humble
|
subjugate
|
best
|
foil
|
your
|
thy
|
thine
|
thyne
|
my
|
mine
|
in
|
within
|
flag
|
pennant
|
banner
|
colors
|
heraldry
|
|
walking
|
a-walkin'
|
bet
|
warrant
|
the
|
ye
|
joke
|
jest
|
jape
|
balls groin
|
leathers
|
beans
|
poundables
|
nethers
|
nadchakles
|
buis
|
fellahs
|
coin purse
|
afk
|
away, fighting kobolds
|
away, fruity knights
|
aft, frisking knickers
|
abaft, flailing knouts
|
map
|
chart
|
please
|
I pray you
|
prithee
|
pray
|
ok
|
as you will
|
agreed
|
well said
|
just so
|
is
|
be
|
never
|
ne'er
|
haha hehe heh hah
|
guffaw!
|
cackle!
|
oh, 'tis to laugh!
|
zounds!
|
chuckle!
|
snigger!
|
snort!
|
snicker!
|
cachinnate!
|
titter!
|
and there was much tittering!
|
and there was much guffawing!
|
and there was much chuckling!
|
and there was much snorting!
|
and there was much snickering!
|
and there was much mirth!
|
assist
|
aid
|
aideth
|
saveth
|
assistance
|
succor
|
could
|
couldst
|
would
|
wouldst
|
sure
|
shore
|
maybe
|
mayhaps
|
perchance
|
girl woman
|
madame
|
waif
|
mistress
|
lass
|
lady
|
goodwife
|
maid
|
maiden
|
later
|
anon
|
often
|
oft
|
really
|
indeed
|
in truth
|
those
|
yon
|
here
|
hither
|
enough
|
enow
|
child
|
poppet
|
why
|
wherefore
|
away
|
aroint
|
being
|
bein'
|
of
|
o'
|
fucker
|
swiver
|
shit
|
nightsoil
|
|
Punctuation
!
|
, verily!
|
, verily I say!
|
, verily I sayeth!
|
, I say!
|
, I sayeth!
|
! Huzzah!
|
! Hear Hear!
|
! What-ho!
|
! Ho!
|
! Fie!
|
, indeed!
|
|
?
|
, I say?
|
, I wonder?
|
, wonder I?
|
, what say thee?
|
, what sayeth thee?
|
, what say thou?
|
, what sayeth thou?
|
, I ponder?
|
, I pondereth?
|
, pray tell?
|
, ho?
|
, do tell?
|
|
Insults
idiot
|
<adjective>, <adjective> <noun>
|
fool
|
bastard
|
Adjectives
|
- artless
- droning
- fawning
- warped
- paunchy
- puny
- spongy
- ruttish
- vain
- lumpish
- craven
- witless
- pustulent
- infested
|
- ill-bred
- blind
- scurvy
- puny
- fetid
- vile
- gibbering
- mewling
- rank
- fawning
- moonish
- brutish
- malapert
|
- curst
- lack-linen
- bottle-ailed
- lyingest
- embossed
- cheating
- crook-pated
- base-court
- hasty-witted
- two-faced
- pox-marked
- toad-brained
- errant
|
- idle-headed
- quailing
- flap-mouthed
- puking
- fly-bitten
- surly
- tottering
- villainous
- rump-fed
- bootless
- churlish
- tickle-brained
- froward
|
Nouns
|
- mongrel
- codpiece
- jackanape
- ape
- coxcomb
- harlot
- hussy
- strumpet
- cur
- clot
- fool
|
- barnacle
- harpy
- wench
- churl
- pleb
- taffer
- scoundrel
- scalliwag
- mooncalf
- rapscallion
- doxy
|
- bawd
- tosspot
- cupshot
- recreant
- fustalarion
- scullion
- rampallion
- knave
- barbermonger
- boil
|
- plague-sore
- carbuncle
- whoreson
- clotpole
- lout
- gudgeon
- puttock
- skainsmate
- varlet
- bladder
|
Classes
Demoman
|
swordsman
|
scotsman
|
drunkard
|
swordmaster
|
blademaster
|
knight
|
paladin
|
blades for hire
|
Engineer Engy
|
craftsman
|
smith
|
smithy
|
blacksmith
|
artisan
|
machinist
|
ironsmith
|
metalworker
|
golem-maker
|
golemist
|
Heavy
|
bouncer
|
boxer
|
brawler
|
bruiser
|
Medic
|
priest
|
cleric
|
healer
|
nursemaid
|
bonesetter
|
butcher
|
medicine man
|
witchdoctor
|
leech
|
apothecary
|
wizard
|
|
Pyro
|
pyromaniac
|
maniac
|
flamewielder
|
firebrand
|
fire mage
|
fire magus
|
Masked Salamander
|
Scout
|
lookout
|
outrider
|
spotter
|
explorer
|
patroller
|
runner
|
advance guard
|
Soldier Solly
|
champion
|
mercenary
|
shovelman
|
warrior
|
Sniper
|
hunter
|
ranger
|
woodsman
|
beastmaster
|
australian
|
archer
|
bowman
|
arrowman
|
fletcher
|
Spy
|
cutpurse
|
pickpocket
|
vagabond
|
blackguard
|
hooligan
|
pilferer
|
backstabber
|
thief
|
haunt
|
rogue
|
|
Added to beginning of chat messages
- Forsooth,
- I say,
- I sayeth,
- Forsooth, I say,
- Forsooth, say I,
- Forsooth, sayeth I,
- Hark!
- Harketh!
- By <god>,
- By the Will of <god adjective> <god>,
- By the <body part adjective> <body part> of the <god adjective> <god>,
- By <god adjective> <god>'s <body part adjective> <body part>,
- Avast,
- Zounds,
- Perchance,
- Pray tell,
- Prithee,
- What hey,
- What ho,
- Pray,
- Surely
- Pray pardon,
- Alas,
- In short,
- My Lord,
|
- My Lady,
- By my faith,
- If it pleases you,
- I pray you,
- In truth,
- By my trowth,
- In sooth,
- By my word,
- S'wounds,
- Z'wounds,
- <god>'s wounds,
- <god>'s <body part>,
- Heigh-ho,
- Ah,
- Quoth I,
- Listen,
- Listen thee,
- Hear me,
- Now hear me,
- I warrant
- Come,
- Kind sire,
- Sire,
- There is much in what you say, and yet,
|
Gods
|
- Odin
- Bob
- Zeus
- Hera
- Thor
- Crom
- Mad-poet Navarth
- Cugel
- Wotsit
- Baron Boddisey
- Poseidon
- Saint Mary
- Pallus Athena
- Loki
- Erlik
- Shoggoth
- Omm
|
- Vishnu
- Azazoth
- Father Odin
- Allfather Odin
- Cthulhu
- Buddha
- Aphrodite
- Isis
- Kali
- Dionysus
- Zarathustra
- Croesus
- Hermes
- Venus
- Montezuma
- Popacatapetl
|
- Hephaestus
- Bubastes
- Bacchus
- Nebuchadnezzar
- Assurbanipal
- Sargon
- Xerxes
- Mulwatallish
- Labarna
- Hammurabi
- Rameses
- Minos
- Tilgath-Pileser
- Vercingetorix
- Mithradites
- Pericles
|
- Belasarius
- Archaemides
- Heraclius
- Imhotep
- Artemis
- Orthia
- Phoebe
- Hestia
- Eros
- Persephone
- Minerva
- Mercury
- Aesculapius
- Discordia
- Hecate
- Hespera
|
God adjectives
|
- Almighty
- Unthinkable
- Unknowable
- All-knowing
- All-seeing
- Lecherous
- Scandalous
- Merciful
- Ravaging
- Thunderous
|
- Wrathful
- Distant
- Vengeful
- Supreme
- Wise
- Warlike
- Jealous
- Vindictive
- Powerful
|
- Adulterous
- Licentious
- Crafty
- Benefical
- Virtuous
- Protective
- Prophetic
- Bloodthirsty
- Murderous
|
- Ruinous
- Militant
- Invisible
- Omnipotent
- Forgotten
- Enlightened
- Tempestuous
- Destructive
- Grim
|
Body parts
|
- Beard
- Third Leg
- Scalp
- Eye
- Thigh
|
- Arm
- Sword
- Heel
- Gaze
- Tongue
|
- Hammer
- Toenail
- Nether Regions
- Liver
|
- Lights
- Spleen
- Gall
- Liver and Lights
|
Body part adjectives
|
- Unknowable
- Unescapable
- Unfathomable
- Unthinkable
- Righteous
- Hairy
- Hairless
- Wandering
- Blistered
- Awe-inspiring
- Toothy
- Ravaged
- Aged
- Endless
- Wondrous
- Unavoidable
- Pestilent
|
- Forgotten
- Beautiful
- Fertile
- Prophetic
- Musical
- Helpful
- Virginal
- Curative
- Bleak
- Incessant
- Sagely
- Unfashionable
- Unfaltering
- Unfamiliar
- Abysmal
- Boundless
- Eternal
|
- Immeasurable
- Infinite
- Unending
- Soundless
- Incomprehensible
- Inexplicable
- Profound
- unintelligible
- Unbelievable
- Impenetrable
- Indecipherable
- Esoteric
- Enigmatic
- Ancient
- Venerable
- Baneful
|
- Contagious
- Corrupting
- Deadly
- Deleterious
- Evil
- Noxious
- Diseased
- Pernicious
- Pestiferous
- Pestilential
- Tainted
- Contaminated
- Pulchritudinous
- Odoriferous
- Misbegotten
- Sacriligious
|
Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to 0
.
- Text beginning with '!' or '/' is ignored to avoid modifying SourceMod commands.
- The rules for chat modification are defined in autorp.txt.
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Update history
December 17, 2010 Patch (Australian Christmas)
December 22, 2010 Patch
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
February 14, 2011 Patch
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.
May 25, 2011 Patch
- Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode.
June 27, 2011 Patch
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.
November 7, 2011 Patch
- [Undocumented] Added the Bootlegger to the whitelist for Medieval mode.
Trivia
- In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope "A wizard did it", which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
- Bots will work in Medieval mode if tf_bot_melee_only is set to 1. If not, the Spy and Engineer are the only classes that will attack with melee weapons.
- Although it is said that modern weapons aren't allowed, the Soldier can still use the grenades for his Kamikaze taunt, the Spy still has his high-tech Invisibility Watch and Disguise Kit and the Engineer can still access his mechanical hand. Despite this, Jarate is disallowed.
- Additionally, manufactured food items can be used, such as Bonk! Atomic Punch or Dalokohs Bar.
- Set bonuses will not be applied while playing if there are weapons involved that are restricted.
See also