Difference between revisions of "Administrator responses"
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Revision as of 09:51, 16 January 2012
Administrator responses are contextually triggered lines that play after something important happens in a match, for instance when the Intelligence has been picked up or how many seconds of the game there are left. All of her lines can be heard below.
Contents
General responses
Setup time |
Time added |
Match win |
Match loss |
Sudden Death |
Stalemate |
Overtime |
Control Point Mode responses
Control Point being captured, Player defending |
Final Control Point being captured, Player defending |
King of the Hill Mode responses
Control point captured |
Control point lost |
Payload Mode responses
Match start |
Payload nearing checkpoint, Player attacking |
Payload nearing checkpoint, Player defending |
Payload nearing final checkpoint, Player attacking |
Payload nearing final checkpoint, Player defending |
Capture the Flag Mode responses
Intelligence captured by enemy |
Intelligence dropped by enemy |
|
Intelligence returned to allied base |
Intelligence returned to enemy base |
Intelligence taken by enemy |
Intelligence taken by ally/player |
Intelligence captured by ally/player |
Intelligence dropped by ally/player |
Arena Mode responses
Match start |
Team scramble |
Control point available |
First Blood |
|
Flawless defeat |
Flawless victory |
WAR! Update responses
Match loss |
Match win |
Engineer Update responses
Golden Wrench found |
Golden Wrench destroyed |
Unused responses
Match start |
Match ending |
Match win |
Stalemate |
Intelligence responses |
Failure responses |
Alert responses |
Unused Arena Mode responses
Match starting |
Control point open |
Kill streak |
Last man standing |
Last man standing when enemy team wins by capture |
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